- November 21, 2024
- SoftWarWare
- 5h median play time
ICBM: Escalation
Platforms
About
In "ICBM: Escalation," players command a faction and build a military force to engage in both conventional and nuclear warfare. Construct a nuclear stockpile, research advanced technology, and deploy various military units, with the goal of crippling adversaries or invading enemy territory for a conventional victory. The game offers new victory conditions, adding depth to the global warfare experience.











- ICBM: Escalation is a significant improvement over the original game, offering more depth, features, and a satisfying gameplay loop.
- The addition of conventional warfare alongside nuclear options adds strategic complexity and variety to the game.
- The game is enjoyable with friends, providing a fun multiplayer experience and a well-designed campaign that spans historical and future conflicts.
- The AI is often criticized for being passive and not providing a challenging experience, making gameplay feel repetitive.
- The game suffers from performance issues and bugs, particularly in multiplayer, which can lead to crashes and frustrating experiences.
- The tutorial is poorly designed, lacking clarity and causing confusion for new players, which can hinder the initial experience.
gameplay
54 mentions Positive Neutral NegativeThe gameplay is generally praised for its depth and complexity, offering a satisfying experience with a rewarding loop, especially in conquest mode. However, players have noted issues with the user interface, certain gameplay mechanics that add unnecessary micro-management, and a steep learning curve exacerbated by a poorly optimized game. While the game builds on its predecessor with expanded mechanics and strategic options, some players feel that certain gameplay styles do not significantly alter the experience, and there are concerns about multiplayer balance due to exploitable mechanics.
“Gameplay is very satisfying.”
“Great game, long and rewarding gameplay loop.”
“The game is really good, systems are complex yet intuitive and the gameplay is satisfying.”
“On the other hand, the UI is still pretty bad, and some gameplay decisions are very strange (why do I need to select the air transport plane that I just sent to tell it to drop the army division instead of it doing so by default? It adds micro for zero good reason).”
“- Easily abusable mechanics in player votes make multiplayer unplayable (often you'll find prearranged teams come in and ally up at the start, giving instant tech to each other as they go. They will then proceed to vote for world peace, ban techs, etc., if the odds fall out of their favor. With 3 and some AI, you control the game via voting).”
“[strike] The other thing that I have as an issue is that three different styles of gameplay don't actually seem to change anything.”