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Midair Game Cover

About

"Midair" is a massively multiplayer, open-world, PvP shooter set in a stunning sci-fi universe. Utilize jetpacks, physics, and customizable loadouts to outmaneuver and outgun your enemies in large-scale infantry and vehicle combat. With the Progression Pass, unlock all gameplay content permanently, ensuring new weapons and packs added in the future are yours to command.

Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot
Midair screenshot

58%
Audience ScoreBased on 723 reviews
gameplay40 positive mentions
optimization5 negative mentions

  • Midair captures the classic Tribes feel, offering fast-paced gameplay and enjoyable movement mechanics.
  • The game is free-to-play with a fair progression system that allows players to unlock weapons and abilities without feeling overly grindy.
  • The community is supportive, and there are opportunities for competitive play through organized pickup games.
  • The game suffers from a lack of players, making it difficult to find matches and resulting in a dead community.
  • Movement mechanics can feel clunky and unintuitive, especially for new players unfamiliar with the Tribes series.
  • The UI and overall presentation are lacking polish, making navigation and gameplay less enjoyable.
  • gameplay
    158 mentions Positive Neutral Negative

    The gameplay of Midair has received mixed reviews, with many players praising its fast-paced, skill-based mechanics reminiscent of the Tribes series, while others criticize its poor movement controls and unbalanced systems. The learning curve is steep, requiring significant practice to master the mechanics, which can be frustrating for new players. Overall, while the core gameplay shows potential and offers depth, it suffers from design flaws and a lack of polish that detracts from the experience.

    • “The gameplay is fast, and getting a kill or capping the flag always feels satisfying.”
    • “With an old-school attention to finely crafted mechanics and fast-paced FPS-Z gameplay, this game is pure unadulterated speed and glory, the pinnacle of the genre's evolution.”
    • “The gameplay is super polished and the mechanics are much more in depth than Tribes: Ascend.”
    • “Double unfortunately, the tutorial shows that the amount of control you have while in-air or skiing is so ridiculously poor that movement, the core mechanic and draw to playing a Tribes clone, would have been an exercise in frustration if it were possible to join a server and play.”
    • “The idea is amazing but the actual gameplay is terrible.”
    • “The gameplay is bad and needs a lot of tweaking to be as smooth and fun as in the old games.”
  • graphics
    73 mentions Positive Neutral Negative

    The graphics of the game have received mixed to negative feedback, with many users describing them as low-quality, bland, or cartoonish, often comparing them unfavorably to older titles like Tribes. While some appreciate the stylized visuals, others find them unappealing and lacking in detail, leading to an overall sentiment that the graphics need significant improvement to enhance the gaming experience.

    • “This game has pretty graphics and looks like it has the potential to be what Tribes once was, but it's got a ton of stuff it needs to do before it can be great.”
    • “However, Archetype team managed to build good quality and very stylish visuals.”
    • “The graphics are maybe not as sophisticated as Tribes: Ascend, but the gameplay is solid thus far right down to the map styles, character loadouts, weapon types, and vehicles.”
    • “The graphics are a bit low poly and lackluster.”
    • “Right now, the game is a joke, the physics are all way, way off, the graphics are just disgusting, I noticed that the textures on low and ultra look identical.”
    • “The graphical style is ugly, movement is counter-intuitive, the maps are terrible and the sounds bland.”
  • optimization
    24 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players citing significant performance issues, including crashes, server lag, and poor control responsiveness. While some users report smooth performance on higher-end systems, others find the game unplayable on lower-end hardware, indicating a lack of effective optimization across different configurations. Overall, the game's performance is seen as inconsistent, with a pressing need for improvements to meet player expectations.

    • “Looks great, solid performance, no crashes, at 1080p ultra.”
    • “I have not had the game crash on me once, yet, since getting into the early access, and performance has been surprisingly smooth - suspiciously smooth, even.”
    • “This is infinitely better performance than one might expect from the majority of other 'early access' titles.”
    • “The game is very unoptimized, requiring an Intel i3 just for minimal settings, and the game feels no different than Tribes Ascended. The game had a bad launch release and will keep on being bad as the small group that runs this game have little to no clue on coding games correctly.”
    • “Bad performance, server lag randomly spiked multiple times in matches (despite all players having good pings), and crashed three times while loading levels in my short time with this.”
    • “Performance is garbage, the game is not playable.”
  • grinding
    15 mentions Positive Neutral Negative

    Players express frustration with the grinding mechanics in the game, noting that the pace of unlocking items and armor is excessively slow and often feels unworthy of the effort. While some appreciate the tech tree and the variety of packs available, many feel that the grind is reminiscent of previous titles like Tribes Ascend, leading to a tedious experience that detracts from overall enjoyment. Overall, the grinding aspect is seen as a significant drawback, with concerns about its impact on gameplay balance and player engagement.

    • “You'll need a second life for grinding.”
    • “Apparently it's not grindy (yet), but it's concerning that the devs even made the choice to begin with.”
    • “Theoretically you can unlock other items and armor types by grinding, but the pace at which you unlock them is unreasonably slow and not worth your time.”
    • “But this just feels more grindy and frustrating than I am personally willing to deal with.”
    • “The progression system is really grindy, but the things you unlock are only sidegrades.”
  • stability
    13 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while it offers entertaining gameplay, users frequently report significant bugs, including menu malfunctions, crashes, and server issues. Many players note that the game feels unpolished and has a variety of glitches affecting the user interface and progression systems. Despite these issues, some players appreciate the core gameplay and acknowledge that the game is still in its early stages.

    • “Runs great, love the idea of giving a new life to those old but awesome jetpack games.”
    • “Game seems incredibly buggy such that the menu doesn't even work properly.”
    • “Hard bugs (crashes, freezes, servers showing for example 7 people but in fact they are empty, so you have to change servers 5 times before you find one with at least 1 player).”
    • “Plus, the game is too buggy and has a poor progression system that locks straight upgrades until you buy them with in-game currency.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization model has received mixed reviews, with some players criticizing it as a cash grab while others find it fair, primarily focusing on cosmetic items. Despite concerns about character customization and movement controls, many believe the game has potential if it receives better advertising and support to attract a larger player base.

    • “The complaints about microtransactions weren't too bothersome, because I can usually grind out a quick build.”
    • “Cash grab first, game quality a distant second.”
    • “The complaints of microtransactions weren't too bothersome, because I can usually grind out a quick build.”
    • “The monetization is fair and only focused on aesthetic items (aside from the already mentioned unlocks).”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is largely considered non-existent, with players noting that they couldn't detect any background music during gameplay. Many feel that the absence of a dynamic soundtrack, especially during key moments like flag captures, detracts from the overall experience.

    • “And there should be a fast soundtrack playing in the background when you grab the enemy flag, to hype the player up to the situation.”
    • “Perhaps the only thing Ascend has over Midair is the music doesn't step up when you grab the flag.”
    • “The music is... non-existent.”
    • “I couldn't even tell you if there was music in this game.”
    • “There is a music slider in the menu, but if there is music, I have never noticed it.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players criticizing the character designs as unappealing and cartoonish, which detracts from the overall experience. While some appreciate the game's homage to the Tribes series, others feel that the aesthetic choices, including the flat-shaded art style and lighting, result in a dull visual presentation. Additionally, concerns about the demographic appeal of the character designs have been raised, particularly regarding the portrayal of certain roles within the game.

    • “I don't like the character designs, and there are some server stability issues that need improving, but otherwise this is an amazing new *totally not Tribes* game that is incredibly faithful to the other games in the Tribes lineup (I compare it to Aerial Assault, but that's just because I never played Tribes 2).”
    • “In many ways the flat-shaded / cartoon art style is a matter of personal taste - some may like the cartoony character designs while I personally find them to be... not very good.”
    • “The lighting/post processing makes everything look kind of dark/dull, the character designs are fairly meh and some of the levels are still mainly cubes on some terrain (unfinished).”
  • story
    4 mentions Positive Neutral Negative

    The story aspect is perceived as lacking depth, with a focus on movement mechanics rather than a compelling narrative. Users suggest that a more mission-oriented game mode could enhance personal skill development and provide a richer storytelling experience.

    • “The morale of the story is if you want to go up, don't press any movement keys.”
    • “If an individual game mode was developed that was more mission objective-based instead of group warfare, gamers could work on their movement and weapons skills on a more personal level and at a slower pace.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted for its unintentional comedic elements, particularly in the low player count and the amusing voice communication system that creates funny combinations of phrases. Players find the situation surrounding the game's community edition re-release to be ironically humorous, reflecting on its decline in popularity.

    • “The voice system to communicate is so funny when they combine several phrases close together.”
    • “Funny... that's what happened to Tribes as well.”
    • “Here's hoping the community edition re-release fixes both of these essential issues; otherwise, hilariously, Tribes Ascend still has servers, albeit with a single-digit concurrent player count... which is more than the zero of this game.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that the game offers significant depth and replayability, surpassing its predecessor, Tribes: Ascend. However, some criticize the rushed launch, citing issues like poor matchmaking and an unattractive UI, which detract from the overall replayability and may hinder attracting new players to the series.

    • “The game mechanics have loads of depth and replayability that were missing from Tribes: Ascend and its competitors.”
    • “Each playthrough offers a unique experience, making you want to dive back in for more.”
    • “The variety of choices and strategies keeps the game fresh, encouraging multiple runs.”
    • “Launch has been rushed a lot, with a lack of matchmaking, an ugly UI that is obviously a placeholder, and a lack of replayability to invite fresh blood to the Tribes series of games.”

Buy Midair

11h Median play time
219h Average play time
5-500h Spent by most gamers
*Based on 7 analyzed playthroughs

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