- September 25, 2024
- Soldak Entertainment
- 260h median play time
Din's Champion
Platforms
About
"Din's Champion" is a side-scrolling action RPG set in the dynamic world of Aleria, where your choices and actions have real consequences. Monsters can form uprisings, start wars, and attack your town, while NPCs can get plagues, curses, and be killed. To survive, you'll need to explore, collect resources, slay monsters, build a town, improve your character, and craft items, all while dealing with the dangerous and ever-changing world around you. Survival is key in this living, evolving world.











- The game offers a vast array of classes and skills, allowing for limitless character builds and customization.
- The dynamic world and NPC interactions create a chaotic yet engaging gameplay experience, with meaningful choices and consequences.
- Soldak's commitment to community feedback and regular updates enhances the overall experience, making it a promising early access title.
- Graphics and UI elements feel dated, which may detract from the overall visual experience for some players.
- The game can become tedious with excessive grinding for materials and basic mechanics that may feel unrefined.
- Some players have reported performance issues and control difficulties, particularly during combat scenarios.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of familiar mechanics from previous titles and new elements, creating an emergent and chaotic experience where NPCs can engage in wars and enemies can rank up through kills. Players appreciate the Terraria-like aspects combined with RPG features, such as persistent towns and recruitable NPCs, which enhance the survival game experience. Overall, the gameplay loop is engaging, driven by objectives and a sense of randomness that keeps players invested.
“The beauty of this game is not the graphics, but many mechanics of the previous games interwoven with new ones.”
“It's an ARPG/Terraria hybrid with some very cool mechanics, with temporary worlds but persistent towns (which you create! They carry over each playthrough!), as well as NPCs you find to recruit, leveling them and equipping them with the items you find or craft.”
“Worlds can get out of hand quickly with NPCs warring and the nemesis mechanic, but individual enemies ranking up when they kill others is pure madness.”
“I liked their previous games, but this one just has too stupid of basic mechanics to deal with.”
“The gameplay loop after you're in the game is killing your nemesis assigned to you, and as with all Soldak games, chaos and randomness engulfs the game until you meet your objective.”