- September 28, 2006
- Introversion Software
- 10h median play time
DEFCON
Platforms
About
DEFCON is a intense 2-player real-time strategy warfare game, inspired by the film Wargames, that brilliantly captures the paranoia of the Cold War era. As a hidden General, you must strategically nuke the enemy's civilian population while protecting your own, carefully balancing offense and defense as both sides are heavily exposed. Forming fast, tactical alliances is key to survive the dense, highly emotional, and intense nuclear warfare.
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music
264 mentions Positive Neutral NegativeThe music in the game is widely praised for its hauntingly beautiful and atmospheric qualities, effectively enhancing the sense of foreboding and emotional weight associated with nuclear warfare. Many reviewers highlight the chilling ambient soundtrack, which includes unsettling elements like soft sobs and distant cries, as a key component that immerses players in the game's grim narrative. While some feel the soundtrack could be improved, the overall consensus is that it powerfully complements the gameplay and evokes deep feelings of guilt and despair.
“The hauntingly beautiful soundtrack of Defcon further enhances the immersive experience.”
“The ambient music, composed by Alistair Lindsay, sets the tone and intensifies the atmosphere of impending doom, creating a sense of tension and gravity that perfectly complements the gameplay.”
“The soundtrack is, in my opinion, perfection and lends a staggering amount of gravitas and torment to the game.”
“The soundtrack is just depressing as well as the entire theme of the game.”
“The occasional woman crying in the background, and the ominous, and slightly creepy, soundtrack just makes you feel remorse, even dread, just for launching fake nukes at a fake country.”
“I bought into the hype from the other reviews here sadly... the only thing I can say about this game is that the idea is great, sure I want to play a nuclear warfare sim, but this is just bad, they added somber atmospheric music to make it seem like it was a deep and emotional game, when really it isn't, not even in the slightest.”