Skip to main content

Say No! More

Look, it's more of an experimental comedy movie than anything else. Unless you just want to mess around and interrupt digital co-workers with laughter for however long you feel like.
80%Game Brain Score
humor, story
replayability, grinding
89% User Score Based on 1,444 reviews
Critic Score 72%Based on 14 reviews

Platforms

iPhoneiPhoneMac OSMac OSNintendo SwitchNintendo SwitchPCPCPhonePhoneWindowsWindowsMobile PlatformMobile PlatformiPadiPad

About

"Say No! More" is a comedic game where you play as an intern who has had enough of being pushed around. Armed with the power to say "no," navigate through various office scenarios and confrontations, while building up your "no"-saying skills and uncovering the secrets of the company. With quirky characters and humor, the game encourages you to break free from the shackles of societal expectations and reclaim your power.

Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
Say No! More screenshot
+8

89%
Audience ScoreBased on 1,458 reviews
humor390 positive mentions
replayability7 negative mentions

  • Charming art style and humorous writing that keeps players engaged.
  • Delivers a powerful message about the importance of setting boundaries and saying 'No!' in various situations.
  • Short and sweet gameplay that is easy to pick up and play, making it accessible for a wide audience.
  • Gameplay is simplistic and repetitive, primarily involving pressing the spacebar with little variation.
  • The game is very short, typically taking around 2 hours to complete, which may not justify the full price.
  • Some achievements, like saying 'No!' 99,999 times, require excessive grinding and may detract from the overall experience.
  • humor
    396 mentions Positive Neutral Negative

    The humor in this game is widely praised for its charm, clever writing, and ability to deliver both laughs and heartfelt messages. Many players find it reminiscent of the humor found in the Lego Movie, with a mix of absurdity and relatable workplace satire that resonates well. While some critiques mention that the humor can become repetitive, the overall consensus is that it provides a delightful and entertaining experience, making it a standout feature of the game.

    • “The humor in this game is lovely; I enjoyed every second of it!”
    • “It's a funny and cute game, about 2 hours long, and I'm a sucker for character creation!”
    • “This game is absolutely hilarious and has made me laugh so much.”
    • “A game where you just press space all the time while facing unfunny gags.”
    • “But I found this game excruciatingly unfunny, which isn't a good thing for a game that tries to be funny all the time.”
    • “More, the devs suddenly decide to break the pace with such an unfunny dragging scene, executed in such a preachy tone, that the game never has a chance to recover.”
  • story
    315 mentions Positive Neutral Negative

    The game's story is a quirky and humorous exploration of workplace dynamics, emphasizing the importance of setting boundaries and self-empowerment through a lighthearted narrative. While the gameplay is minimal and repetitive, the engaging characters and comedic writing contribute to a charming experience that resonates with players, despite some wishing for a deeper exploration of its themes. Overall, the story is well-received for its fun and meaningful message, though its brevity and linearity may limit replayability.

    • “The story is entertaining, the lunchbox is a funny thing that feels like something a real person would draw the line at when they're being abused by their bosses.”
    • “The story is charming and the characters are varied and enjoyable.”
    • “The story is surprisingly moving in parts.”
    • “My issue is that the more emotional beats within the story pretty consistently fall a little flat for me, feeling a bit too naive and cursory to really move me in any particular way, especially with the way that regardless of the situation, there's always this constant undercurrent of humor that stops it from feeling as if it can ever fully take itself seriously.”
    • “The story is weird, boring, and repeats its jokes a lot.”
    • “The art style is charming, there's a surprising amount of character customization available, and the story and characters are well-written, if a bit simplistic.”
  • gameplay
    221 mentions Positive Neutral Negative

    The gameplay of "Say No!" is characterized by its simplicity and minimalism, primarily revolving around pressing a button to express rejection in various humorous ways. While the game offers a charming story and a strong message about assertiveness, many players find the mechanics repetitive and lacking depth, making it feel more like an interactive narrative than a traditional game. Overall, it is best enjoyed for its comedic elements and unique premise rather than for complex gameplay.

    • “The game's central mechanic of saying "no" with gusto adds a unique twist to the gameplay, encouraging players to embrace their inner assertiveness and reject absurd requests with flair.”
    • “The gameplay is relaxing and fun; your character walks automatically and encounters colleagues with unreasonable requirements, all you need to do is press space to say "no".”
    • “While this aspect of the gameplay is somewhat shallow – as any style of rejection works – it's undeniably entertaining.”
    • “I didn't realize that going in and I felt very confused when the gameplay started and I was just set on a linear track like a theme park ride.”
    • “The gameplay itself isn’t particularly varied.”
    • “The actual moment-to-moment gameplay is practically nonexistent: the game is more of a sequence of cutscenes with quick time events than something that can actually be 'played'.”
  • graphics
    145 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, retro art style reminiscent of early 3D titles like those on the PS1, featuring colorful and simplistic visuals that enhance its comedic and whimsical tone. While some players find the graphics endearing and fitting for the game's themes, others note that they lack complexity and can feel simplistic or even off-putting at first. Overall, the visuals are generally well-received for their nostalgic appeal and ability to complement the game's humor and message.

    • “The game’s charm comes from the overarching message within, enveloped in a simply charming, colorful, and retro graphical art style.”
    • “The graphics are cute, the voice acting is fitting, the writing is fun, and the entire thing is a nice parody of corporate life.”
    • “The unique pixel art style and exaggerated expressions add to the overall wackiness.”
    • “The graphics are simple and not its strongest aspect.”
    • “This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of 'art', or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
    • “The graphics look awful at first, but you learn to love them.”
  • emotional
    104 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its heartwarming and relatable themes, particularly around self-advocacy and setting boundaries. Many players found themselves unexpectedly moved, experiencing laughter and tears throughout the journey, as the game combines humor with touching moments that resonate with real-life experiences. Despite some critiques of its simplicity and occasional naivety, the overall sentiment is that the game delivers a meaningful and uplifting narrative that leaves a lasting impact.

    • “This game made me cry; I cried with the characters, and we all cried together.”
    • “It was life-changing, emotional, beautiful, and cool, but the greatest thing is that it taught me how to say no.”
    • “This game made me feel things; it taught me a valuable lesson and I think it also helped my chat too.”
  • music
    61 mentions Positive Neutral Negative

    The music in the game is generally praised for its catchy, upbeat, and funky style, effectively complementing the game's whimsical atmosphere and enhancing the overall experience. While some reviewers noted that it may not be particularly memorable, many found it enjoyable and fitting for the game's tone, with several expressing a desire to listen to the soundtrack outside of gameplay. Overall, the soundtrack is considered a highlight, contributing positively to the game's charm and humor.

    • “The fantastic soundtrack and visual style perfectly match its tone and add to the overall experience.”
    • “A fun and upbeat soundtrack accompanies your adventure.”
    • “The music in this game is really catchy and syncs super well with the tone of the game.”
    • “The writing, music, and visuals also don't do much, either.”
    • “The humor was pretty dry and the music wasn't anything special so it couldn't use either as a crutch.”
    • “More original soundtrack - 04 - no no no!”
  • replayability
    34 mentions Positive Neutral Negative

    Overall, the game's replayability is generally viewed as limited, with many players noting its short length and straightforward gameplay as factors that diminish the incentive to replay. While some mention the potential for revisiting the game to explore different dialogue options or achieve specific goals, the consensus leans towards a lack of substantial replay value, making it less appealing for completionists or those seeking varied experiences.

    • “Hilarious and genuinely empowering little game with replayability.”
    • “There were several twists I didn't expect, the gameplay is fun and fast-paced, and it does have some replayability.”
    • “It is easily replayable, however, and has some branching paths.”
    • “It's not that long, or replayable, and the gameplay is basically just to press space a few times.”
    • “I personally wouldn't get the game at full price, but I got it about half-off and feel that pricing is more appropriate due to the lack of a ton of replayability and the shorter length of the game.”
    • “It's really short though, only an hour or so long, and I wouldn't say it has any real replay value.”
  • grinding
    7 mentions Positive Neutral Negative

    Players note that while the game is generally enjoyable and short, it features a few grindy achievements, particularly one that requires pressing the spacebar 99,999 times and another involving saying "no" repeatedly. These tasks are seen as tedious and unnecessary, detracting from the overall experience, but the game remains fun and lighthearted despite the grinding elements.

    • “It's a little over 2 hours, if you're not grinding for the ridiculously huge achievement of saying 'no' 99,999 times, but overall, it's worth it as a fun comedy game with a much-needed relevant message.”
    • “The only grind in the game is a useless achievement that requires pressing the spacebar 99,999 times, which feels like a tedious and unnecessary task.”
    • “The other 5 hours of my playtime was from grinding out an achievement for saying no!”
    • “Mostly fun game but extremely short, also a couple of grindy achievements.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is characterized by an eccentric and lighthearted tone, encouraging exploration and engagement with its quirky environments. While the music is unobtrusive, it complements the overall vibe, allowing players to immerse themselves without distraction. The setting, filled with unexpected events and a playful approach, enhances the experience, making it essential to embrace the game's whimsical nature.

    • “Its upbeat and lighthearted style serves the critical role of setting the atmosphere for the game, since taking it too seriously will lead to disappointment.”
    • “The music, while not particularly memorable, blends well with the game’s atmosphere — it neither stood out nor annoyed me during the playthrough, which is a positive in itself.”
    • “The game consistently provides an eccentric atmosphere, and it's a joy to explore the environments, each filled with unexpected events.”
    • “Your freshly acquired intern arrives at their new job, a lunchbox made by your deadbeat roommate 8 months late on rent in tow, where near-hidden desks shaded by vending machines lay in wait away from the hustle and bustle of the office atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted as a strong point, featuring cool and humorous designs with engaging rigging and movements. Players appreciate the empowering progression of characters, complemented by a vibrant low-poly aesthetic and colorful visuals that enhance the overall experience.

    • “The gameplay is an absolute hoot, with very empowering character development evident throughout.”
    • “The character design is very cool and funny with their rigging and movements.”
    • “I really dig this sort of low-poly pixelated look, especially with all the bright colors and fantastic character designs.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization allows it to run on a wide range of systems, but players note that it could be improved to use fewer resources. This minor flaw in optimization detracts from the overall experience, which relies heavily on the cast's performances rather than strong comedic content.

    • “More can be played on practically any system, although it could have been more optimized to be lighter on resources.”
    • “It's a minor flaw in the developer's optimization efforts.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while it runs well on the Steam Deck and offers a fun experience, players report numerous visual glitches that may require restarting the game at the beginning of each chapter.

    • “A funny 2-hour game that runs great on the Steam Deck.”
    • “It's a clear example of how a simple yet clear vision can lead to a fun, bug-free game that is an enjoyable experience for everyone.”
    • “This game is absolutely beautiful, but there are so many visual glitches. I would recommend restarting the game every new chapter.”
    • “I encountered frequent crashes that made it nearly impossible to progress. Stability is a major issue.”
    • “The game freezes at random moments, which disrupts the flow and makes it frustrating to play.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game is straightforward and transparent, with advertisements highlighting its simple and charming nature. While some users find the game to be short and somewhat repetitive, they still appreciate its fun and humorous elements.

Buy Say No! More

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 16 analyzed playthroughs

Videos

Games Like Say No! More

There Is No Game: Wrong Dimension Image
Frog Detective 1: The Haunted Island Image
Wandersong ImageWandersong ImageWandersong Image
Wandersong Image
Donut County Image
Manual Samuel Image
Turnip Boy Commits Tax Evasion Image
Little Misfortune Image
This game contains adult content
Paper Cages ImagePaper Cages ImagePaper Cages Image
Assemble with Care Image