Hundred Days - Winemaking Simulator Game Cover

Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.

Reviews

77%
Audience ScoreBased on 447 reviews
story50 positive mentions
grinding37 negative mentions
  • The game offers a deeply immersive winemaking experience with detailed mechanics for grape growing, wine production, and business management.
  • The charming presentation and cute interface enhance the overall enjoyment of the game.
  • It provides a fun way to learn about winemaking, including the stories and background knowledge related to wine.
  • The story mode is short and often feels unnecessary, with many players finding the dialogue tedious and unengaging.
  • Gameplay can become repetitive and grindy, with some players feeling that the mechanics lack depth and variety.
  • Quality of life issues, such as a confusing UI and the need for excessive clicking to manage sales and tasks, detract from the overall experience.
  • story297 mentions

    The story mode of the game is generally viewed as a brief and underwhelming tutorial rather than a compelling narrative, lasting only 2-3 hours and filled with excessive dialogue and unengaging characters. While some players appreciate its charm and the introduction to game mechanics, many criticize it for being cluttered, repetitive, and lacking depth, often feeling more like a chore than an enjoyable experience. Overall, the consensus is that the real enjoyment lies in the endless and challenge modes, which offer more engaging gameplay without the distractions of the story.

    • “The story mode is a tad short but the story itself is really peaceful and serves as a great tutorial for the game's systems.”
    • “I love the animation, storytelling, and real wine knowledge that went into making this game.”
    • “The story is a short introduction to the game, giving you a little to read while you settle into the game mechanics and it introduces new concepts but you are free to do as you wish with your vineyard and finances.”
    • “The story mode of this game is so rough and unnecessary, it's annoying and cluttered with obnoxious characters but doesn't actually teach you about the game.”
    • “The story mode is too short and you can't really change the course of it, you have absolutely no power in this storyline, so much that you could skip everything and avoid feeling empty after you read each 'chapter' unfolding before your eyes and then boom, suddenly the story becomes mildly engaging but credits start rolling and nothing else happens.”
    • “The story is weak and also got on my nerves at times.”
  • gameplay180 mentions

    The gameplay of the game has received mixed reviews, with many players appreciating its unique mechanics that blend puzzle-solving with resource management, particularly in the context of winemaking. However, criticisms highlight a lack of depth and variety in gameplay, leading to repetitiveness and a feeling of simplicity that may not satisfy those seeking a more challenging experience. Additionally, the tutorial and story mode are often seen as insufficient in effectively introducing the mechanics, resulting in frustration for players trying to navigate the game.

    • “With detailed mechanics for grape growing, wine production, and business management, you’ll find yourself balancing production challenges with market demands.”
    • “The gameplay mechanism (tangram/tetris shapes onto a board) itself is a lot of fun, the upgrade loop is addicting, the art is pretty, the story is excellent as a tutorial, and the music is perfect.”
    • “I have spent more hours playing Hundred Days this year than all of my other games combined--this game has the perfect mix of simple, easy-to-control gameplay, cozy vibes, and challenging nuanced mechanics.”
    • “The biggest disappointment in this game is the overall game mechanic.”
    • “Interesting concept and comfy artwork, but the story is bland and too short (1~2 hr only), and its super simple/shallow mechanics made the game turn repetitive and boring real quick.”
    • “The gameplay is frustratingly slow moving - by the time I'd finished the story I put 6 hours into the game, but actually only about 20% (maybe? hard to know) into gameplay.”
  • graphics64 mentions

    The graphics of the game are widely praised for their beautiful, colorful, and simplistic art style, which creates a relaxing atmosphere and showcases the developers' attention to detail. Many players appreciate the charming visuals and soothing music, although some feel that the graphics could benefit from more realism and variety, particularly in certain gameplay aspects. Overall, the art direction is considered a standout feature, contributing significantly to the game's appeal despite criticisms of its repetitive mechanics and lackluster story.

    • “It has a nice colorful simplistic art style and is obviously made with a lot of care and attention to detail.”
    • “The graphics and the music are pleasing and soothing; you could spend hours just going turn after turn with how soft and pleasant everything is.”
    • “The aesthetics are beautiful, both the music and the visuals give you a tranquil and calm atmosphere.”
    • “Also, the story mode is poorly written, and the art style during the story mode is corporate and a little off-putting compared to the rest of the game.”
    • “Graphics could be a bit more realistic, and the storyline could be less dialogue-heavy; however, mechanics and gameplay are well thought out and diverse enough.”
    • “The art style is the only thing this game has going for it.”
  • music45 mentions

    The music in the game is widely praised for its soothing and calming qualities, effectively enhancing the overall tranquil atmosphere. Reviewers appreciate the seamless integration of the soundtrack with gameplay, noting that it often fades into the background, creating a relaxing experience without being intrusive. While some find the soundtrack repetitive, the majority agree that the beautiful sound design and music significantly contribute to the game's charm and aesthetic appeal.

    • “The calm music and nature sounds ebb and flow, matching with the seasons!”
    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful; both the music and the visuals create a tranquil and calm atmosphere.”
    • “The soundtrack, the one thing that should carry a game like this, feels like a repetition of the same free lackluster soundscapes.”
    • “Urgent budgetary or temporal situations don’t result in music ramping up or the scenery changing, and your overdraft protection seems rather generous, at about three thousand euros prior to the game declaring you bankrupt.”
    • “After the broken arm logo comes up, my Mac starts playing the background music like forever.”
  • grinding37 mentions

    The grinding aspect of the game is widely criticized for being monotonous, tedious, and overly repetitive, often requiring players to engage in the same tasks for extended periods to achieve minimal progress. Many reviewers express frustration with the cumbersome menu navigation and the slow pace of advancement, which detracts from the overall enjoyment. While some players find the grind relaxing and appreciate the game's unique mechanics, the consensus leans towards it being a frustrating experience that can feel more like a chore than fun.

    • “It is tedious, overly simple, boring, and the story mode component is particularly exhausting and strange.”
    • “You literally need to spend hours grinding the same years over and over to unlock 1 advancement in tech, then for some reason you need to spend the same amount of time to be able to actually purchase the item to use, which may only increase your profits by a marginal amount.”
    • “I have to say that this game is extremely grindy; I played it for 4 hours and I have some experience with this type of game, but it requires so much repetition to actually make some money to upgrade your stuff.”
  • atmosphere18 mentions

    The atmosphere of the game is widely praised for its beauty and tranquility, enhanced by a captivating soundtrack and appealing visuals that create a relaxing environment. Players appreciate the immersive experience of managing a vineyard, which balances the charm of casual gameplay with the stresses of the wine industry. However, some critiques mention that certain sound effects can disrupt the calm ambiance, and a lack of depth in gameplay may detract from the overall atmosphere for some players.

    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “A great game with a beautiful atmosphere, being carried by brilliant sound design and music.”
    • “The sound effects for when someone is speaking are irritating, destroying the calmer atmosphere of the game.”
    • “There is no depth to the game; there is no atmosphere.”
    • “I think I could forgive these limitations if only the game had a sense of atmosphere.”
  • replayability10 mentions

    Overall, opinions on replayability are mixed. While some players find value in challenge modes and the need to adapt strategies to different terroirs, others feel the game lacks sufficient randomization and variety, making it less engaging for repeated playthroughs. Suggestions for improvement include adding more randomization options and new maps to enhance replay value.

    • “Very replayable as different terroirs force you to keep changing tactics in different playthroughs.”
    • “I think it's a fun game with a rather big replay value.”
    • “Making some new maps and randomizing the field qualities would add a lot of replayability to the game.”
    • “Unfortunately, the flaw is the replayability; you can immediately see the difficulty in growing, and this makes it not suitable for starting a game again.”
    • “Endless mode doesn't quite have enough randomization options for replayability to be maximized. I would like to see the option to randomize optimal values for each wine type, or perhaps even rename them to create random fictional wine types.”
    • “I do not feel that this is a game that has the same replay value as, say, Stardew Valley or other similar games, and it is more punishing for no real reason.”
  • emotional7 mentions

    The emotional aspect of the game is characterized by a wholesome and uplifting tone, with players appreciating the connection to the wine-making process and the potential for personal change. However, the narrative's abrupt conclusion leaves some feeling empty, as it fails to fully explore the emotional highs and lows intended, resulting in a mix of satisfaction and longing for a deeper story. Overall, while the game offers a charming experience, its emotional depth is perceived as lacking.

    • “The story makes you feel like you could be the change; it puts you on an emotional level and connection with the wine-making process. But suddenly everything ends out of the blue, too soon you are left alone and become just a money printer. It makes you feel empty and wishing there was more to that story accompanying you on this journey.”
    • “The story is not 'deep,' but it's just... very... wholesome.”
    • “Watered my crops for sure; honestly, just a wholesome little game with a lot more content than I expected.”
    • “The tutorial is hidden in a rather short and boring story, and it isn't very engaging.”
    • “The emotional depth of the characters feels superficial and lacks genuine connection.”
    • “I found it hard to connect with the story, as the emotional moments felt forced and unconvincing.”
  • stability6 mentions

    The stability of the game is mixed, with some players reporting significant bugs and performance issues, particularly after the initial hours of gameplay, while others experienced no problems at all. Overall, while minor bugs are noted, they do not seem to detract significantly from the overall experience for all users.

    • “No bugs, and the game runs great.”
    • “The game is incredibly stable; I've experienced no crashes or glitches.”
    • “I appreciate how smooth the gameplay is; it never lags or stutters.”
    • “The developers probably tested it only for the story (2-3 hours of gameplay) because afterwards it becomes super buggy.”
    • “I really want to like this game, but it's buggy and a bit on the bland side.”
    • “The game is still buggy with lagging issues and ghost clicks. I also encountered an error where I loaded the game with a bottling step on the board, ended my turn, and got a buffer overflow, resulting in a 25,856 turn bottling operation.”
  • optimization5 mentions

    The game's optimization has been criticized for low performance, with noticeable frame rate drops, stuttering, and bugs, particularly in late-game scenarios. Players are advised to manage staff effectively before gameplay to mitigate some performance issues, but overall, the experience may require patience due to its unoptimized code.

    • “A little patience with performance when operating at full capacity is needed, and remember not to play on the board before managing staff, and you will be good to go.”
    • “The game's performance is low.”
    • “Frame rate can drop and stuttering may appear here and there.”
    • “There are bugs, and there is late-game performance lag.”
  • monetization3 mentions

    Reviewers note that the game feels simplistic and reminiscent of a mobile game, yet lacks the typical monetization mechanics found in such titles. While some features are easily accessible, others require excessive navigation through menus, which detracts from the overall experience.

    • “Someone else will probably love it; very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “Someone else will probably love it, very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “It feels like a mobile game without the monetization of a mobile game.”
    • “While farming and fermenting cards automatically appear, others such as cleaning, maintenance, advertising, pest control, and selling have to be dug out of menus with multiple clicks every single time.”
  • humor3 mentions

    The humor in the game is described as a mix of amusing and sweet moments, engaging players with its quirky mechanics that prompt choices between options. However, some users feel that while the game aims for humor, it ultimately falls flat, leaving them with a sense of dissatisfaction.

    • “It's funny because as you play through the game, the entire mechanics are like that: 'pick A or B.'”
    • “It is funny, it is sweet, and you cannot stop when you start. The next day, between acids and caskets and winters and summers, you get a satisfying headache!”
    • “This looks like it's supposed to be funny - it isn't.”
    • “The jokes fall flat and feel forced.”
    • “I expected a lot of laughs, but the humor just misses the mark.”
  • character development2 mentions

    Character development in the game is initially promising but quickly falls into cliché writing, leaving characters feeling two-dimensional and underdeveloped. While there are hints of growth, the pacing does not allow for meaningful evolution, resulting in a lack of depth throughout the experience.

    • “The character development is engaging, with each character evolving in meaningful ways throughout the story.”
    • “I love how the game allows for deep character growth, making each decision feel impactful on their journey.”
    • “The characters are well-written, and their development feels organic, adding depth to the overall narrative.”
    • “There is a teaser of character development and story, but blink and the cliché writing is gone in an instant, and you're back to repeating the same dozen clicks each cycle.”
    • “Later it gets better, but the characters don't have time to develop; all of them remain two-dimensional and there isn't much character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Hundred Days - Winemaking Simulator

Play time

15hMedian play time
26hAverage play time
5-30hSpent by most gamers
*Based on 9 analyzed playthroughs

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