- May 3, 2018
- Shiv
- 1h median play time
Human-powered spacecraft
Platforms
About
"Human-Powered Spacecraft" is a physics-based simulation game that challenges players to design and operate a spacecraft using human power. Players must manage energy levels, navigation, and construction while avoiding various hazards in space. The game features a realistic physics engine and encourages creativity and strategic thinking in space exploration.





- Human-powered Spacecraft features a charming narrative with humorous elements that keep players engaged throughout the short playtime.
- The pixel art style is visually appealing, and the gameplay mechanics are simple yet enjoyable, making it accessible for all players.
- At its low price point, the game offers a fun and quick experience, perfect for those looking for a light-hearted distraction.
- The game is extremely short, typically taking less than an hour to complete, which may leave players wanting more content.
- Some players found the gameplay repetitive and lacking depth, as it primarily revolves around clicking without significant variation.
- There are issues with translation and writing quality, which can detract from the overall experience and humor of the game.
story
133 mentions Positive Neutral NegativeThe story of "Human-Powered Spacecraft" is a short, humorous narrative that enhances the gameplay experience, making it more engaging than typical idle clickers. While the plot is simple and somewhat cliché, it features amusing twists and a coherent arc that keeps players entertained throughout its brief playtime. Overall, the charming story, combined with cute pixel art and lighthearted humor, makes it a worthwhile experience, especially given its low price.
“If it was not for the story and narrative, I believe the game would lose its charm.”
“The graphics are perfect for the story and the story is memorable, even with the short playtime and this being written months later.”
“The story was relatively novel in its execution and integration into the gameplay model, and was humorous and clever enough to keep me involved long enough to finish the game.”
“The story itself is nothing really more than what the store page offers.”
“The 'story' is not much and extremely simple.”
“I wasn't wrapped into the story because it's fairly sparse, but it kept me interested enough to keep moving forward and clicking away until the end.”