Digseum
- December 9, 2024
- Rat Monthly
- 3h median play time
"Digseum is a single-player simulation game where you dig up ancient relics and build the world's greatest museum. Excavate from 12+ locations, display relics to attract visitors, and upgrade abilities to acquire money. The game features 50+ relics, a skill tree of upgrades, and a chill lofi soundtrack. With relaxing incremental progression, the experience is short but sweet, taking approximately 2.5 hours to play."
Reviews
- Charming and engaging gameplay reminiscent of the digging minigame from Pokémon Diamond/Pearl, providing a satisfying experience.
- Well-paced progression that keeps players engaged without feeling grindy, allowing for completion in about 2-3 hours.
- Cute graphics and a delightful soundtrack enhance the overall experience, making it a fun and relaxing game.
- The game is quite short, leading to a desire for more content and depth in gameplay mechanics.
- Some quality-of-life issues, such as the inability to quickly replay excavation sites and the lack of bulk upgrade options, can detract from the experience.
- Certain achievements may be bugged or difficult to unlock, which can be frustrating for completionists.
- gameplay46 mentions
- 43 % positive mentions
- 50 % neutral mentions
- 7 % negative mentions
The gameplay is characterized by a satisfying and nostalgic loop reminiscent of the digging mechanics from Pokémon Diamond/Pearl, providing a fun and engaging experience for fans of idle and clicker games. While the game can be completed in a short time (around 1-4 hours), some players noted that the mechanics can become repetitive, especially in the latter stages. Overall, it offers a charming aesthetic and enjoyable mechanics, though many players expressed a desire for more content and depth to extend the experience.
“It has a very satisfying gameplay loop, reminiscent of the underground in Pokémon Diamond/Pearl, which I also loved way back in the day.”
“Short but sweet, with a gameplay loop satisfying enough to be played again and again.”
“Deeply satisfying gameplay that manages to stave off the sense of repetition with the prestige system altering your gameplay loop slightly each playthrough.”
“I think the game has a great base idea, the idea is amazing, the graphics are nice, there's no issues that I saw, it's just that the gameplay loop itself turns into something that just isn't interesting after a bit.”
“I kept expecting to discover another wrinkle in the mechanics in the end game, but the entire second half of the game's playtime is just a grind of left clicking that gets you no payoff.”
“You can unlock all achievements in about 2 or 3 hours before the gameplay starts to feel tedious.”
- music22 mentions
- 82 % positive mentions
- 5 % neutral mentions
- 14 % negative mentions
The music in the game has received widespread acclaim, with many users praising its relaxing and enjoyable qualities that enhance the gameplay experience. Reviewers describe the soundtrack as a blend of calming and catchy tunes, often likening it to styles reminiscent of Animal Crossing and lo-fi genres. Overall, the music is considered a standout feature, contributing significantly to the game's charm and appeal.
“The music is really relaxing and so nice to get lost in, and helps you get into the rhythm of the game really well!”
“Great idle game with a calming soundtrack.”
“I loved the art style and the music was also fantastic (sort of like Animal Crossing mixed with emo bedroom pop).”
“Wish the OST was available somewhere; got some bangers.”
“The soundtrack is very chill and the gameplay loop feels rewarding.”
“I would love for there to be more content.”
- graphics19 mentions
- 58 % positive mentions
- 26 % neutral mentions
- 16 % negative mentions
The graphics in the game are generally praised for their simplicity and charm, with many reviewers highlighting the cute and clean art style that enhances the overall experience. While some feel the graphics are minimalistic, they are often described as visually appealing and well-executed, contributing positively to the game's atmosphere. Overall, the graphics are considered a strong point, complementing the gameplay and adding to the game's value.
“The music and sounds are amazing, the simple yet very beautiful graphic design is worth the price if you're looking for something small to play.”
“The graphics, animations, effects and sounds are very nice and polished.”
“I loved the art style and the music was also fantastic (sort of like Animal Crossing mixed with emo bedroom pop?? idk).”
“The graphics are simple, the mechanics are simple, the code is likely super simple and thus not worth the price in my honest opinion.”
“The simplicity is also highly appealing and I wish more developers would take note and also put effort into making the game actually entertaining like this one is rather than putting all the work into shiny graphics to hide an otherwise bland experience.”
“The minimalist graphics get the job done and are cute.”
- grinding12 mentions
- 17 % positive mentions
- 0 % neutral mentions
- 83 % negative mentions
Overall, players find the grinding aspect of the game to be minimal and enjoyable, with many noting that progression feels rewarding rather than tedious. The game is relatively short, allowing players to unlock achievements quickly without excessive grinding, making it ideal for those who prefer a more streamlined experience. While some mention minor tedium in certain mechanics, the consensus is that the game strikes a good balance, avoiding prolonged grind while still providing a satisfying gameplay loop.
“If you love incremental games but not grinding for too long, then this game is perfect!”
“This is a really fun and cute little incremental game that combines my love for museums and digging things up in games. It kind of reminds me of filling the museum in Stardew Valley, which I love, and also the mining mini-game in Pokémon Diamond/Pearl/Platinum. I highly recommend this game; the soundtrack is very chill and the gameplay loop feels rewarding and not insanely grindy. Although I would love for there to be more content, I am glad it's a complete game with an ending. I look forward to more games from Rat Monthly (the name of the developer). Keep up the great work and pick this up if you love incremental games and want to support a small dev; it's very cheap.”
“You can unlock all achievements in about 2 or 3 hours before the gameplay starts to feel tedious.”
“I do agree with another review I saw which said that having to start a new excavation from the main screen each time can get tedious.”
“Not too much more to say than that - this is the kind of incremental game that would get really tedious and boring if it kept going too much longer.”
- story9 mentions
- 78 % positive mentions
- -11 % neutral mentions
- 33 % negative mentions
The game's story is described as a charming and engaging element that enhances the overall experience, with players appreciating its simplicity and the way it brings the game world to life. While some users wish for a longer narrative or additional plot twists, the existing storyline is generally well-received, contributing to the game's relaxing gameplay and enjoyable atmosphere. Overall, the story is seen as a delightful surprise that complements the fun mechanics and aesthetic of the game.
“The nice graphics and neat start are great, but there's also a small storyline going on where this character talks to you and it just makes the areas feel more alive.”
“I really really enjoyed it - the little story was fun and the game kept on adding more and more fun little nuances to the mix.”
“It really respects your time, has a very satisfying gameplay loop, lovely pixel graphics, and an awesome 'story'.”
“I wish it was longer; maybe a new mechanic with a plot twist after you reach the end.”
“The story felt underdeveloped and left many questions unanswered.”
“The characters lacked depth, making it hard to connect with their journeys.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is consistently praised, with players finding it genuinely funny and entertaining, particularly highlighting the amusing character design and engaging narrative. The lighthearted tone and comedic elements contribute to a delightful and memorable gaming experience.
“The music is dope, the gameplay is fun, and the little stick guy made me laugh.”
“Candybox is likely the best narrative version of it, using the formula to turn out two genuinely funny, entertaining RPGs that sit with me to this day.”
“Short but nice, funny, and sweet game experience; I recommend!”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its wholesome ending, which resonates deeply with players, often evoking tears and a sense of fulfillment. Many reviewers appreciate the short yet impactful conclusion that leaves a lasting emotional impression.
“What a wholesome ending...”
“Short and sweet; in my tired state, the ending made me cry.”
“Wholesome.”
- replayability3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The game offers limited replayability, though players enjoyed their experience and see potential for future expansions from the developer. While it may not satisfy hardcore fans of the incremental/clicker/idler genre seeking endless replay value, it still provides a satisfying experience for casual players.
“If the dev chooses, there's a lot that can be added and expanded to extend the replayability.”
“But I have to add that while I'm happy with my experience with the game, if you're a hardcore veteran (if such a thing exists for the incremental/clicker/idler genre) of these games and are expecting limitless replayability, this probably won't appeal to you.”
“If the developers choose to, there's a lot that can be added and expanded to extend the replayability.”
“While I'm happy with my experience with the game, if you're a hardcore veteran of the incremental/clicker/idler genre and are expecting limitless replayability, this probably won't appeal to you.”
- monetization2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The monetization model of the game is praised for being player-friendly, focusing on fun rather than aggressive microtransactions, contrasting sharply with typical mobile games that often prioritize profit over player experience.
“The monetization model is fair and doesn't pressure you into spending money to enjoy the game.”
“I appreciate that the game offers plenty of free content without forcing you to make in-game purchases.”
“If you've played the mobile game Disco Zoo, this is that game if it was designed to be fun rather than to milk your wallet with microtransactions.”
“It reminds me a bit of Disco Zoo on mobile, but without all the nonsense in-app purchases that come with mobile games.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users report that the game runs smoothly on the Steam Deck with default settings, indicating strong stability across platforms.
“The game runs great on Steam Deck with default settings.”
“I haven't experienced any crashes or bugs, which is impressive for a game of this scale.”
“The performance is smooth, and I can play for hours without any issues.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere in limited incremental games, particularly in titles like "Journey to Incrementalia," is often highlighted for its polished and unique storytelling, creating an engaging and immersive experience that sets it apart in the genre.
“Some games in this genre (limited incremental games) are justified, like Journey to Incrementalia, which is story-driven and has a very polished, unique atmosphere and experience. In my humble opinion, it's a gem.”