- November 22, 2010
- Soldak Entertainment
Depths of Peril
Platforms
About
In "Depths of Peril," protect the barbarian city of Jorvik from threats and compete with rival factions to rule it. Balance building your faction's power with diplomacy, trade, and war, while exploring, battling monsters, and completing quests. Your choices have consequences, as making enemies can lead to severe consequences such as a declaration of war.







- Depths of Peril offers a unique blend of ARPG mechanics with a dynamic political system, allowing players to engage in diplomacy and competition with AI factions.
- The game provides a nostalgic experience for players familiar with older ARPGs, featuring a variety of quests, items, and character customization options.
- Despite its dated graphics, the game runs well on current hardware and offers a fun, fast-paced gameplay experience that encourages replayability.
- The game suffers from numerous bugs and crashes, particularly in certain areas, which can significantly hinder the gameplay experience.
- Combat and gameplay mechanics are often described as clunky and repetitive, with a lack of depth in quests and enemy variety.
- The user interface is unfriendly, making inventory management and interactions with other factions tedious and frustrating.
story
66 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of depth and originality, with quests primarily revolving around repetitive tasks like "kill x enemies" or "gather x items," offering little narrative context or emotional engagement. Players find the overarching plot to be minimal, often reduced to a cycle of defeating increasingly powerful foes without meaningful character development or lore. While the quest system encourages competition among factions, it ultimately feels generic and uninspired, detracting from the overall experience.
“Beasts and monsters and all manner of evil are threatening to overrun the place, and your guild is there to take on quests meant to keep them at bay.”
“The town hosts several of these covenants, and they all compete for influence by doing more quests than the others.”
“Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction.”
“As for the story, there is none: some big baddie is doing evil things so you must first thin out its forces by killing its main lieutenants, and once you finally get to kill him, you just learn that there is an even bigger baddie waiting in line.”
“The enemies are repetitive and overly numerous as they seem to respawn indefinitely, and the quests are extremely generic, offering little to no background as to why you are doing what you are doing.”
“The only reason the quests appear to exist is for experience and not for plot or dialogue, of which there is almost none on some quests.”