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Devil's Kiss Game Cover

About Devil's Kiss

Devil's Kiss is a single player action game with a comedy theme. It was developed by Size Five Games and was released on February 21, 2020. It received mostly positive reviews from both critics and players.

Find out how it all started in this enticing Visual Novel prequel for "Lair of the Clockwork God". Join heroes Dan and Ben as they navigate a rough first school day stuffed with flirting, demons, a vast conspiracy and all manner of compromising personal information.

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Games Like Devil's Kiss

Looking for games like Devil's Kiss? Here are top action recommendations with a comedy focus, selected from player-similarity data — start with Soul Gambler, Invisible Apartment or Impossible Quest.

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Reviews

74%Audience ScoreBased on 81 reviews
humor41 positive mentions
monetization8 negative mentions

  • Funny and witty writing with clever meta-humor and 90's references that appeal to fans of the developer's previous works.
  • Short and concise experience, typically completed in about 30 minutes, making it approachable for quick play sessions.
  • Well-drawn stylized art and good music that complement the humor and tone of the visual novel.
  • Very minimal gameplay with mostly clicking through dialogue and limited, inconsequential choices resulting in little agency or branching.
  • Storyline is often described as incoherent, disjointed, and sometimes pushing questionable or offensive jokes that some players dislike.
  • Technical issues such as buggy dialogue display, poor save system sending players back to chapter starts, and overall lack of polish.
  • humor

    42 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is largely dialogue-driven, featuring self-aware, meta, and 90s-style jokes that appeal especially to fans of Ben and Dan's work, with expressive art enhancing comedic impact. While many find it funny, witty, and a good complement to "Lair of the Clockwork God," some players feel the humor falls flat or is disjointed. Overall, it's a short, light-hearted, and mostly enjoyable experience for those who appreciate irreverent and satirical humor.

    • “The game is a treasure trove of humor, with references to the 90s, playful jabs at game genres, and nods to developer Dan Marshall's other creations.”
    • “I spent 1.1 hours - most of it spent laughing.”
    • “Rather than aiming for sprawling branching paths or deep gameplay systems, the title focuses almost entirely on dialogue-driven storytelling, character chemistry, and self-aware humor.”
    • “While it tries to be funny, it is not funny.”
  • story

    30 mentions Positive Neutral Negative
    13% positive mentions, 77% neutral mentions, 10% negative mentions

    The story is a short, quirky visual novel focused on witty dialogue and character chemistry rather than deep plot or branching paths, with an intentionally over-the-top and sometimes nonsensical tone. While some find it funny and engaging for its style and humor, others view the plot as incoherent or unappealing, especially if not fond of visual novels. Overall, it offers a brief, personality-driven experience that appeals mainly to those who enjoy sharp writing and self-aware comedy.

    • “Rather than aiming for sprawling branching paths or deep gameplay systems, the title focuses almost entirely on dialogue-driven storytelling, character chemistry, and self-aware humor.”
    • “For players who value sharp writing, quirky characters, and a short but entertaining story, it succeeds in delivering an engaging experience.”
    • “With great writing pulling you through a short, wacky story, Devil’s Kiss is well worth the short time it takes to finish the game.”
    • “The plot is all over the place, kicks off very quickly without gradual world building, and is incoherent garbage.”
    • “The 15 minute story is all over the place and barely makes any sense.”
    • “The choices are misleading or stupid (you are confronted by the headmaster because you are in the hall when lessons have already started, you can choose between "be strong", "be pathetic" or "say nothing". The first one seemed the most sensical to me as I expected my character to explain the situation and stand up for himself, instead he insults the headmaster), the story is stupid as well.”
  • monetization

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach is heavily criticized for misleading users by selling an incomplete e-book presented as a full product, effectively serving as a paid advertisement. This practice is seen as exploitative, harmful to genuine developers, and detracts from the overall user experience and marketplace integrity.

    • “This e-book is not a full book; it's just an advertisement/demo for the complete e-book.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
  • gameplay

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The gameplay is minimalistic and primarily involves making choices to progress the story, focusing on dialogue, character interactions, and humor rather than complex mechanics or branching paths. While some praise its value and self-aware style, others criticize the writing quality and lack of engaging gameplay elements. Overall, it serves more as an interactive narrative than a traditional gameplay experience.

    • “Rather than aiming for sprawling branching paths or deep gameplay systems, the title focuses almost entirely on dialogue-driven storytelling, character chemistry, and self-aware humor.”
    • “Gameplay is minimalistic by design.”
    • “An intentionally over-the-top visual novel where the only gameplay is some making choices to progress the story.”
    • “An intentionally over-the-top visual novel where the only gameplay is making choices to progress the story.”
    • “It does not attempt to innovate within the visual novel genre or introduce complex mechanics.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The music in the game is well-crafted and contributes effectively to the atmosphere, enhancing the overall experience without overshadowing other elements. Users generally describe the soundtrack as good to great, complementing the visuals and writing nicely.

    • “The music, the graphics, and the ambience are all pretty good; honestly, I enjoyed this short visual novel.”
    • “The artwork, soundtrack, and writing are very well done.”
    • “The soundtrack and sound cues are subtle, functioning primarily to maintain atmosphere rather than becoming a defining feature of the experience.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 17% neutral mentions, 33% negative mentions

    The graphics feature a distinctive art style that some may find unusual, but generally contribute positively to the overall ambience. While not the main focus, the artwork is well-executed and complements the game's enjoyable visual novel experience.

    • “The music, the graphics and the ambience are all pretty good; honestly, I enjoyed this short visual novel.”
    • “The artwork, soundtrack, and writing are very well done.”
    • “The art style looks a bit unusual, but not bad.”
    • “This art style gives me the ick”
    • “Graphics: no full screen mode available”
  • replayability

    4 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The game offers moderate replayability primarily through exploring different dialogue choices and alternate outcomes, providing a compact yet engaging experience. While not infinitely replayable, it caters well to players who enjoy thorough reading without overstaying its welcome.

    • “Infinitely replayable.”
    • “Short and sweet, doesn't overstay its welcome, and even with some nice replayability for those of us who have to read absolutely everything.”
    • “Replayability exists in revisiting dialogue choices and exploring alternate conversational outcomes, but the scope remains intentionally compact.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is supported by a subtle soundtrack and sound cues that enhance the experience without overpowering it, effectively maintaining an immersive environment.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect tedious and monotonous, likening it to slowly clicking through a visual novel or e-book where progress is slowed by repetitive actions, which diminishes the overall experience.

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Critic Reviews

80%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

Devil's Kiss is a action game with comedy theme. Common tags for Devil's Kiss include indie, dark humor, dark and funny.

Devil's Kiss is available on PC, Mac OS, Windows and Linux.

Devil's Kiss was released on February 21, 2020.

Devil's Kiss was developed by Size Five Games.

Devil's Kiss has received mostly positive reviews from both players and critics. Most players liked Devil's Kiss for its humor but disliked it for its monetization.

Devil's Kiss is a single player game.

Similar games include Soul Gambler, Invisible Apartment, Impossible Quest, Human-powered spacecraft, The Innsmouth Case and others.