"Diabotical Rogue" is an online, PvP, first-person shooter where players engage in fast-paced combat with roguelike upgrades. Choose from three unique suits, each with different weapons, abilities, and upgrades, and fight in the Early Access release game modes of 4v4 Wipeout and 1

  • PC
  • Windows

Reviews

76%
Audience ScoreBased on 896 reviews
gameplay48 positive mentions
monetization4 negative mentions
  • The game features very satisfying gunplay and smooth movement mechanics, making it enjoyable for players.
  • The roguelike upgrades add an interesting twist to the gameplay, keeping matches varied and engaging.
  • The developers are responsive to community feedback and have been actively updating the game, showing promise for future improvements.
  • The game suffers from a lack of player base, making it difficult to find matches, especially in certain regions.
  • Many players feel that the RNG elements in weapon selection and upgrades detract from the overall experience, leading to unbalanced gameplay.
  • The movement mechanics have been criticized for being clunky and not as fluid as expected, especially compared to the original Diabotical.
  • gameplay160 mentions

    The gameplay of "Diabotical" has received mixed reviews, with some praising its fast-paced combat, smooth mechanics, and unique blend of roguelike elements, while others criticize it for being shallow, lacking depth, and feeling unbalanced. Many players find the movement mechanics unsatisfying and simplistic compared to classic arena FPS games, and the game's early access state leaves it feeling barebones with limited content. Overall, while there are enjoyable aspects, the game struggles with player engagement and core gameplay issues that may hinder its long-term success.

    • “The gameplay is solid and I'm looking forward to how it turns out.”
    • “Movement is fluid, weapons are diverse, character classes are fun, and the roguelike elements really make gameplay exciting.”
    • “Its combination of fast-paced combat, roguelike elements, and polished mechanics make for an engaging experience.”
    • “Terrible mechanics that don't make sense.”
    • “This game is certainly passable quality and gameplay-wise, but it's completely dead and the core uniqueness of a roguelike translates very poorly to an arena FPS game.”
    • “But the gameplay is sterile, plastic, and boring; even the release trailer and announcement is soulless. It's clear they got sunk cost fallacy with the diabotical idea (which failed) and want to keep throwing stuff at the wall until it sticks.”
  • optimization42 mentions

    Overall, the game's optimization is a mixed bag; while some players report smooth performance and responsive mechanics, others experience significant issues such as low frame rates and clunky movement. Many reviewers acknowledge the game's potential, especially for an early access title, but emphasize the need for substantial optimization improvements to enhance gameplay and stability. Despite its appealing art style and design for high-performance FPS gameplay, the game is criticized for inconsistent performance and frustrating matchmaking issues.

    • “Well optimized for an early access game.”
    • “The game's engine is a standout feature, delivering smooth performance and fluid gameplay.”
    • “Game performance is buttery smooth as is the netcode.”
    • “Horrible optimization”
    • “Don't ever make a game with that optimization”
    • “The performance is bad too, I got drops to below 60 fps on a Ryzen 3600 at lowest settings despite the game looking like it's from 2010.”
  • graphics22 mentions

    The graphics of the game have received positive feedback, with many users praising the charming art style, cohesive visuals reminiscent of titles like Halo, and overall good performance without bugs. The aesthetic is described as delightful and well-suited for high-performance FPS gameplay, appealing to both casual and regular players. However, some users noted that the lack of players in the lobby detracted from the experience despite the appealing graphics.

    • “Delightful and perfect aesthetic.”
    • “We are only in version 0.21 and I didn't experience any bugs at all, no crashes, good performance, good visuals.”
    • “If you actually wanted to engage the casual audience, you'd have to do it through art style and gameplay loops that are different than what other games offer.”
    • “It has charming characters and graphics, but there's nobody playing.”
    • “Visuals have also received a big upgrade over the original title with a far more cohesive art style and maps that look like they came straight out of Halo.”
  • humor8 mentions

    The game features a strong sense of humor, highlighted by amusing interactions at the start of matches, such as unexpected sniper kills and the comical movements of robots. Additionally, the developers effectively incorporate humor in their responses to player feedback, showcasing their playful approach to criticism.

    • “The developers have shown a great sense of humor in addressing previous criticisms.”
    • “Funny robot movements add a delightful touch to the gameplay.”
    • “The 'funny' interactions at the start of the match, like an instant kill by a sniper, keep the atmosphere light and entertaining.”
  • monetization6 mentions

    The game is priced at $14.99, which some players perceive as a cash grab, especially since it lacks microtransactions. While there are no additional in-game purchases, the initial cost has drawn criticism from those who feel it should be free given its appeal to a different audience.

    • “I get it, they want to appeal to a different audience, but if you are going to do that, release the game for free and not for a cash grab of $15.00.”
    • “The game doesn't have any microtransactions, unless you call the current discounted price of $14.99 a microtransaction!”
    • “Every negative review of this game from an AFPS snob is an advertisement.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious and unengaging, often describing it as boring and unfun. The "unlock-to-win" mechanic requires extensive grinding to enhance abilities, which detracts from the overall enjoyment of the game.

    • “Boring at its best, tediously unfun at its worst.”
    • “It includes an 'unlock-to-win' game mechanic where you can literally unlock the ability to do more damage, have more health, etc. by grinding hours in it.”
  • character development2 mentions

    The character development in the game has been criticized for its lack of creativity and inspiration, leading to a perception of poorly designed characters that fail to engage players.

    • “The character design is incredibly uninspired and lacks creativity.”
    • “The characters feel one-dimensional and fail to evolve throughout the game.”
    • “There is a noticeable absence of depth in character development, making it hard to connect with them.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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