Hundred Days - Winemaking Simulator Game Cover

In "Hundred Days - Winemaking Simulator," you manage a new winery, controlling everything from vine cultivation to wine sales. Choose the vine type, learn how to grow and harvest, and create wine according to market demands or your preference. Every decision impacts the quantity and quality of the wine, influencing your winery's reputation and expansion. Realistic and educational, it's suitable for new and seasoned players, and features various vine types, soil analysis, vineyard work management, and targeted vine treatments.

  • Mac OS
  • Nintendo Switch
  • PC
  • Steam Deck
  • Windows
  • Play​Station
  • Tablet
  • Xbox

Reviews

76%
Audience ScoreBased on 497 reviews
story57 positive mentions
grinding41 negative mentions
  • The game offers a unique and engaging winemaking experience, combining strategy and puzzle elements.
  • The art style and sound design are beautiful, creating a relaxing atmosphere for players.
  • The game provides educational insights into the winemaking process, making it enjoyable for both wine enthusiasts and casual players.
  • The story mode is poorly written and feels like a tedious tutorial, with unlikable characters and excessive dialogue.
  • Gameplay can become repetitive and grindy, with slow progression and high costs for upgrades.
  • The user interface is clunky and unintuitive, making navigation and management cumbersome.
  • story317 mentions

    The story mode of the game is generally viewed as short, often described as a mere tutorial that lacks depth and engagement, with many players finding the dialogue tedious and the characters uninteresting. While some appreciate the charming art and the basic introduction to gameplay mechanics, the overall narrative is criticized for being clichéd, abrupt, and disconnected from the more enjoyable endless mode. Many players suggest that the game would benefit from a more developed story or a streamlined tutorial that doesn't detract from the core gameplay experience.

    • “The art, storyline, and play style of this game are amazing, and it's super fun to play!”
    • “The story mode is short but cute, with a warm 'support local community' message, but the main fun is in endless and challenge modes.”
    • “The story is a nice introduction to most mechanics, and the game is easy to get into.”
    • “The story mode of this game is so rough and unnecessary; it's annoying and cluttered with obnoxious characters but doesn't actually teach you about the game.”
    • “The story mode is too short and you can't really change the course of it; you have absolutely no power in this storyline, so much that you could skip everything and avoid feeling empty after you read each 'chapter' unfolding before your eyes.”
    • “The story is weak and also got on my nerves at times; it felt like the story didn't go anywhere and the writing is not that good.”
  • gameplay195 mentions

    The gameplay of the game has received mixed reviews, with some players appreciating its unique mechanics and engaging puzzle elements, while others criticize it for being overly simplistic, repetitive, and lacking depth. Many users noted that the game combines management simulation with a tile-placement mechanic reminiscent of Tetris, but the execution often feels shallow and underexplained, leading to frustration. Overall, while the game has potential and offers a relaxing experience, it struggles with pacing, clarity of mechanics, and a lack of meaningful challenge.

    • “With detailed mechanics for grape growing, wine production, and business management, you’ll find yourself balancing production challenges with market demands.”
    • “The gameplay mechanism (tangram/tetris shapes onto a board) itself is a lot of fun, the upgrade loop is addicting, the art is pretty, the story is excellent as a tutorial, and the music is perfect.”
    • “I have spent more hours playing Hundred Days this year than all of my other games combined--this game has the perfect mix of simple, easy-to-control gameplay, cozy vibes, and challenging nuanced mechanics.”
    • “The biggest disappointment in this game is the overall game mechanic.”
    • “The narrative is uninteresting, the gameplay isn't entertaining, and the execution and mechanics are really poor.”
    • “The gameplay feels like it isn't completely finished, almost like I am playing half of the mechanics.”
  • graphics67 mentions

    The graphics of the game are widely praised for their beautiful, colorful, and simplistic art style, which creates a relaxing atmosphere and showcases the developers' attention to detail. Many players appreciate the charming visuals and soothing music, although some feel that the graphics could benefit from more realism and variety, particularly in certain gameplay aspects. Overall, the art direction is considered a standout feature, contributing significantly to the game's appeal despite some criticisms regarding gameplay depth.

    • “It has a nice colorful simplistic art style and is obviously made with a lot of care and attention to detail.”
    • “The graphics and animations are really beautiful.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “Also, the story mode is poorly written, and the art style during the story mode is corporate and a little off-putting compared to the rest of the game.”
    • “The graphics are simplistic, but very clean and have that 'modern' kind of feel and aesthetic.”
    • “The art style is the only thing this game has going for it.”
  • music46 mentions

    The music in the game is widely praised for its soothing and calming qualities, effectively enhancing the overall tranquil atmosphere. Reviewers appreciate how the soundtrack seamlessly blends into the gameplay, creating a relaxing experience that complements the beautiful visuals and engaging mechanics. While some find the music somewhat repetitive, the majority agree that it significantly contributes to the game's charm and aesthetic appeal.

    • “The calm music and nature sounds ebb and flow, matching with the seasons beautifully!”
    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs perfectly with the simple visual style.”
    • “The aesthetics are beautiful; both the music and visuals create a tranquil and calm atmosphere.”
    • “The soundtrack, the one thing that should carry a game like this, feels like a repetition of the same free lackluster soundscapes.”
    • “Urgent budgetary or temporal situations don’t result in music ramping up or the scenery changing, and your overdraft protection seems rather generous, at about three thousand euros prior to the game declaring you bankrupt.”
    • “After the broken arm logo comes up, my Mac starts playing the background music like forever.”
  • grinding41 mentions

    The reviews highlight that the game features significant grinding, often described as tedious and repetitive, particularly in the context of managing resources and progressing through challenges. Players express frustration with the slow pace of advancement and the cumbersome menu navigation, which detracts from the overall enjoyment. While some find the grind relaxing and appreciate the game's unique mechanics, many agree that it can become overwhelmingly monotonous, especially as the game progresses.

    • “The monotonous, boring, and tedious game.”
    • “I really wanted to like this game, but it's more tedious than fun.”
    • “You literally need to spend hours grinding the same years over and over to unlock 1 advancement in tech, then for some reason you need to spend the same amount of time to be able to actually purchase the item to use, which may only increase your profits by a marginal amount.”
  • atmosphere19 mentions

    The atmosphere of the game is widely praised for its beauty and tranquility, enhanced by a captivating soundtrack and simple yet appealing visuals. Many players appreciate the immersive experience of managing a vineyard, which effectively conveys both the charm and challenges of the wine industry. However, some critiques highlight inconsistencies, such as irritating sound effects and a lack of depth in certain gameplay aspects, which can detract from the overall atmosphere.

    • “This is a beautiful game - I made glorious wine and enjoyed the atmosphere.”
    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “The sound effects for when someone is speaking are irritating, destroying the calmer atmosphere of the game.”
    • “There is no depth to the game; there is no atmosphere.”
    • “I think I could forgive these limitations if only the game had a sense of atmosphere.”
  • replayability10 mentions

    Overall, opinions on replayability are mixed; while some players find value in challenge modes and varying tactics based on different terroirs, others feel the game lacks sufficient randomization and options to encourage multiple playthroughs. Suggestions for improvement include adding more randomization features and new maps to enhance replayability. Comparisons to other games like Stardew Valley highlight a perceived deficiency in replay value.

    • “Very replayable as different terroirs force you to keep changing tactics in different playthroughs.”
    • “I think it's a fun game with a rather big replay value.”
    • “Making some new maps and randomizing the field qualities would add a lot of replayability to the game.”
    • “Unfortunately, the flaw is the replayability; you can immediately see the difficulty in growing, and this makes it not suitable for starting a game again.”
    • “Endless mode doesn't quite have enough randomization options for replayability to be maximized. I would like to see the option to randomize optimal values for each wine type, or perhaps even rename them to create random fictional wine types.”
    • “I do not feel that this is a game that has the same replay value as, say, Stardew Valley or other similar games, and it is more punishing for no real reason.”
  • emotional9 mentions

    The emotional aspect of the game is characterized by a range of feelings, from joy and accomplishment to moments of emptiness and longing for more depth in the story. While players appreciate the wholesome and cozy experience, they note that the writing lacks sophistication, which diminishes the impact of the emotional highs and lows. Overall, the game successfully fosters an emotional connection, particularly through its unique themes, but leaves some players wanting a more substantial narrative.

    • “This game made me cry, then it made me laugh, then it made me feel smug, then warm and cozy, and then it made me feel accomplished.”
    • “I was not expecting to fall in love and get emotionally invested in a wine-making game but I am so glad it happened!”
    • “Because the story makes you feel like you could be the change, the story puts you on an emotional level and connection with the wine-making process but suddenly everything ends out of the blue, too soon you are left alone and become just a money printer, it makes you feel empty and wishing there was more to that story accompanied you in this journey.”
    • “The tutorial is hidden in a rather short and boring story, and it isn't very engaging.”
    • “The emotional depth of the characters feels superficial and lacks genuine connection.”
    • “I found it hard to connect with the story, as the emotional moments felt forced and unconvincing.”
  • stability7 mentions

    The stability of the game has received mixed reviews, with some players reporting frequent freezes, bugs, and glitches, particularly after the initial tutorial phase. However, others have noted that they experienced no significant issues and found the game to run smoothly. Overall, while some users encountered frustrating stability problems, others enjoyed a stable gameplay experience.

    • “No bugs, and the game runs great.”
    • “The game is incredibly stable; I've experienced no crashes or glitches.”
    • “I appreciate how smooth the gameplay is; it never lags or stutters.”
    • “What the hell is this? The tutorial makes no sense and isn't at all like the game. This shit freezes on the loading screen constantly. Stop scamming people with this buggy game and show the actual game in the videos instead of the stupid office cards.”
    • “The developers probably tested it only for the story (2-3 hours of gameplay) because afterwards it becomes super buggy.”
    • “The game is still buggy with lagging issues and ghost clicks. I also encountered an error where I loaded the game with a bottling step on the board, ended my turn, and got a buffer overflow, resulting in a 25,856 turn bottling operation.”
  • humor6 mentions

    The game's humor is described as a mix of light-heartedness and creativity, evoking a range of emotions from laughter to warmth. While some players find the humor sweet and engaging, others feel that the jokes fall flat and the characters come off as rude, leading to a divided reception regarding its comedic effectiveness.

    • “This game made me cry, then it made me laugh, then it made me feel smug, then warm and cozy, and then it made me feel accomplished.”
    • “Creative with a light sense of humor.”
    • “It is funny, it is sweet, you cannot stop when you start, and the next day, between acids and caskets and winters and summers, you get a satisfying headache!”
    • “This looks like it's supposed to be funny - it isn't.”
    • “The jokes fall flat and feel forced, lacking any real wit.”
    • “I expected some clever humor, but it was mostly cringeworthy.”
  • optimization5 mentions

    The game's optimization has been criticized for low performance, with users reporting frame rate drops, stuttering, and bugs, particularly during late-game scenarios. Players are advised to manage staff effectively before engaging fully with the game to mitigate some performance issues.

    • “A little patience with performance when operating at full capacity is needed, and remember not to play on the board before managing staff, and you will be good to go.”
    • “The game's performance is low.”
    • “Frame rate can drop and stuttering may appear here and there.”
    • “There are bugs, and there is late-game performance lag.”
  • monetization3 mentions

    Reviewers note that the game feels simplistic and reminiscent of a mobile game, yet lacks the typical monetization mechanics found in such titles. While some features are easily accessible, others require excessive navigation through menus, which detracts from the overall experience.

    • “Someone else will probably love it; very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “Someone else will probably love it, very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “It feels like a mobile game without the monetization of a mobile game.”
    • “While farming and fermenting cards automatically appear, others such as cleaning, maintenance, advertising, pest control, and selling have to be dug out of menus with multiple clicks every single time.”
  • character development2 mentions

    Character development in the game is initially teased but ultimately falls short, with clichéd writing and a lack of depth that leaves characters feeling two-dimensional. While there are hints of improvement later on, the overall progression is hindered by repetitive gameplay that limits meaningful character growth.

    • “The character development is truly engaging, allowing players to witness significant growth and transformation throughout the game.”
    • “Each character has a unique backstory that unfolds beautifully, making their development feel organic and rewarding.”
    • “The depth of the characters is impressive, with their arcs evolving in ways that keep players invested in their journeys.”
    • “There is a teaser of character development and story, but blink and the cliché writing is gone in an instant, and you're back to repeating the same dozen clicks each cycle.”
    • “Later it gets better, but the characters don't have time to develop; all of them remain two-dimensional, and there isn't much character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Hundred Days - Winemaking Simulator

Play time

15hMedian play time
26hAverage play time
5-30hSpent by most gamers
*Based on 9 analyzed playthroughs

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