- September 21, 2022
- Alambik Studio
- 5h median play time
Diluvian Winds: Prologue
Platforms
About
Wishlist the full game! About the Game As the weather gets worse, a walrus, acting as a lighthouse keeper, welcomes the travelers looking for a place to sleep. As the keeper, manage the travelers and fulfill their requests to withstand the natural disasters, and grow your hamlet by discovering new rooms.Keep the fire lit to guide the travelers The lighthouse helps guide the travelers and the …






- The game features a charming art style and a relaxing atmosphere, making it enjoyable to play.
- Resource management mechanics are engaging and provide a unique challenge, with each playthrough offering different experiences.
- The demo is free and offers a good amount of gameplay, allowing players to get a feel for the game before the full release.
- There are several bugs and glitches, particularly with fishing mechanics and cutscene transitions that can disrupt gameplay.
- The game can feel repetitive due to long animations and limited actions per day, which may frustrate players looking for more dynamic gameplay.
- Balancing issues exist, particularly with resource management, making it difficult to progress without running out of materials.
gameplay
26 mentions Positive Neutral NegativeOverall, the gameplay is characterized by intuitive mechanics and easy-to-understand character perks, making it accessible for players. However, some users noted issues with turn-based functions and excessive animations that detract from the experience, leading to a feeling of repetitiveness. Despite these drawbacks, many found the gameplay entertaining and engaging, particularly with unique elements like weather mechanics that enhance replayability.
“The mechanics are easy to follow and the gameplay is entertaining.”
“I love the art style and story (so far), and the mechanics are really interesting.”
“It's got a fun weather mechanic that changes production output and threatens to destroy buildings with rogue waves.”
“Despite icons lighting up, a lot of the mechanics felt very opaque. For instance, apparently the very first thing you're supposed to do is advance the time of day, but since I hadn't done anything, that felt counterintuitive and wrong. I wasted a good five minutes trying to find a single thing I could click on or even a key to bring up an options menu so I could have a look at the keybindings, and finally just hit the green go button despite being certain I had screwed something up right off the bat.”
“In terms of gameplay, I found the need to constantly hit the advance button extremely annoying.”
“But there are endless animations to the point that probably a quarter of my playtime was spent watching cutscenes/animations, and the gameplay is not very interesting in the long run.”