Skip to main content

Dominique Pamplemousse

Dominique Pamplemousse Game Cover
76%Game Brain Score
music, story
atmosphere, replayability
76% User Score Based on 380 reviews

Platforms

PCMac OSPhoneiPadMobile PlatformiPhoneWindows
Dominique Pamplemousse Game Cover

About

Dominique Pamplemousse is a single player puzzle game with thriller and comedy themes. It was developed by Squinky and was released on March 11, 2014. It received mostly positive reviews from players.

"Dominique Pamplemousse" is a stop-motion musical detective adventure game following a down-on-their-luck private investigator of ambiguous gender. They're tasked with finding a missing pop star, but soon find themselves framed for a crime and confronting their mysterious past. The game features singing and humor throughout the story, making for a unique and engaging experience.

Skip User Reviews

76%
Audience ScoreBased on 380 reviews
music53 positive mentions
atmosphere3 negative mentions

  • Charming and unique stop-motion animation style that adds a nostalgic feel to the game.
  • The off-key singing and quirky humor create a lighthearted and entertaining experience.
  • Short length allows for a quick, memorable playthrough without overstaying its welcome.
  • Gameplay is minimal and lacks depth, with very few puzzles and linear progression.
  • The singing can be grating and off-putting, detracting from the overall enjoyment for some players.
  • The story, while interesting, feels underdeveloped and may not resonate with all players.
  • music
    250 mentions Positive Neutral Negative

    The music in "Dominique Pamplemousse in 'It’s All Over Once the Fat Lady Sings!'" is a defining feature, characterized by its quirky, off-key singing and catchy melodies that contribute to the game's unique charm. While some players appreciate the satirical and nostalgic elements of the musical style, others find the singing grating and the compositions lacking in quality. Overall, the musical aspect is polarizing, with opinions ranging from delight in its absurdity to frustration over its execution, making it a memorable yet divisive experience.

    • “The soundtrack that is timed to each interaction is entertaining and shows an appreciation for dramatic flair.”
    • “The music is first class and the off-beat singing is just half the charm as its simplistic art style is just as wonderful.”
    • “From the off-key singing voices, jerky claymation, and zany music, this off-beat musical comedy point and click game is very enjoyable.”
    • “The musical parts of Dominique Pamplemousse are without a doubt the worst part of the game, grating and out of tune.”
    • “The worst was when the music and singing went out of sync and it became an auditory assault.”
    • “It's not a game, it's a stupid plasticine, flash animation trying to be a musical.”
  • story
    143 mentions Positive Neutral Negative

    The game's story is a quirky, short noir detective narrative that blends humor, claymation aesthetics, and musical elements, engaging players with its unique characters and unexpected twists. While some found the plot predictable and the delivery somewhat clunky, many appreciated its charm and the exploration of themes like gender identity and economic issues. Overall, the story is entertaining and keeps players invested, despite its brevity and occasional abruptness.

    • “The design of the characters is very charming, and the unfolding of the story was genuinely interesting. It was fun being more of a detective in this than dealing with heavy object-based puzzles in some other point-and-click games.”
    • “The story was actually captivating, and I wanted to keep playing to find out more as it unraveled.”
    • “Using real clay characters, animated in the stop-motion style, Pamplemousse tells the story of wealth inequality, gender politics, and detective work, while having the characters break out into song.”
    • “The story is okay, has some weird aspects and ends rather abruptly.”
    • “The plot itself, however, isn't very remarkable and you'll see the twist coming a mile away.”
    • “The game's story is not that interesting either.”
  • humor
    66 mentions Positive Neutral Negative

    The humor in "Dominique Pamplemousse" is quirky and often revolves around its unique characters and off-key musical elements, providing a mix of charm and absurdity. While some players find the humor relatable and well-written, others feel it can be hit-or-miss, with certain jokes and musical elements becoming grating over time. Overall, the game offers a lighthearted experience that appeals to fans of unconventional humor and casual gameplay.

    • “I got those in a cute and funny claymated game, along with brilliant undertones of capitalism and gender critique.”
    • “The story is humorous but relatable, with contextual puzzles that make perfect sense, and the protagonist appears to be a pretty good representation of an nb.”
    • “The humor is okay - it's funny when it hits but a lot of times it misses.”
  • graphics
    57 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique stop-motion claymation aesthetic that evokes a nostalgic, quirky charm, though opinions on their quality vary widely. While some players appreciate the distinctiveness and humor of the visuals, others criticize them as low-budget and poorly executed, with simplistic animations and a muddy appearance. Overall, the art style is seen as a bold artistic choice that may appeal to those who enjoy unconventional designs, despite its potential to frustrate players seeking polished graphics.

    • “The unique stop-motion art style and low-budget audio are strangely its strongest features.”
    • “I like that this game has a unique art style - most games wouldn't touch black & white, old-style stop-motion, or a tinny radio-era soundtrack with a thirty-foot pole, and this game does all three.”
    • “The aesthetic design, characters, music, and story blend all together into a nice small game.”
    • “The art style has been described as 'claymation noir'; there's little er... 'mation', and it all looks a bit muddy.”
    • “Bottom of the barrel voice acted singing and black and white barely animated visuals.”
    • “You will spend 80% of your time watching shoddy claymation figures (an aesthetic choice, I assume, rather than a lack of skill... I hope) talk-sing tuneless songs with straightforward, uncreative lyrics.”
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay of "Dominique Pamplemousse" is characterized as a very simple point-and-click adventure, with minimal mechanics and puzzles that are not particularly challenging. While some players appreciate the unique visuals and humor, many find the gameplay lacking and unfulfilling, often describing it as a means to convey the story rather than an engaging experience in its own right. Overall, the game is noted for its artistic style and musical elements, but its gameplay is generally considered the weakest aspect.

    • “Gameplay is minimal, but the handcrafted visuals, dry humor, and constant musical numbers make it stand out.”
    • “The gameplay is a standard point and click, with most of the gameplay consisting of clicking dialogue options and listening to the characters sing.”
    • “The mechanic where characters wait for background music to sync up so that the music wouldn't just start out of nowhere was a really nice touch.”
    • “The gameplay is unclear, and I couldn’t find anything remotely fun about it.”
    • “The gameplay is definitely the weakest element of the game, very simple point and click mechanics and puzzles that aren't very difficult to solve; it's just a means to an end to carry the exposition.”
    • “Microsoft PowerPoint presentations have more gameplay elements than this.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a unique blend of humor and an offbeat setting, enhanced by a fitting soundtrack that complements its artistic presentation. While some may find the visuals amateurish, they contribute to a warm and welcoming ambiance. Overall, the experience is described as a musical-like quest that effectively immerses players in its peculiar world.

    • “I liked the unusual and offbeat setting and atmosphere.”
    • “The soundtrack fits the atmosphere the game is going for very well.”
    • “The presentation looks amateurish and cheap, but it seems like an artistic choice; I have to admit, it adds a warm, welcoming atmosphere.”
    • “The content is exactly what you see in the game trailer above where you get to click on things and listen to the characters talk/give clues into the case you're on while you, as the player, are immobilized while characters sing their hearts out with a monotonous atmosphere.”
    • “Generally peculiar atmosphere.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game is considered to have minimal replayability, primarily due to its short length and easy puzzles. While there is a choice at the end that may encourage some players to replay, most reviewers agree that the lack of engaging content limits the incentive to revisit the game. However, its low price point may appeal to fans of mysteries and visual novels.

    • “There is an interesting choice to be made at the end, which gives it some replay value.”
    • “Dominique Pamplemousse is a fairly short game, clocking in at a little over an hour for me, and while it has zero replayability, I would recommend it if you like mysteries and visual novels.”
    • “Yeah, it's kinda short, the puzzles are incredibly easy and it has next to no replay value.”
    • “There's no replay value unless you really think the game's funny, and personally, I do not.”
    • “Dominique Pamplemousse is a fairly short game, clocking in at a little over an hour for me, and zero replayability, but for only five bucks, I would recommend it if you like mysteries and visual novels.”
  • character development
    4 mentions Positive Neutral Negative

    Reviews indicate a significant lack of character development, with many criticizing the writing and design as subpar. The characters are described as poorly designed and lacking depth, leading to an overall unsatisfactory experience. Additionally, the inclusion of ambiguous gender representation did not compensate for the deficiencies in character growth and storytelling.

    • “There's no character development to speak of.”
    • “It needed better writing, character design, animation, and performers.”
    • “The character design, fairly terrible singing, and the random curveball of Dominique not identifying as male or female all worked together for me in a way I wasn't expecting.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of vocal performances in the game has received mixed reviews, with some users finding them fun and engaging, while others criticize them as awkward or painful. Overall, the contextual nature of the performances may mitigate some of the negative feedback, but the inconsistency remains a notable concern.

    • “Some really fun performances, worth a play.”
    • “The performances range from awkward to painful.”
  • grinding
    3 mentions Positive Neutral Negative

    Users find the grinding aspect of the game to be tedious, particularly due to unclear objectives and repetitive dialogue sequences that disrupt the flow of gameplay. The necessity to use specific items, like Devon's alarm clock, adds to the frustration when players miss these cues. Overall, the grinding experience is seen as a significant detractor from enjoyment.

    • “Grinding in Pandergast is painfully tedious, especially when you're like me and didn't realize that you were supposed to use Devon's alarm clock to distract Prudence in order to gain access to her computer and learn Casey's lawyer's name.”
    • “The other tedious issue I had was that Officer Rathbone left the cell after every single topic of dialogue.”
    • “The grinding aspect of the game feels unnecessarily drawn out and frustrating, making it hard to stay engaged.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find "Dominique Pamplemousse" to be a heartfelt and endearing experience, largely due to its unique production by a single individual using available materials. The emotional impact is heightened by the game's heartfelt qualities, although the dual endings leave some players feeling conflicted.

    • “The fact that all the voices and literally everything in the game was done by one person, apparently with materials they had lying around, gives Dominique Pamplemousse a heartwarming, endearing quality.”
    • “This game, for me, is the definition of heartfelt.”
    • “The ending made me feel weird though; there are two endings.”
  • stability
    1 mentions Positive Neutral Negative

    The game is generally stable, though users report occasional bugs, particularly during saving and exiting. While it lacks widescreen support, this has not significantly impacted the overall experience for players.

    • “An okay game, but it has no widescreen support. It didn't really bother me, but it can be buggy at times when saving and exiting.”
Skip Game Offers

Buy Dominique Pamplemousse

5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Dominique Pamplemousse

Games Like Dominique Pamplemousse

Maize Image
Deponia: The Complete Journey Image
Belladonna Image
There Is No Game: Wrong Dimension Image
Truberbrook / Trüberbrook Image
Skip FAQs

Frequently Asked Questions

Dominique Pamplemousse is a puzzle game with thriller and comedy themes.

Dominique Pamplemousse is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 4 hours playing Dominique Pamplemousse.

Dominique Pamplemousse was released on March 11, 2014.

Dominique Pamplemousse was developed by Squinky.

Dominique Pamplemousse has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its atmosphere.

Dominique Pamplemousse is a single player game.

Similar games include Maize, Deponia: The Complete Journey, Belladonna, There Is No Game: Wrong Dimension, Truberbrook / Trüberbrook and others.