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Defense: Abominations Game Cover

About

In "Defense: Abominations," players must defend a facility from escaped abominations using turrets and weapons, while leveling up to unlock new upgrades and battling a variety of creatures. The game features action-packed gameplay, an original soundtrack, and online leaderboards for players to compete on. Your mission is to survive the onslaught of monsters and rank up, but be prepared for a challenge as you face off against a wide range of creatures.

Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot
Defense: Abominations screenshot

84%
Audience ScoreBased on 37 reviews
atmosphere2 positive mentions
music3 negative mentions

  • The game has a fun FPS tower defense concept that can be addictive and enjoyable.
  • Players appreciate the simplicity of the controls and the ability to level up and unlock new weapons and turrets.
  • Despite its flaws, the game shows potential and can be entertaining for its price point.
  • The game suffers from poor audio design, lacking sound effects for enemies which leads to frustrating gameplay experiences.
  • Gameplay mechanics are clunky and unpolished, with issues like a fast-depleting stamina bar and weak turrets that make it difficult to survive.
  • The game feels generic and unoriginal, with many reviews pointing out that it appears to be an asset flip with minimal effort put into development.
  • music
    7 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being inappropriate and lacking intensity, failing to create a scary atmosphere. Reviewers noted that the upbeat soundtrack often overshadows crucial sound effects, such as enemy noises, which can lead to frustrating gameplay experiences. Overall, the music feels out of place and detracts from the game's intended tension and immersion.

    • “All you really hear is music and gunfire... monster noises and perhaps more ambient stuff to add atmosphere would be pretty cool, and I think the game's style would lend itself well to it.”
    • “For that, this one has all of the basics you need, though with a goofy soundtrack and strangely no sound effects to speak of other than your weapons.”
    • “First off, the music is not fitting for this kind of game; it should be more intense and scary.”
    • “This can get rather frustrating at times, especially since the uptempo music is playing and there's no sound from the creatures, allowing them to easily get you from behind.”
    • “Uses music as a replacement for any sound emissions from enemies at all, so they sneak up behind you, killing you in 2 hits or so.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is criticized for being clunky and unpolished, with basic mechanics that feel unoriginal and poorly executed. While the concept shows potential, the simplistic design and ineffective enemy AI detract from the overall experience, making it feel like a lackluster imitation of better games.

    • “The gameplay is very clunky and unpolished; it's evident the developer just dumped out a basic FPS map with Unity, filled it full of badly mismatched 3D asset monsters with basic wave survival attack mechanics, and then added a basic turret mechanism to make it seem like some kind of lame ripoff of Sanctum.”
    • “If the towers weren't so effective, the enemies could have random pathing movements, but because the turrets are as exact as they are, and the mechanics of the game are so simple, perhaps this is just how it should be expected to function.”
    • “Gameplay is poor.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in the game are criticized for being outdated, with many assets reportedly taken from other developers without proper credit, leading to a misleading presentation. While the monster designs are deemed decent, their execution is marred by poor animation and a confusing mix of themes, resulting in a visual experience that feels significantly behind current standards.

    • “The graphics of the monsters are decent, but they are too fast and quiet, and the mix of dinosaurs, zombies, and mutants feels a bit shabby.”
    • “I was highly skeptical about this game because of its graphics, which are clearly about 8 years behind the times, but hey, you get to slaughter biological freaks, zombies, and dinosaurs all at the same time.”
    • “Graphics of monsters are decent, but they are too fast and quiet, and mixing dinosaurs with zombies and mutants is shabby.”
    • “I was highly skeptical about this game because of its graphics, which are clearly about 8 years behind the times.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a blend of music and gunfire, creating a tense environment, though some users feel that additional ambient sounds could enhance the experience. Overall, it successfully evokes a doom-like horror vibe, fitting well with its tower defense FPS style.

    • “A simple tower defense FPS with a very nice Doom-like horror atmosphere.”
    • “All you really hear is music and gunfire... monster noises and perhaps more ambient sounds to add atmosphere would be pretty cool, and I think the game's style would lend itself well to it.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect has been criticized for being exploitative, with users labeling the game as a cash grab that lacks proper credit to the original artists and developers, raising concerns about plagiarism and ethical practices.

    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
    • “The in-game purchases are overwhelming and disrupt the overall gameplay, turning what could be a fun experience into a constant sales pitch.”
  • replayability
    1 mentions Positive Neutral Negative

    Reviewers suggest that the game's replayability could be improved by introducing more dynamic elements, which would enhance the overall experience and encourage players to return.

    • “It could be more dynamic, and therefore would have better replay value, is all I'm saying.”
    • “Once you've completed the game, there's little incentive to play through it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”

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