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Midair Game Cover

About

Midair is a multiplayer open world shooter game with a science fiction theme. It was developed by ArchetypeStudios and was released on August 25, 2017. It received neutral reviews from players.

"Midair" is a massively multiplayer, open-world, PvP shooter set in a stunning sci-fi universe. Utilize jetpacks, physics, and customizable loadouts to outmaneuver and outgun your enemies in large-scale infantry and vehicle combat. With the Progression Pass, unlock all gameplay content permanently, ensuring new weapons and packs added in the future are yours to command.

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58%
Audience ScoreBased on 726 reviews
gameplay40 positive mentions
optimization5 negative mentions

  • Midair captures the essence of classic Tribes gameplay, offering a nostalgic experience for fans of the series.
  • The game features unique mechanics for jumping and skiing, creating a fast-paced and exhilarating gameplay experience.
  • The graphics and art style, while simplistic, are appealing and contribute to the overall fun of the game.
  • The progression system is grindy and locks essential weapons and classes behind levels, making it frustrating for new players.
  • Movement controls can feel clunky and unintuitive, especially for those unfamiliar with the mechanics, leading to a steep learning curve.
  • The player base is small, resulting in long wait times for matches and a lack of community engagement.
  • gameplay
    158 mentions Positive Neutral Negative

    The gameplay of Midair has received mixed reviews, with many players praising its fast-paced, skill-based mechanics reminiscent of the Tribes series, particularly the skiing and jetpack systems. However, criticisms highlight issues such as poor control responsiveness, unbalanced progression systems, and a steep learning curve that may deter new players. While some find the core gameplay enjoyable and rewarding after mastering the mechanics, others feel it lacks polish and suffers from design flaws that hinder the overall experience.

    • “The gameplay is fast, and getting a kill or capping the flag always feels satisfying.”
    • “With an old-school attention to finely crafted mechanics and fast-paced fps-z gameplay, this game is pure unadulterated speed and glory, the pinnacle of the genre's evolution.”
    • “The gameplay is super polished and the mechanics are much more in depth than Tribes: Ascend.”
    • “Double unfortunately, the tutorial shows that the amount of control you have while in-air or skiing is so ridiculously poor that movement, the core mechanic and draw to playing a Tribes clone, would have been an exercise in frustration if it were possible to join a server and play.”
    • “The idea is amazing but the actual gameplay is terrible.”
    • “The gameplay is bad and needs a lot of tweaking to be as smooth and fun as in the old games.”
  • graphics
    73 mentions Positive Neutral Negative

    The graphics of the game have received mixed to negative feedback, with many users describing them as low-quality, bland, or cartoonish, often comparing them unfavorably to older titles like Tribes. While some appreciate the stylized visuals, others find them unappealing and lacking detail, leading to an overall sentiment that the graphics need significant improvement to enhance the gaming experience. Despite the artistic choices, many players feel that the game's aesthetic does not live up to modern standards, impacting their enjoyment.

    • “This game has pretty graphics and looks like it has the potential to be what Tribes once was, but it's got a ton of stuff it needs to do before it can be great.”
    • “However, Archetype team managed to build good quality and very stylish visuals.”
    • “Honestly, the concept that the developers are after is awesome and the graphics are very suitable for a free-to-play title.”
    • “The graphics are a bit low poly and lackluster.”
    • “Right now, the game is a joke, the physics are all way, way off, the graphics are just disgusting; I noticed that the textures on low and ultra look identical.”
    • “The graphics and art style are dated, and the sound is bland.”
  • optimization
    24 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including crashes, server lag, and poor control responsiveness. While some users experienced smooth performance on higher-end systems, others found the game unplayable on lower-end hardware, indicating a lack of proper optimization across different configurations. Overall, the game's performance is seen as a major drawback, detracting from the overall experience.

    • “Looks great, solid performance, no crashes, at 1080p ultra.”
    • “Good performance and responsive mouse.”
    • “This is infinitely better performance than one might expect from the majority of other 'early access' titles.”
    • “The game is very unoptimized, requiring an Intel i3 just for minimal settings, and the game feels no different than Tribes Ascended. The game had a bad launch release and will keep on being bad as the small group that runs this game have little to no clue on coding games correctly.”
    • “Tldr: Midair is a disappointing mess that fails to live up to the movement and map design of Tribes while also being an unoptimized eyesore.”
    • “Bad performance, server lag randomly spiked multiple times in matches (despite all players having good pings), and crashed three times while loading levels in my short time with this.”
  • grinding
    15 mentions Positive Neutral Negative

    Players express frustration with the grinding mechanics in the game, noting that while some unlocks can be achieved through gameplay, the overall pace is excessively slow and often feels unrewarding. Many feel that the grind is exacerbated by a reliance on freemium elements and lootboxes, leading to a frustrating experience reminiscent of previous titles like Tribes Ascend. However, some users appreciate the tech tree and acknowledge that the grind for certain unlocks is less severe than in past games, though concerns about the potential for future grind remain.

    • “You'll need a second life for grinding.”
    • “Apparently it's not grindy (yet), but it's concerning that the devs even made the choice to begin with.”
    • “Theoretically you can unlock other items and armor types by grinding, but the pace at which you unlock them is unreasonably slow and not worth your time.”
    • “But this just feels more grindy and frustrating than I am personally willing to deal with.”
    • “The progression system is really grindy, but the things you unlock are only sidegrades.”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting significant bugs, including menu malfunctions, crashes, and server issues that hinder gameplay. While some players appreciate the core mechanics and entertainment value, the overall experience is marred by a lack of polish and persistent glitches, particularly in the user interface and progression systems. Despite these issues, some users acknowledge that the game is still in its early stages and may improve over time.

    • “Runs great, love the idea of giving a new life to those old but awesome jetpack games.”
    • “The game maintains a smooth performance even during intense action sequences.”
    • “I appreciate how stable the game is; I haven't experienced any crashes or major bugs.”
    • “Game seems incredibly buggy such that the menu doesn't even work properly.”
    • “Hard bugs (crashes, freezes, servers showing for example 7 people but in fact they are empty, so you have to change servers 5 times before you find one with at least 1 player).”
    • “The unlock system and loadout system are really buggy.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization model has received mixed reviews, with some players criticizing it as a cash grab while others find it fair, primarily focusing on cosmetic items. Despite concerns about character customization and movement controls, many believe that the game has potential if it receives better advertising and support to attract a larger player base. Overall, while microtransactions are present, they are not seen as overly intrusive by some players who appreciate the ability to grind for unlocks.

    • “The complaints about microtransactions weren't too bothersome, because I can usually grind out a quick build.”
    • “Cash grab first, game quality a distant second.”
    • “The complaints of microtransactions weren't too bothersome, because I can usually grind out a quick build.”
    • “The monetization is fair and only focused on aesthetic items (aside from the already mentioned unlocks).”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is largely considered non-existent, with players noting that they couldn't detect any background music during gameplay. Many feel that the absence of a dynamic soundtrack, especially during key moments like flag captures, detracts from the overall experience.

    • “And there should be a fast soundtrack playing in the background when you grab the enemy flag, to hype the player up to the situation.”
    • “Perhaps the only thing Ascend has over Midair is the music doesn't step up when you grab the flag.”
    • “The music is... non-existent.”
    • “I couldn't even tell you if there was music in this game.”
    • “There is a music slider in the menu, but if there is music, I have never noticed it.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players expressing dissatisfaction with the character designs, describing them as cartoonish and lacking depth. While some appreciate the game's homage to the Tribes series, others feel that the aesthetic choices do not resonate well, particularly criticizing the flat-shaded style and the overall execution of character visuals. Additionally, concerns about the demographic appeal and the portrayal of characters, such as the flag carrier, have been raised, suggesting a disconnect between the game's design and its intended audience.

    • “I don't like the character designs, and there are some server stability issues that need improving, but otherwise this is an amazing new game that is incredibly faithful to the other games in the lineup.”
    • “In many ways, the flat-shaded/cartoon art style is a matter of personal taste - some may like the cartoony character designs while I personally find them to be... not very good.”
    • “The lighting and post-processing make everything look kind of dark and dull, the character designs are fairly mediocre, and some of the levels are still mainly cubes on some terrain (unfinished).”
  • story
    4 mentions Positive Neutral Negative

    The story aspect is perceived as lacking depth, with a focus on gameplay mechanics rather than a compelling narrative. Reviewers suggest that a more mission-oriented game mode could enhance individual skill development and provide a richer storytelling experience.

    • “The morale of the story is if you want to go up, don't press any movement keys.”
    • “If an individual game mode was developed that was more mission objective-based instead of group warfare, gamers could work on their movement and weapons skills on a more personal level and at a slower pace.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted for its unintentional comedic elements, particularly in the voice communication system, where the combination of phrases creates amusing moments. However, the overall situation surrounding the game's player count and server issues adds a layer of irony, contributing to its humor.

    • “The voice system to communicate is so funny when they combine several phrases close together.”
    • “Funny... that's what happened to Tribes as well.”
    • “Here's hoping the community edition re-release fixes both of these essential issues; otherwise, hilariously, Tribes Ascend still has servers, albeit with a single-digit concurrent player count... which is more than the zero of this game.”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that the game offers significant depth and replayability, surpassing its competitors like Tribes: Ascend. However, some criticize the rushed launch, citing issues such as poor matchmaking and an unpolished UI, which detract from the overall replayability and may hinder attracting new players to the series.

    • “The game mechanics have loads of depth and replayability that were missing from Tribes: Ascend and its competitors.”
    • “Each playthrough offers a unique experience, making me want to dive back in time and time again.”
    • “The variety of choices and outcomes keeps the game fresh, ensuring that no two sessions feel the same.”
    • “Launch has been rushed a lot, with a lack of matchmaking, an ugly UI that is obviously a placeholder, and a lack of replayability to invite fresh blood to the Tribes series of games.”
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11h Median play time
219h Average play time
5-500h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Midair is a open world shooter game with science fiction theme.

Midair is available on PC and Windows.

On average players spend around 219 hours playing Midair.

Midair was released on August 25, 2017.

Midair was developed by ArchetypeStudios.

Midair has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Midair is a multiplayer game.

Similar games include Quake Champions, PlanetSide Arena, TRIBES 3: Rivals, Tribes: Ascend, Savage Resurrection and others.