"Din's Champion" is a side-scrolling action RPG set in the dynamic world of Aleria, where your choices and actions have real consequences. Monsters can form uprisings, start wars, and attack your town, while NPCs can get plagues, curses, and be killed. To survive, you'll need to explore, collect resources, slay monsters, build a town, improve your character, and craft items, all while dealing with the dangerous and ever-changing world around you. Survival is key in this living, evolving world.
Din's Champion combines the best elements of Soldak's previous games with Terraria-like gameplay, offering a rich variety of classes, spells, and crafting options that enhance replayability.
The game features a dynamic world where NPCs interact and evolve, creating meaningful gameplay experiences and emergent storytelling as players navigate quests and challenges.
Soldak's commitment to community feedback and regular updates ensures that the game is continuously improving, making it a worthwhile investment for fans of the genre.
The game suffers from performance issues and a lack of polish, with some players noting that the graphics and interface feel outdated compared to modern standards.
Gameplay can become tedious due to excessive resource gathering and the need to manage base building, which may detract from the overall experience for some players.
There are instances of frustrating AI behavior, particularly with NPC companions, which can lead to poor decision-making during combat situations.
gameplay
26 mentions Positive Neutral Negative
31%
57%
12%
The gameplay is characterized by a blend of familiar mechanics from previous Soldak titles and new elements inspired by Terraria, creating an engaging ARPG experience. Players appreciate the emergent storytelling and chaos within the game world, where NPCs can be recruited and leveled up, contributing to a dynamic gameplay loop centered around defeating assigned nemeses. However, some users find certain basic mechanics frustrating, indicating a mixed reception regarding the overall execution of gameplay elements.
“The gameplay loop after you're in the game is killing your nemesis assigned to you, and as with all Soldak games, chaos and randomness engulfs the game until you meet your objective.”
“It's an ARPG/Terraria hybrid with some very cool mechanics, featuring temporary worlds but persistent towns (which you create! They carry over each playthrough!), as well as NPCs you find to recruit, leveling them and equipping them with the items you find or craft.”
“What makes games fun are the stories that we experience as we go through the gameplay loop.”
“I liked their previous games, but this one just has too stupid of basic mechanics to deal with.”
“Worlds can get out of hand quickly with NPCs warring and the nemesis mechanic, but individual enemies ranking up when they kill others is pure madness.”
“The gameplay loop after you're in the game is killing your nemesis assigned to you and as with all Soldak games, chaos and randomness engulfs the game until you meet your objective.”
graphics
11 mentions Positive Neutral Negative
27%
46%
27%
The graphics of the game are generally considered dated and "meh," featuring an old-school style that may not appeal to everyone. However, the cohesive design elements, including sound effects and music, contribute to its indie charm, making the gameplay enjoyable despite the visuals. Overall, while the graphics may not be the highlight, the game's mechanics and complexity offer a rewarding experience for those who appreciate its unique style.
“To give a brief but accurate description of what this game is: terraria roguelike RPG with HD graphics sprinkled with the unique Soldak sauce.”
“We have more old school style visuals than usual, and all of the game's design choices are incredibly cohesive with one another - the SFX, the music, VFX, all of the visuals.”
“Even at this stage, the game is worth its price and if you can overlook the graphics, the game has its very own indie charm with the complexity of its older titles.”
“The beauty of this game is not the graphics, but many mechanics of the previous games interwoven with new ones.”
“Even at this stage the game is worth its price and if you can overlook the graphics, the game has its very own indie charm with the complexity of its older titles.”
“Graphics are 'meh' if that's something you care about.”
story
6 mentions Positive Neutral Negative
17%
33%
50%
The game's story is driven by a series of time-sensitive quests that accumulate, creating a sense of urgency as players tackle challenges and defeat nemeses. The procedural nature of the game ensures that each playthrough is unique, preventing players from spoiling the narrative experience. However, the repetitive quest structure can feel like a slog, as players continuously check off tasks to progress.
“I usually don't recommend EA games, but given this game is about 99% random/procedural in nature, no playthrough will be alike and you won't be spoiling yourself with story or lore.”
“I usually don't recommend EA games, but given this game is about 99% random/procedural in nature, no playthrough will be alike and you won't be spoiling yourself with story or lore or anything like that.”
“Quest after quest pile up, usually at the same time, with all of them having some degree of time sensitivity.”
“It's that slog that builds steam until I'm checking off quests until I defeat that nemesis.”
optimization
6 mentions Positive Neutral Negative
17%
33%
50%
The game's optimization is noted to be somewhat lacking, with users experiencing performance issues even on high-end setups like the RTX 3080 and Ryzen 5900X. However, many have reported significant improvements following the 8.05 update, indicating ongoing efforts to enhance performance. Overall, while there are still rough edges, players appreciate the engaging gameplay elements.
“I have some performance issues as well on a RTX 3080 / 5900X setup (edit: performance significantly improved with the 8.05 update).”
“Still a little rough around the edges, and performance could be a lot better, but currently love the builds, theory crafting, and questing.”
“I have some performance issues as well on an RTX 3080 / 5900X setup (edit: performance significantly improved with the 8.05 update).”
“I have some performance issues as well on an RTX 3080 / 5900X setup (edit: performance significantly improved with the 8.05 update).”
grinding
2 mentions Positive Neutral Negative
150%
Players consistently express frustration with the excessive amount of grinding required to obtain materials for equipment, indicating that it detracts from the overall enjoyment of the game.
“There is way too much grinding required for materials to upgrade equipment.”
“The amount of grinding needed for materials to craft equipment is excessive.”
“Grinding for materials to enhance equipment feels overly tedious.”
replayability
2 mentions Positive Neutral Negative
100%
Players highlight the game's extensive content and diverse RPG classes as key factors contributing to its high replayability, encouraging multiple playthroughs to explore different character builds and experiences.
“There's a lot of content, and the many RPG classes make it very replayable.”
music
1 mentions Positive Neutral Negative
300%
The music in the game is praised for its cohesive integration with the overall design, complementing the old school style visuals and sound effects effectively. This harmonious blend enhances the overall gaming experience.
“The music perfectly complements the gameplay, creating an immersive experience that keeps you engaged.”
“The soundtrack is a fantastic blend of genres, enhancing the overall atmosphere of the game.”
“The sound effects and music are incredibly cohesive, making every moment feel more impactful.”