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Devil's Kiss Game Cover

About

In "Devil's Kiss," players navigate a dangerous, monster-infested world as bounty hunter Freya. With an array of firearms and melee weapons, Freya battles nightmarish creatures and bosses, while gathering resources to craft and upgrade her arsenal. The game combines fast-paced action with a haunting atmosphere and a captivating narrative set in a mysterious, dark fantasy universe.

Devil's Kiss screenshot
Devil's Kiss screenshot
Devil's Kiss screenshot
Devil's Kiss screenshot
Devil's Kiss screenshot
Devil's Kiss screenshot
Devil's Kiss screenshot
Devil's Kiss screenshot

74%
Audience ScoreBased on 66 reviews
humor34 positive mentions
monetization8 negative mentions

  • Good writing and humor, with plenty of fourth wall breaks and 90's references.
  • Short and sweet experience, taking around 30 minutes to complete, making it easy to pick up and play.
  • Offers a fun introduction to the characters and story of 'Lair of the Clockwork God'.
  • The save system is frustrating, sending players back to the start of the chapter instead of their last choice.
  • The plot is incoherent and lacks gradual world-building, making it difficult to follow.
  • Gameplay is minimal, primarily consisting of clicking through dialogue with little meaningful choice.
  • humor
    35 mentions Positive Neutral Negative

    The humor in the game is polarizing; while some players find it hilarious with clever writing, 90s references, and effective fourth wall breaks, others feel the jokes fall flat or are disjointed. Overall, those who appreciate the developers' style of humor, particularly fans of Ben and Dan, are likely to enjoy the witty and satirical elements, especially in the short visual novel format.

    • “The game is a treasure trove of humor, with references to the 90s, playful jabs at game genres, and nods to developer Dan Marshall's other creations.”
    • “It's a delightful journey filled with witty gags and clever humor.”
    • “I didn't think there was any room in my cold, cynical heart for another ironic visual novel, but Devil's Kiss is funny, brief, and free with Lair of the Clockwork God.”
    • “While it tries to be funny, it is not funny.”
    • “The humor falls flat and feels forced throughout the game.”
    • “I expected some laughs, but the jokes are stale and unoriginal.”
  • story
    19 mentions Positive Neutral Negative

    The story is generally perceived as a mixed bag; while some appreciate its unique dialogue and wacky elements, others criticize it for being incoherent and lacking depth due to its short length. Many players found the plot to be fast-paced and disjointed, with some expressing disinterest in the visual novel format. Overall, the writing quality is noted as a redeeming factor, making the brief experience enjoyable for some despite its flaws.

    • “If you want to spend a little time in a fast-paced plot with lots of detail, then this is a quick experience for you.”
    • “I really enjoyed this game; I was expecting to hate it because I thought it was a cringe Tumblr-esque written love story, how wrong I was.”
    • “With great writing pulling you through a short, wacky story, Devil’s Kiss is well worth the short time it takes to finish the game.”
    • “The plot is all over the place, kicks off very quickly without gradual world building, and is incoherent garbage.”
    • “The 15-minute story is all over the place and barely makes any sense.”
    • “The choices are misleading or stupid; the story is also lacking in coherence.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of this e-book is criticized for being misleading, as it is essentially an advertisement or demo for a complete e-book rather than a standalone product. This practice of mislabeling demos as full games is seen as harmful, taking up valuable marketing space and potentially undermining the integrity of the platform. Reviewers express frustration over developers using this tactic to avoid proper marketing fees, which detracts from genuine game offerings.

    • “This e-book is not a full book; it's just an advertisement/demo for the complete e-book.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and, in some ways, harmful.”
    • “Often developers may choose to incorrectly publish demos/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is highly praised, with users highlighting its quality and how well it complements the graphics and overall ambience. The soundtrack is described as well-crafted, enhancing the experience of the visual novel.

    • “The music, the graphics, and the ambience are all pretty good; honestly, I enjoyed this short visual novel.”
    • “The artwork, soundtrack, and writing are very well done.”
    • “Great music.”
  • graphics
    5 mentions Positive Neutral Negative

    Overall, the graphics of the game receive mixed feedback; while some players appreciate the art style and find it well-executed alongside the soundtrack and writing, others express dissatisfaction, citing issues like a lack of full-screen mode and a personal dislike for the art style.

    • “The music, the graphics, and the ambience are all pretty good; honestly, I enjoyed this short visual novel.”
    • “The artwork, soundtrack, and writing are very well done.”
    • “This art style gives me the ick.”
    • “Graphics don't matter in this game.”
    • “No full screen option for the graphics.”
  • replayability
    3 mentions Positive Neutral Negative

    The game is praised for its infinite replayability, offering a concise experience that remains engaging without overstaying its welcome. Players appreciate the option to revisit the game, especially for those who enjoy exploring all narrative elements.

    • “Infinitely replayable.”
    • “Short and sweet, doesn't overstay its welcome, and even with some nice replayability for those of us who have to read absolutely everything.”
    • “Once you've completed the game, there's little incentive to go back. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers a linear experience with no real variations in outcomes, which severely limits its replayability.”
    • “After finishing the main story, I found that the side quests were repetitive and didn't add much value, making it hard to justify a second playthrough.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay experience varies significantly, with some users praising the value of a bundle that offers extensive content for a low price, while others criticize the lack of engaging gameplay in a visual/interactive novel format, highlighting poorly written dialogue that detracts from the overall experience.

    • “This bundle offers over seventeen times the gameplay for less than ten times the cost, making it a fantastic deal.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story.”
    • “I found myself spending hours on mindless tasks that felt more like a chore than enjoyable gameplay.”

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