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Diggin Game Cover

About Diggin

Diggin is a single player casual management game. It was developed by Longshot Studio and was released on July 16, 2026. It received positive reviews from players.

You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby. Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree. The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely! The earth holds bountiful ores, relics a…

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Games Like Diggin

Looking for games like Diggin? Here are top casual management recommendations, selected from player-similarity data — start with Sludgineers, Keep on Mining! or Space Rock Breaker.

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Reviews

87%Audience ScoreBased on 194 reviews
gameplay11 positive mentions
grinding18 negative mentions

  • Engaging and satisfying incremental progression with variety in upgrades and abilities that keep players motivated.
  • Charming pixel art style and pleasant sound design create a cozy, relaxing atmosphere.
  • Short and accessible gameplay loop, ideal for casual play sessions or as a background game while watching videos or listening to podcasts.
  • The game is relatively short with limited replay value, making it feel somewhat incomplete for some players.
  • Late-game progression can become grindy and repetitive, especially due to a lengthy and unengaging final achievement requiring mining a very high number of blocks.
  • Performance issues and UI frustrations arise in endgame stages, including lag, unclear mechanics like the Fever mode effect, and control difficulties.
  • gameplay

    45 mentions Positive Neutral Negative
    24% positive mentions, 69% neutral mentions, 7% negative mentions

    Gameplay is generally praised for its satisfying, smooth loop of digging, upgrading, and progression with charming visuals and a relaxing soundtrack. However, some criticize the mechanic depth as shallow, citing repetitive grind, balance issues, and missed potential in design elements, especially in the late game where the experience becomes tedious. Overall, the gameplay offers good value and enjoyable exploration but could benefit from more varied mechanics and improved pacing.

    • “The gameplay thrives on a satisfying loop of digging, collecting, upgrading, and returning to the depths stronger than before.”
    • “Diggin also excels at introducing new mechanics at a comfortable pace. As players delve deeper, additional systems emerge that expand the gameplay without overwhelming newcomers.”
    • “The polished visuals, smooth animations, and relaxing soundtrack make every run enjoyable, while the constant sense of progression keeps you coming back for 'just one more run.' Although a few mechanics could use better balancing or clearer explanations, the game offers great value for its price and provides several hours of engaging gameplay.”
    • “A tedious downward spiral lacking mechanical depth.”
    • “The core gameplay is very boring and repetitive.”
    • “Short and well made, unfortunately you hit the grind very early, around 40 minutes in, and for the rest of the game you're just going through the motions without much excitement from skill unlocks or any new mechanics.”
  • story

    19 mentions Positive Neutral Negative
    32% positive mentions, 52% neutral mentions, 16% negative mentions

    The story is a charming and surprisingly coherent addition to the idle digging genre, providing a warm and engaging background centered on Doug the mole's quest to uncover his ancestors' history. While relatively simple and brief, it effectively balances narrative with gameplay, adding depth and identity without overshadowing the core mechanics. Many users appreciate the lore and heartfelt ending, noting it enhances the overall experience and keeps players invested.

    • “This game is amazing, slowly learning little abstract pieces of the story combined with a heartwarming ending actually made for a really memorable experience.”
    • “A lot of idler games don't usually have much of a story, so I was surprised to see this wasn't just basic digging but had a background and reason.”
    • “For the minimal number of story scenes, they did a good job setting up and paying off the story.”
    • “The plot is paper thin: Doug the mole takes his drill to a mysterious crater in order to find out what happened to his ancestors who were living around a meteor generations ago.”
    • “The story is actually coherent but never more than it should be for this type of game.”
    • “Okay story and final.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 5% neutral mentions, 95% negative mentions

    Grinding in the game is a prominent and often tedious aspect, especially in late stages where resource requirements and achievements demand extensive farming. While early to mid-game progression feels relatively balanced and satisfying, the grind intensifies toward the end with some frustrating mechanics and slow, mindless resource collection that can detract from the overall experience. However, a few players note that companion upgrades and consistent unlocks help mitigate grind fatigue to some extent.

    • “Overall, digging is a tedious grind heavily weighed down by poorly balanced mechanics and frustrating UI elements.”
    • “That being said, there's a lot of grinding going on, to the point that, by the late game, we're talking billions of units of a single resource for just one upgrade.”
    • “The saddest part for me was this: after grinding all of the resources and upgrades, I had to find out that 'you need more star power,' which appears at the bottom of every density level after you come across a layer of rocks which you can't break, does not become breakable even after getting all the upgrades and getting more star related ores... Did I just not get enough or am I stupid for ever believing that I could acquire more star power?”
  • graphics

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    The game features charming, polished pixel graphics with a cute art style and smooth animations that create a relaxing atmosphere, reminiscent of Yoshi's Island. The well-crafted visuals and engaging cutscenes significantly enhance the overall experience, contributing to an enjoyable and immersive gameplay loop.

    • “The polished visuals, smooth animations, and relaxing soundtrack make every run enjoyable.”
    • “Great artwork in general with a cute art style and relaxing atmosphere.”
    • “The charm in the graphics and sound can't justify the hefty price tag for me tho (sadly).”
    • “Despite the very charming artstyle and decent gameplay, it feels like the balance of the upgrades is a bit out of whack.”
    • “The art style and especially the beginning and ending cut scenes are reminiscent of Yoshi's Island.”
  • music

    7 mentions Positive Neutral Negative
    57% positive mentions, 29% neutral mentions, 14% negative mentions

    The music in the game is generally praised for its relaxing and cozy vibe that complements the exploration and polished visuals. While some users wished for an option to turn it off early on, many find the soundtrack fantastic and a key part of the enjoyable, immersive experience.

    • “The soundtrack complements the relaxed pace of exploration, creating an experience that feels cozy while still maintaining a sense of adventure.”
    • “Music and sound effects are fantastic.”
    • “Very polished, nice animations, cool design and great music.”
    • “Pretty early wish to turn off the music.”
  • replayability

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Users generally find the game lacks replayability, describing it as enjoyable for a single playthrough but offering little incentive to replay. While the game features appealing art and satisfying feedback, limited mobility and lack of ongoing challenges reduce its lasting appeal.

    • “This normally wouldn't be that much of a problem if the game had any replay value at all.”
    • “This lack of replay value might get patched at a certain point, but I wouldn't hold my breath.”
    • “Easy one-handed game, zero replay value.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game is generally well-optimized, but performance noticeably suffers during the endgame due to the high on-screen activity, leading to significant FPS drops. Additional optimization for late-game scenarios would improve the experience.

    • “It's nicely optimized, but so many things happen at once in the endgame that the FPS dips hard.”
    • “My main complaint has to be the performance.”
    • “I think the game could do with a bit more optimization towards the end.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development in the game is highlighted by expressive and colorful character designs, enriched by flavorful backstory elements like ancient civilization lore within fossils. This blend contributes to a welcoming atmosphere and engaging progression that enhances the overall experience.

  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is characterized by a cute art style and relaxing vibe, with colorful environments and expressive character designs that create a welcoming and enjoyable experience.

    • “Cute art style and relaxing atmosphere.”
    • “Its colorful environments and expressive character designs create a welcoming atmosphere that is easy to appreciate.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a memorable and heartwarming emotional experience through its gradual storytelling, though some players felt the final version fell short of expectations and were disappointed by certain gameplay elements and limited post-game content.

    • “This game is amazing, slowly learning little abstract pieces of the story combined with a heartwarming ending actually made for a really memorable experience”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences minor glitches occasionally, but overall maintains good stability.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is cozy, satisfying, and genuinely hilarious, making it a standout feature that enhances the overall value of the game.

    • “It's cozy, satisfying, hilarious, and every bit worth the pricetag.”
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Play Times

5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Diggin is a casual management game. Common tags for Diggin include indie, exploration, pixel graphics, idler, cute and others.

Diggin is available on PC, Steam Deck and Windows.

On average players spend around 5 hours playing Diggin.

Diggin was released on July 16, 2026.

Diggin was developed by Longshot Studio.

Diggin has received positive reviews from players. Most players liked Diggin for its gameplay but disliked it for its grinding.

Diggin is a single player game.

Similar games include Sludgineers, Keep on Mining!, Space Rock Breaker, You Know The Drill, Digseum and others.