Deus Ex: Breach
- January 24, 2017
- Eidos Montreal
Deus Ex: Breach is an arcade-style game set in the Deus Ex universe, where you play as a Ripper in 2029, hacking into secure servers to steal and sell classified data. With funds acquired from your heists, upgrade your skills and arsenal to uncover corporate secrets and expose the truth behind the world's most powerful entities. This connected puzzle shooter experience offers a new perspective on the Deus Ex series.
Reviews
- The game is free to play, making it accessible to a wide audience.
- Some players find the gameplay fun and challenging, with a good mix of puzzles and action.
- It serves as a decent introduction to the mechanics and universe of Deus Ex: Mankind Divided.
- The game is criticized for being repetitive, boring, and lacking a coherent story.
- Many players report poor optimization and technical issues, leading to frustrating gameplay experiences.
- There are significant concerns about the game's reliance on microtransactions and a pay-to-win model.
- story30 mentions
- 10 % positive mentions
- 80 % neutral mentions
- 10 % negative mentions
The story aspect of the game has received mixed reviews, with many players criticizing its lack of depth and immersion, describing it as dull and repetitive. While some appreciate the non-linear quests and the potential for meaningful choices, others feel that the narrative is overshadowed by tedious gameplay mechanics and excessive reliance on loot boxes. Overall, the storytelling fails to engage players, leading to a sense of disconnection from the missions and characters.
“Despite being arcade-y and not directly related to Adam Jensen's story in the story mode of Mankind Divided, there are narrative mission chains that do have permanent choices you have to make in them.”
“Mid-late game missions tend to get your heart pumping real hard as the struggle gets heavier.”
“Some missions have modifiers built into them, such as failing on breaking stealth, disabling all your custom augmentations, having enemies do more damage, or you doing less damage, etc.”
“And don't even try to find a story.”
“The mission dialogues and interactions are so ridiculously dull and soulless that I just skipped through everything. It's hard to care when there's just dull text, and text, and text, and text, and text, and then more text!”
“Too much storyline and voice-over stuff; I can't be bothered waiting half an hour to get to the action.”
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Gameplay reviews are mixed, with some praising the solid mechanics and progression reminiscent of the Deus Ex series, while others criticize it for being repetitive, clunky, and overly reliant on microtransactions and loot boxes. The hardcore nature of the gameplay demands strategic thinking and patience, which may deter casual players. Overall, while some find it enjoyable and engaging, others view it as lacking depth and immersion.
“I would definitely recommend this free game if you like progression and the Deus Ex mechanics.”
“Hardcore gameplay requires you to plan your actions carefully and may involve failing multiple times before achieving victory.”
“All the strong gameplay from Mankind Divided is here, just in bite-sized packages this time, and Breach offers its additions such as a double/triple jump; overall, the gameplay is solid and fun.”
“Nonsense 'hacking' VR, ultra-repetitive gameplay, no missions, no immersion, no idea why you should do this.”
“Boring, clunky gameplay which I hope isn't indicative of the 'main' game.”
“Its got all the signs: constant online connection needed, incredibly scarce resources, pitiful experience and credit rewards for replaying missions, gameplay driven by loot boxes, and a level select screen straight from any mobile game.”
- monetization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The monetization aspect of the game has received mixed reviews, with some players criticizing the presence of forced in-app purchases, while others appreciate that the game can be completed without spending money, as most items are obtainable through in-game credits. However, there are concerns about the game's perceived cash grab nature and the cosmetic focus of microtransactions, which some feel do not enhance gameplay. Overall, the monetization strategy seems to polarize players, with some finding it acceptable and others deeming it excessive.
“No microtransactions necessary; I've completed all levels without needing them!”
“Hardcore gameplay and high demand for the player's patience and strategic thinking may scare the weak and make them complain about 'necessary microtransactions' with no real reasons.”
“Maybe I would like it with fewer forced in-app purchases; if you consider installing it, just don't do it.”
“Confusing, graphically sterile, and a desperate cash grab.”
“Besides, the microtransactions can hardly help you as most of them seem to be purely cosmetic, and all the weapons or ammo you may need (actually, more than you'll need) can be obtained with in-game credits or as rewards.”
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics of the game are criticized for being overly simplistic and minimalistic, leading to a visually sterile experience that quickly becomes repetitive. Players report performance issues, with low frame rates even on capable hardware, and the overall art style is deemed unappealing and reminiscent of mobile games.
“The graphics are very simple and minimalistic, but the game struggles to maintain 30-35 fps on a GTX 750 Ti 2 GB!”
“The graphical design looks cool for the first 10 minutes, but then you realize you've been running in circles in a white room with no points for orientation.”
“The graphics are very simple and minimalistic, but the game hardly manages to show 30-35 fps on a GTX 750 Ti 2 GB!”
“Confusing, graphically sterile, and a desperate cash grab.”
“The art style is just bad.”
- optimization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The optimization of the game has been widely criticized, with users describing it as "absolutely terrible" and "a piece of garbage." Despite the small and intricate maps, the excessive system requirements have left players frustrated with the overall performance.
“Absolutely terrible optimization.”
“The optimization is a complete piece of garbage; all maps are small but intricate, yet that's no excuse for these excessive requirements.”
“Badly optimized.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding mechanics, noting that essential resources like ammo must be purchased or obtained through loot boxes, making progression heavily reliant on grinding or spending money. While farming credits is seen as a more manageable task, the overall experience is marred by the necessity to grind for items, especially when facing tougher enemies.
“I managed to get 1 hour into it before I hit my first wall, a mission where you have to take out a tough enemy. Unlike the other missions, takedowns and sneaking were useless (infinite resources), so I'd have to use ammo to defeat the enemy. Unfortunately, ammo cannot be looted; it must be bought directly with credits or acquired through loot boxes. In fact, everything must be bought; there's no reliable way to get an item without grinding or paying up.”
“Farming levels for XP would simply raise difficulty above and beyond.”
“So farming credits isn't as bad as you might think.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers highlight the game's strong replayability due to its non-linear quests that demand thoughtful decision-making, akin to a more intense version of Deus Ex. The choices made in the game are permanent and tied to the player's account, adding a layer of consequence that encourages multiple playthroughs to explore different outcomes.
“The game features good non-linear quests, like the darknet files, that require thinking and true decision-making. It's like imagining Deus Ex where every choice you make is non-replayable and linked to your account forever. Hardcore!”
“Each playthrough offers a unique experience, with different paths and outcomes that encourage you to explore every possibility.”
“The variety of character builds and choices available means that no two runs feel the same, making it incredibly engaging to replay.”
“The non-linear quests are good, but every choice you make feels permanent, making the game non-replayable. It's like playing a hardcore version of Deus Ex where your decisions are linked to your account forever.”
“Once you've completed the game, there's little incentive to go back. The lack of meaningful choices means replaying feels more like a chore than an adventure.”
“While the game offers a rich story, the limited branching paths and consequences make it hard to justify multiple playthroughs.”