Hundred Days - Winemaking Simulator Game Cover

Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.

  • Mac OS
  • Nintendo Switch
  • PC
  • Steam Deck
  • Windows
  • Play​Station
  • Tablet
  • Xbox

Reviews

77%
Audience ScoreBased on 894 reviews
story100 positive mentions
grinding74 negative mentions
  • The game offers a unique and immersive winemaking experience, combining detailed mechanics for grape growing, wine production, and business management.
  • The art style and sound design are charming, creating a relaxing atmosphere that enhances the gameplay.
  • Players appreciate the educational aspect of the game, learning about the winemaking process and various wine characteristics.
  • The story mode is criticized for being short, poorly written, and filled with tedious dialogue that detracts from the gameplay experience.
  • The user interface is often described as clunky and unintuitive, making navigation and task management frustrating.
  • Progression can feel slow and grindy, with high costs for upgrades and limited options for expanding vineyards, leading to repetitive gameplay.
  • story594 mentions

    The story mode of the game is generally viewed as a brief and underwhelming tutorial rather than a compelling narrative, lasting around 2-3 hours with minimal player engagement and a lack of meaningful choices. Many players found the dialogue tedious and the characters uninteresting, leading to a disconnect between the story and the gameplay mechanics. While some appreciated the charming atmosphere and the introduction to winemaking concepts, the overall consensus is that the story mode detracts from the experience, with most players preferring the more engaging endless and challenge modes.

    • “The story mode is short but really introduces you to the mechanics.”
    • “The story mode has a nice atmosphere, but the plot becomes a tad boring after a bit.”
    • “The story is a nice introduction to most mechanics, and the game is easy to get into.”
    • “The story mode of this game is so rough and unnecessary, it's annoying and cluttered with obnoxious characters but doesn't actually teach you about the game.”
    • “The story mode is too short and you can't really change the course of it, you have absolutely no power in this storyline, so much that you could skip everything and avoid feeling empty after you read each 'chapter' unfolding before your eyes and then boom, suddenly the story becomes mildly engaging but credits start rolling and nothing else happens.”
    • “The story is weak and also got on my nerves at times.”
  • gameplay360 mentions

    The gameplay of "Hundred Days" features a blend of management simulation and puzzle mechanics, primarily revolving around grape growing and wine production. While some players appreciate the unique tile-placement mechanics and find the gameplay addictive, many criticize it for being overly simplistic, repetitive, and lacking depth, with a story mode that feels more like a tutorial. Overall, the game offers a relaxing experience but may not satisfy those seeking a more challenging or complex simulation.

    • “With detailed mechanics for grape growing, wine production, and business management, you’ll find yourself balancing production challenges with market demands.”
    • “The gameplay mechanism (tangram/tetris shapes onto a board) itself is a lot of fun, the upgrade loop is addicting, the art is pretty, the story is excellent as a tutorial, and the music is perfect.”
    • “I have spent more hours playing Hundred Days this year than all of my other games combined--this game has the perfect mix of simple, easy-to-control gameplay, cozy vibes, and challenging nuanced mechanics.”
    • “The biggest disappointment in this game is the overall game mechanic.”
    • “This isn’t a puzzle or strategy game, it’s a poorly written visual novel with barely any gameplay.”
    • “The gameplay is frustratingly slow moving - by the time I'd finished the story I put 6 hours into the game, but actually only about 20% (maybe? hard to know) into gameplay.”
  • graphics128 mentions

    The graphics of the game are widely praised for their beautiful, minimalist art style and attention to detail, creating a calming and immersive atmosphere. Players appreciate the vibrant visuals and soothing music, which enhance the overall experience, although some feel that the simplistic graphics could benefit from more realism. While the art style is often highlighted as the game's standout feature, there are mixed opinions on how it complements the gameplay and narrative depth.

    • “It has a nice colorful simplistic art style and is obviously made with a lot of care and attention to detail.”
    • “The graphics and animations are really beautiful.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “Also, the story mode is poorly written, and the art style during the story mode is corporate and a little off-putting compared to the rest of the game.”
    • “It is pretty challenging for a casual game, graphics could be a bit more realistic, and the storyline could be less dialogue-heavy; however, mechanics and gameplay are well thought out and diverse enough.”
    • “The art style is the only thing this game has going for it.”
  • music90 mentions

    The music in the game is widely praised for its soothing and calming qualities, effectively enhancing the overall tranquil atmosphere. Reviewers note that the soundtrack blends seamlessly into the gameplay, creating a relaxing backdrop that complements the visuals and gameplay mechanics. While some find the music somewhat forgettable, it is generally regarded as a significant asset that contributes to the game's charm and aesthetic appeal.

    • “The calm music and nature sounds that ebb and flow and match with the seasons!!!”
    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful, both the music and the visuals give you a tranquil and calm atmosphere.”
    • “The soundtrack, the one thing that should carry a game like this, feels like a repetition of the same free lackluster soundscapes.”
    • “Urgent budgetary or temporal situations don’t result in music ramping up or the scenery changing, and your overdraft protection seems rather generous, at about three thousand euros prior to the game declaring you bankrupt.”
    • “I am not stupid enough to spend twelve dollars to buy a soundtrack.”
  • grinding74 mentions

    The grinding aspect of the game is widely criticized for being monotonous, tedious, and overly repetitive, often requiring players to engage in the same tasks for extended periods to achieve minimal progress. Many reviewers noted that the game's mechanics, while initially engaging, become frustrating due to the slow pace of advancement and the cumbersome menu navigation. Despite some players finding a relaxing quality in the grind, the overall sentiment leans towards it being a significant drawback that detracts from the enjoyment of the game.

    • “It is tedious, overly simple, boring, and the story mode component is particularly exhausting and strange.”
    • “You literally need to spend hours grinding the same years over and over to unlock one advancement in tech, then for some reason you need to spend the same amount of time to be able to actually purchase the item to use, which may only increase your profits by a marginal amount.”
    • “I have to say that this game is extremely grindy; I played it for 4 hours and I have some experience with this type of game, but it requires so much repetition to actually make some money to upgrade your stuff.”
  • atmosphere36 mentions

    The atmosphere of the game is widely praised for its beauty and tranquility, enhanced by a captivating soundtrack and appealing visuals that create a relaxing experience. Players appreciate the immersive feel of a European vineyard, though some note that certain sound effects can disrupt the calm ambiance. Overall, the game stands out for its aesthetic charm, making it enjoyable for casual play despite some criticisms regarding depth and plot engagement.

    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “A great game with a beautiful atmosphere, being carried by brilliant sound design and music.”
    • “There is no depth to the game; there is no atmosphere.”
    • “I think I could forgive these limitations if only the game had a sense of atmosphere.”
    • “If the devs continue to build out the game and bring in an atmosphere that allows decisions to have outcomes and passion to have purpose, I'll be keen to give it another shot.”
  • replayability20 mentions

    Overall, opinions on replayability are mixed; while some players find value in challenge modes and the need to adapt strategies to different terroirs, others criticize the lack of sufficient randomization in endless mode and the game's punishing difficulty, which can deter repeated playthroughs. Suggestions for improvement include adding more randomization options and new maps to enhance replay value. Despite these concerns, some players still enjoy the game and see potential for replayability.

    • “Very replayable as different terroirs force you to keep changing tactics in different playthroughs.”
    • “I think it's a fun game with a rather big replay value.”
    • “I really like the concept and the design of this game; I think it is replayable and enjoyable to some degree.”
    • “Unfortunately, the flaw is the replayability; you can immediately see the difficulty in growing, and this makes it not suitable for starting a game again.”
    • “Endless mode doesn't quite have enough randomization options for replayability to be maximized. I would like to see the option to randomize optimal values for each wine type, or perhaps even rename them to create random fictional wine types.”
    • “I do not feel that this is a game that has the same replay value as, say, Stardew Valley or other similar games, and it is more punishing for no real reason.”
  • emotional14 mentions

    The game is described as a wholesome experience that connects players emotionally to its themes, particularly through the wine-making process. However, the narrative is criticized for its lack of depth and abrupt ending, leaving players feeling empty and wishing for more story development. Despite these shortcomings, the overall tone remains positive, with moments of enjoyable banter and a satisfying conclusion.

    • “Because the story makes you feel like you could be the change, the story puts you on an emotional level and connection with the wine-making process but suddenly everything ends out of the blue, too soon you are left alone and become just a money printer, it makes you feel empty and wishing there was more to that story accompanied you in this journey.”
    • “The story is not 'deep' please do not get me confused, it's just... very... wholesome?”
    • “Watered my crops for sure, honestly just a wholesome little game with a lot more content than I expected.”
  • stability12 mentions

    The stability of the game has received mixed reviews, with some players reporting significant bugs and performance issues after the initial gameplay, while others experienced no problems at all. Common complaints include lag, ghost clicks, and specific errors like buffer overflows, suggesting that the game may not have been thoroughly tested beyond its early hours. Overall, while some players find the game runs smoothly, many highlight the presence of bugs that detract from the experience.

    • “No bugs and the game runs great.”
    • “The developers probably tested it only for the story (2-3 hours of gameplay) because afterwards it becomes super buggy.”
    • “The game is still buggy with lagging issues and ghost clicks. I also encountered an error where I loaded the game with a bottling step on the board, ended my turn, and got a buffer overflow, resulting in a 25,856 turn bottling operation.”
    • “I really want to like this game, but it's buggy and a bit on the bland side.”
  • optimization10 mentions

    The game's optimization is generally poor, with users reporting low performance, frame rate drops, stuttering, and bugs, particularly during late-game scenarios. Players are advised to manage staff before engaging in gameplay to mitigate some performance issues, but overall, significant patience is required to enjoy the experience.

    • “A little patience with performance when operating at full capacity is needed, and remember not to play on the board before managing staff and you will be good to go.”
    • “The game's performance is low.”
    • “Frame rate can drop and stuttering may appear here and there.”
    • “There are bugs, and there is late-game performance lag.”
  • monetization6 mentions

    The game is perceived as simplistic and reminiscent of mobile games, yet it lacks the typical monetization mechanics found in such titles. Reviewers note that while some features are easily accessible, others require excessive navigation through menus, which detracts from the overall experience.

    • “Someone else will probably love it; very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “It feels like a mobile game without the monetization of a mobile game.”
    • “Someone else will probably love it, very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “While farming and fermenting cards automatically appear, others such as cleaning, maintenance, advertising, pest control, and selling have to be dug out of menus with multiple clicks every single time.”
  • humor6 mentions

    The humor in the game is described as a mix of sweet and absurd, with mechanics that encourage players to make choices that lead to amusing outcomes. However, some users feel that while the game aims for humor, it often misses the mark, resulting in a confusing experience that can leave players with a "satisfying headache." Overall, the humor is hit-or-miss, blending engaging moments with instances that fall flat.

    • “It is funny, it is sweet, you cannot stop when you start, and the next day, between acids and caskets and winters and summers, you get a satisfying headache!”
    • “And it's funny because as you play through the game, the entire mechanics are like that: 'pick A or B.'”
    • “This looks like it's supposed to be funny - it isn't.”
  • character development4 mentions

    Character development in the game is criticized for being minimal and clichéd, with initial hints of depth quickly overshadowed by repetitive gameplay. While there are moments where development improves, most characters remain two-dimensional and lack significant growth throughout the experience.

    • “There is a teaser of character development and story, but blink and the cliché writing is gone in an instant and you're back to repeating the same dozen clicks each cycle.”
    • “Later it gets better, but the characters don't have time to develop; all of them remain two-dimensional and there isn't much character development.”
    • “The characters lack depth and the potential for growth is squandered, leaving them feeling flat and unengaging.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Hundred Days - Winemaking Simulator

Play time

15hMedian play time
26hAverage play time
5-30hSpent by most gamers
*Based on 18 analyzed playthroughs

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