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Total War Battles: KINGDOM

Total War Battles: KINGDOM Game Cover
44%Game Brain Score
gameplay, graphics
monetization, grinding
44% User Score Based on 1,896 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Total War Battles: KINGDOM Game Cover

About

Total War Battles: KINGDOM is a single player and multiplayer real-time strategy game with a warfare theme. It was developed by CREATIVE ASSEMBLY and was released on April 9, 2015. It received neutral reviews from players.

Shape the land, build sprawling towns and recruit and train a powerful army. Conquer new territories to expand your realm and defeat rival lords and other players in epic real-time battles.

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44%
Audience ScoreBased on 1,896 reviews
gameplay42 positive mentions
monetization20 negative mentions

  • Unique kingdom building with detailed terrain and water management.
  • Good visuals and sound for a cross-platform/mobile game.
  • Free to play with no mandatory spending, possible to progress through patience and careful play.
  • Long wait timers for resource gathering and building construction.
  • Combat system is simplified and can be repetitive with limited player control.
  • Pay-to-win elements and unbalanced PvP matchmaking frustrate progression and multiplayer experience.
  • gameplay
    179 mentions Positive Neutral Negative

    The gameplay of this title is generally described as simplified and vastly different from traditional Total War games, featuring basic battle mechanics and heavy reliance on pay-to-win and grinding elements that diminish strategic depth. While some players found certain mechanics like city-building, terrain manipulation, and seasonal effects engaging, many criticized the slow pacing, repetitive battles, and overwhelming microtransaction focus, making it feel more like a mobile or casual game than a true Total War experience. Overall, it offers modest enjoyment for casual players but lacks complexity and balance for veterans seeking deeper strategy.

    • “Lovely game with interesting mechanics.”
    • “Overall this game is a great strategy game; I have run into a couple of bugs as per usual with a free to play game but the gameplay makes up for it.”
    • “Animations are top notch (I would even go as far as to say that at times they are more fluid than actual Total War games) and I find the mechanics to be exactly what the mobile platform supports.”
    • “This abomination takes everything that makes Total War great and replaces it with dumbed down grinding mechanics and pay to win.”
    • “Combat mechanics are so bad it's a shame for a Total War game.”
    • “The combat is complete trash forcing you to face overpowered foes for minuscule rewards both in PvE and PvP, waiting for hours to complete projects/crafting/harvesting unless you want to shell out, and nonsensical game mechanics such as water flow and a deluded rock-paper-scissors system for which unit counters which unit.”
  • graphics
    127 mentions Positive Neutral Negative

    The graphics of the game are generally praised as beautiful, crisp, and suitable for its mobile-focused design, with detailed environments, animations, and atmospheric effects like changing seasons enhancing the visual appeal. However, some users find the graphics outdated or simplistic compared to modern PC standards, and performance issues like lag on lower-end devices were occasionally mentioned. Overall, while not cutting-edge, the graphics are considered a strong point that complements the gameplay and theme effectively.

    • “Players will stop to stare at their screen for hours, both in the city and battle screens, as they observe and fall in love with every graphic detail this game offers.”
    • “The graphics on Total War Battles: Kingdom are simply beautiful.”
    • “The graphics are crisp and the interface is generally intuitive; the changing seasons and the way they affect rivers on the kingdom map is very aesthetically pleasing.”
    • “Slowest game ever, low-grade graphics definitely from the 80's, and definitely pay to win every step of the way with minimal army/battle control; maybe worth buying for 50 cents.”
    • “The graphics are pretty bad for today; they are similar to Age of Empires III but the shaders are worse.”
    • “It's an awful mobile phone-strategy game, with bad graphics, awful controls, and things that you need to keep buying to make the game playable.”
  • story
    74 mentions Positive Neutral Negative

    The story aspect of the game is generally described as lacking depth and originality, with many players finding the missions repetitive, slow-paced, and heavily gated behind pay-to-win mechanics. While some appreciate the presence of a storyline and mission structure, the overall narrative is seen as minimal and overshadowed by gameplay constraints, resource management, and monetization hurdles.

    • “Otherwise the game is fantastic, good graphics, and a really cool story line if you like that kind of stuff (which I do).”
    • “This game though has a good story, great colorful texture, and an easy learning curve.”
    • “I really had my doubts by reading the negative opinions here but after testing it and playing it by myself I'm enjoying it, maybe at start you will feel a bit lost, but like in any other challenging game, but after advancing and leveling up, a lot of new challenges and missions will appear, you will unlock new features and new buildings.”
    • “Further, the scripted nature of the campaign is lacking in originality after the first few parts of the storyline and then you realize that you have to follow their script and the speed, the very slow speed, in which they force you to play.”
    • “The tutorial is long and you can't really do much afterwards besides play some missions and wait for your taxes or wheat or buildings to come up (unless you spend gold) and the fact that while gold speeds up everything it costs so much makes me not want to play at all since this is basically pay to win.”
    • “There was a quest to trade 2,000 units in one transaction.”
  • monetization
    63 mentions Positive Neutral Negative

    Monetization in this game is heavily criticized as a blatant cash grab with intrusive microtransactions that slow progression and create a pay-to-win environment. While some acknowledge it as a free-to-play mobile-style game where purchases speed up progress, most find the wait times, resource grinding, and paywalls tedious and exploitative. Overall, the monetization severely diminishes enjoyment and is seen as inappropriate for a PC game under this franchise.

    • “It is also a free game with no ads and a non-intrusive gold-for-money shop.”
    • “Microtransactions speed things up a lot, especially for harvesting resources.”
    • “Well the game has microtransactions, but nothing new; you can acquire everything in the game with actual in-game resources without spending a single cent of real money, except some cosmetics, but you need to be patient and manage your resources.”
    • “This is honestly one of the worst cash grabs on record, the only reason why I have so many hours on it is because there was a glitch leaving the game running in the background whilst I was away for a week but left my computer on, not recommended.”
    • “Blatant cash grab with exploitative monetization schemes.”
    • “The microtransactions just make the crappy game completely unplayable.”
  • grinding
    47 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as tedious, slow, and overly time-consuming, often feeling like a pay-to-win system where real money is needed to bypass long waits and repetitive resource farming. Many players find progression frustrating due to excessive microtransactions and monotonous tasks, making upgrades and battles feel like a chore rather than an engaging challenge. While some enjoy the combat and city-building elements, the overall grinding mechanics significantly hinder the gameplay experience.

    • “I do not get why this has positive reviews at all, it's either just grinding or paying money to skip the grinding.”
    • “On the downside though, you'll find it difficult to obtain special weapons and troops without spending money or doing some serious soul sucking grinding.”
    • “Basically the game is designed around making the building as tedious as possible to entice the player to spend real money to skip absurd waiting times.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is consistently praised for being good, enjoyable, and well-suited to the game's vibe and visuals. It complements the gameplay without being intrusive, enhancing the overall atmosphere, especially alongside the strategic map and seasonal elements.

    • “The music and vibe that comes with it is great.”
    • “The music is also really good, complementing the game without getting in the way.”
    • “The only positive of this game are the music, sounds, and the visuals of the strategic map.”
    • “Somehow I love the game soundtrack, terrain stuff, seasons, and much more to manage your kingdom.”
    • “I love the art style, and the music is passable.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is widely criticized, with frequent reports of bugs, freezes during battles, and glitches that hinder progression. While some users managed to adapt, the overall experience is marred by persistent technical issues that affect gameplay.

    • “Login is good and not buggy, which is a common issue in many beta games.”
    • “So 5 hours in, the game freezes whenever I do a battle.”
    • “The game didn't work properly with features required to progress, full of glitches and bugs.”
    • “Very buggy, especially with dams you have to build.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is often derived from its bugs, awkward soldier movements, and players' amusing failures in combat, providing unintended comedy despite gameplay frustrations. However, some users find the game’s humor lacking or unintentional, especially given its serious flaws and pay-to-win elements. Overall, the comedic moments are mixed and mostly stem from the game's imperfections rather than deliberate design.

    • “Side note: the flooding mechanic is balanced but the fact that it's just so painful is funny at times; there's a picture of someone who flooded his whole realm too.”
    • “Seriously, I get it, even the p2w traps piss me off but damn, it's hilarious seeing someone fail miserably from being outmaneuvered and assuming heavily armored horses can withstand a wall of spears.”
    • “Generally the obstacle to progress in these games is an experience system locking out high-tier or desirable items which you can unlock by playing the game, or alternatively they simply offer a cash shop with funny hats that people buy for reasons?!”
    • “Why do you call this 'Total War'? I'm a big fan of Total War, but I must say, this is not funny. Why would you let this game come to Steam?”
    • “How do players play this game? Add me because I only have three friends. Not funny, thank you :)”
  • replayability
    4 mentions Positive Neutral Negative

    Users express strong disappointment in the game's replayability, rating it very low and contrasting it unfavorably with older strategy titles that remain engaging. They feel the game lacks depth and lasting appeal, suggesting that recent releases from the franchise fail to deliver the potential replay value seen in past entries.

    • “No matter how old, people are still playing big masterpieces there, about war, not cities. When you say this are large scale army battles, kingdoms (MTW2: the franchise's biggest work, with only 4 DLCs), it's still more playable and even more enjoyable than Rome 2. There is potential from the creator of this franchise.”
    • “I believe the game most probably might be much more playable on my tablet.”
    • “Replay value: 0/10”
    • “I believe the game might be much more playable on my tablet.”
  • optimization
    3 mentions Positive Neutral Negative

    Optimization is notably poor on mobile devices, resulting in a frustrating experience, while PC controls are generally well-designed. Overall, the game suffers from terrible optimization issues that affect gameplay quality.

    • “The controls on PC are good and very interesting, but on the phone they are horribly optimized.”
    • “Building castles and terraforming/resource optimization, however, is nice.”
    • “The controls on PC are good and very interesting, but on the phone, they are horribly optimized.”
    • “Terrible optimization, terrible gameplay, and obviously pay to win.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express frustration with the emotional experience, finding certain gameplay mechanics annoying and encountering bugs like map movements without input, leading to dissatisfaction and uninstallation.

  • atmosphere
    2 mentions Positive Neutral Negative

    Users consistently praise the game’s atmosphere, describing it as both nice and amazing, highlighting an engaging and immersive environment.

    • “Amazing environment and atmosphere.”
    • “Nice atmosphere.”
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11h Median play time
81h Average play time
7-24h Spent by most gamers
*Based on 17 analyzed playthroughs
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Frequently Asked Questions

Total War Battles: KINGDOM is a real-time strategy game with warfare theme.

Total War Battles: KINGDOM is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 81 hours playing Total War Battles: KINGDOM.

Total War Battles: KINGDOM was released on April 9, 2015.

Total War Battles: KINGDOM was developed by CREATIVE ASSEMBLY.

Total War Battles: KINGDOM has received neutral reviews from players. Most players liked Total War Battles: KINGDOM for its gameplay but disliked it for its monetization.

Total War Battles: KINGDOM is a single player game with multiplayer support.

Similar games include Kingdom Wars, Stronghold Kingdoms, Battle Islands, King's Bounty Legions, Stronghold Crusader 2 and others.