- February 12, 2016
- Glass Knuckle Games
Defragmented
Platforms
About
"Defragmented" is a single-player cyberpunk shooter RPG set in the neon city of Entropolis, where players must navigate a power struggle for the future of evolution. Featuring fast-paced combat, strategy, and character progression through multiple skill trees, players must plan attacks carefully and make use of unique class skills. The game is accompanied by a pulse-pounding synthwave soundtrack from a diverse group of electronic musicians, adding to the game's intense and immersive atmosphere.










- The soundtrack is exceptional, featuring amazing tracker-style techno music that enhances the overall experience.
- The game offers good replayability with varied difficulty settings and multiple classes, each with unique play styles and skill trees.
- The core gameplay rewards strategic thinking and tactical approaches, making encounters engaging and challenging.
- The camera controls are frustrating and can lead to offscreen deaths, detracting from the fast-paced action.
- The game suffers from a lack of enemy variety, with only a few types of enemies and no boss encounters, leading to repetitive gameplay.
- Cutscenes are tedious and poorly written, with a retro art style that may not appeal to all players.
music
30 mentions Positive Neutral NegativeThe music in "Defragmented" has received high praise for its nostalgic, tracker-style techno and electronic soundtrack, which many players find compelling and atmospheric, enhancing the cyberpunk theme of the game. While some feel the music doesn't always fit the game's world, it is often considered a standout feature, with the soundtrack available for listening outside of the game. However, there are mixed feelings about the conversation music, which some players find frustrating.
“The tracker-style techno music is amazing, maybe worth the purchase price alone.”
“The music and the writing, however, made me feel like I was in a cyberpunk universe fighting for something, and that's worth $20 to me.”
“Conversation music drives me bonkers and unlike the intro conversations, you can't auto-skip the post-mission ones.”
“I'll probably adjust the SFX to be a bit louder compared to the music since I'm sure the sounds of the guns firing would help the guns have more 'weight.'”
“If I had just bought this game for the music, then I would have thought it was a terrific deal.”