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Clam Man Game Cover

About

"Clam Man" is a physics-based puzzle game where players control a clam working in a factory. Players must use the clam's abilities to navigate through various levels, solving puzzles and avoiding obstacles. The game features unique mechanics, such as the clam's ability to open and close its shell, and its use of various tools and machinery to progress. With charming visuals and challenging gameplay, "Clam Man" offers a fresh and enjoyable take on the puzzle genre.

Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
Clam Man screenshot
+8

97%
Audience ScoreBased on 393 reviews
humor132 positive mentions
grinding3 negative mentions

  • The writing is clever and consistently funny, making for an engaging and entertaining experience.
  • The art style is charming and complements the quirky nature of the game, enhancing the overall atmosphere.
  • The RPG mechanics, including skill checks and branching dialogue, add depth and replayability to the gameplay.
  • Some players experienced minor bugs and issues, such as getting stuck in dialogue loops or having unclear interactions.
  • The pacing can feel slow at times, particularly during lengthy conversations that may detract from the overall flow of the game.
  • The reliance on RNG for certain outcomes can be frustrating, especially if it leads to repeated failures in critical moments.
  • humor
    134 mentions Positive Neutral Negative

    The humor in this game is consistently praised for its cleverness, absurdity, and charm, with many players finding themselves laughing out loud at the witty dialogue and unique character interactions. The writing is described as genuinely funny and refreshingly creative, blending light-heartedness with moments of self-reflection and emotional depth. Overall, the game is celebrated for its ability to deliver a delightful comedic experience that keeps players engaged and entertained.

    • “The writing is genuinely hilarious, with plenty of moments that had me pausing the game because I was laughing so hard.”
    • “The humor in this game is on point and any dialogue is something I eagerly look forward to.”
    • “It's a rare pleasure to find a comedy game that's actually funny.”
    • “A game about comedy that's unfunny?!”
    • “Like Disco Elysium but not funny.”
  • story
    73 mentions Positive Neutral Negative

    The story of "Clam Man 2: Open Mic" is a humorous and absurd narrative centered around a wannabe stand-up comedian navigating quirky quests that influence his comedy routine. Players engage with lively characters and clever dialogue, experiencing a blend of surreal comedy and engaging storytelling reminiscent of classic adventure games. The demo showcases a rich, well-written plot that promises multiple outcomes and a unique gameplay experience, leaving players eager for the full release.

    • “I love how the quests you do and how you do them affect the comedy routines at the end of the day.”
    • “The characters are lively, the humor is top notch, the style is cracking, and the story is really funny.”
    • “The story is entertaining (even without experience with the first in the series), characters are witty and cleverly written.”
    • “The game world and story depth are very much simplified, but the mechanics and design are a straight copy.”
    • “It's meant to mimic storytelling but it fails due to the limited options you have.”
    • “Cute art style, chill music, but the game/story quest felt tedious to play because the dialogue was boring in some instances.”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and charming art style, which features vibrant illustrations and distinct character designs that enhance the overall atmosphere. Players appreciate the cartoonish and sketchy visuals, which contribute to the game's light-hearted and comedic tone, although some note a lack of advanced graphics options and optimization issues. Overall, the visuals are considered a standout aspect, complementing the engaging story and humor effectively.

    • “The characters, the light-hearted setting, and the vibrant illustration art style all create a very welcoming and enjoyable atmosphere that I want to continue playing through.”
    • “The graphics are unique and the styling is spot on.”
    • “The same charming art style as the first game is present throughout, including clever posters and visual gags as part of advertisements throughout Snacky Bay, though the engaging isometric style shows a much more dynamic world from the first game to the second.”
    • “There are no graphics options aside from resolution.”
    • “I have seen full-fledged AAA games with much more intensive graphics that don't come close to what Open Mic used.”
    • “The graphics are sketchy and cartoony, which works in the game's favor and helps it stand out more from other RPGs of its type.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay of the game has received mixed feedback, with many praising its fun mechanics and engaging story, reminiscent of titles like Disco Elysium, while others noted some clumsiness and a desire for more interactivity and depth in the gameplay loop. Players appreciate the unique blend of RPG elements, humor, and the ability to take time with dialogue choices, though some feel that the mechanics could benefit from a more robust skill tree. Overall, the game is seen as a significant improvement over its predecessor, offering enjoyable quests and clever interactions within a quirky, comedic setting.

    • “The story is great (even though I've never played the first), the game mechanics are really fun and similar to D&D, the quests are achievable, and the background music is really nice.”
    • “Gameplay-wise, this scratches the same itch as Disco Elysium does; it's a story-based game where finding more things to interact with in your character's unique way is the reward.”
    • “Clam Man 2 does a splendid job of using that type of RPG gameplay formula, which works great with the premise of stand-up comedy RPG adventure.”
    • “In comedy sometimes you do bomb - I get that - but some more interactivity/agency in what seems to be the penultimate section of the gameplay loop would be great.”
    • “The game world and story depth are very much simplified, but the mechanics and design are a straight copy.”
    • “I'm not sure if this was known or advertised, but the game mechanic is entirely identical to Disco Elysium.”
  • emotional
    21 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its wholesome, funny, and heartwarming narrative, which resonates deeply with players. Many reviewers highlight the clever writing and relatable character interactions that evoke laughter while also prompting reflection on personal experiences. Overall, the game is praised for its ability to blend humor with genuine emotional depth, leaving players excited for the full release.

    • “Very funny writing, I was laughing consistently throughout, but it also has a strong, relatable, emotional core running through a lot of the interactions with characters!”
    • “If this short prologue had this much of an emotional impact on me, I can only assume that when the full game comes out I'll be in a coma for three months out of pure emotional exhaustion once I finish it.”
    • “There is something special here when a prologue meant to merely demonstrate what the final game will be like is not only bristling with charm throughout, but also manages to sneak in a heartwarming story and treat it as something entirely skippable.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and fitting ambiance, enhancing the overall experience with a chill soundtrack that complements the environment and story. While some players noted that the overworld music could become repetitive, the majority found it fantastic, with many highlighting the quality of the voice acting and the engaging presentation. Overall, the music contributes significantly to the game's charm and atmosphere, making it a standout feature.

    • “The music was always on point according to the environment you were in.”
    • “Cute art style, chill music, but the game/story quest felt tedious to play because the dialogue was boring in some instances.”
    • “The music in this game is very calming and fits the setting of being in a small town.”
    • “The prologue gives a nice relaxing vibe, supported by a chill soundtrack (the main menu theme sold me the game) and good presentation.”
  • replayability
    11 mentions Positive Neutral Negative

    The game demonstrates significant replayability due to its diverse stand-up bits, multiple dialogue options, and RPG elements that allow players to tailor their experience. Even in the demo phase, players can explore various choices and outcomes, enhancing the overall replay value. Many reviewers express excitement about revisiting the game to experiment with different builds and scenarios.

    • “Replayability is even greater because of all the different stand-up bits, which you collect throughout the game.”
    • “I really enjoyed the prologue and found that it has a lot of replay value just to see other dialogue options.”
    • “The jokes and the sets doing well are reliant on your builds, so it's impressively replayable, as though you're tailoring the comedy.”
    • “I also see the potential for replayability, but having said that, I haven't done a second run to see how that can go.”
    • “Furthermore, it adds a lot to the replayability, which, again, is rare in adventure games.”
    • “I genuinely laughed at several of the scenarios, and it's very clear that there's a bunch of replay value even on day 1.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a light-hearted setting, vibrant illustrations, and a strong comedic tone, creating a welcoming and engaging experience for players. The rewarding nature of player choices enhances the immersive quality of the story, making it a standout feature that keeps players invested. Overall, the combination of humor and warm character interactions contributes to a distinctly enjoyable atmosphere.

    • “The characters, the light-hearted setting, and the vibrant illustration art style all create a very welcoming and enjoyable atmosphere that I want to continue playing through.”
    • “Every answer you pick feels rewarding, always a punchline of some kind, constantly keeping you locked into the story, the atmosphere, and the very distinct tone that this world brings about.”
    • “I've been looking for a game that is humorous for a while now, and as an added bonus, the characters create a warm atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite some interesting concepts, the overall atmosphere fails to engage, leaving players feeling disconnected.”
    • “The game tries to create a unique atmosphere, but it often falls short, resulting in a bland experience.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is highly praised, with reviewers highlighting the impressive anthropomorphism of recognizable fish species and the overall quality of character designs. The voice acting and visual aesthetics further enhance the characters, contributing to a delightful and engaging experience.

    • “The character development, the voice acting, everything was amazing.”
    • “All the character designs are great, and some of the ways recognizable fish species have been anthropomorphized is quite wonderful.”
    • “The visuals are really nice, and I love the character designs!”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, while the game's performance is commendable, users noted that the demo consumed an excessive amount of VRAM and highlighted the need for further optimization and technical adjustments. Despite these issues, the gameplay, audio, and graphics received positive feedback, suggesting a solid foundation for improvement in the full release.

    • “Performance was great, but one thing I will highlight is that the demo used an absurd amount of VRAM.”
    • “Hopefully, the full game improves the optimization.”
    • “Hopefully the full game improves the optimization.”
    • “It does have some work to do in tweaking optimization and some other technical issues, but the gameplay, audio, and graphics are all as good or better, which is great.”
  • grinding
    3 mentions Positive Neutral Negative

    Players have mixed feelings about grinding; while some find it relaxing and enjoyable, others feel it becomes tedious due to poor dialogue and a sparse plot. The overall experience can be affected by the quality of the story, with some players losing interest despite the game's charming art and music.

    • “The plot is tedious, and I struggled to finish this due to a loss of interest from the poor and sparse dialogue.”
    • “The game and story quests felt tedious to play because the dialogue was boring in some instances.”
    • “While the art style is cute and the music is chill, the overall experience felt tedious.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is subtly integrated into its charming art style, featuring clever advertisements and visual gags that enhance the engaging isometric world, suggesting a thoughtful approach to in-game promotions without detracting from the overall experience.

Buy Clam Man

2h Median play time
2h Average play time
2h Main story
3h Completionist
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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