"DED" is a single-player action game in the shoot'em up genre, featuring pretty visuals and dynamic gameplay. The game follows the story of a protagonist seeking revenge for their daughter and son-in-law's murder and the kidnapping of their granddaughter. With a moderately hardcore difficulty level, "DED" promises to keep players engaged for several evenings with its Survival Mode and FAQ.
Reviews
- Quality free game with brilliant sounds and visuals.
- Challenging gameplay that requires learning mechanics, making it enjoyable for hardcore gamers.
- Regular updates and potential for more content, including new weapons and story elements.
- Controls and control mapping need significant improvement, causing frustration.
- Lack of variety in levels and weapons, making gameplay feel repetitive.
- Confusing UI and mechanics that are not well explained, leading to a steep learning curve.
- graphics8 mentions
- 88 % positive mentions
- 13 % neutral mentions
- 0 % negative mentions
The game's pixelated graphics have received high praise for their artistic quality and fitting style, contributing to an engaging gameplay experience. Reviewers appreciate the effort put into the artwork, noting that it complements the game's mechanics well. Overall, the graphics are considered a standout feature, with many rating them 10/10.
“I love the artwork and effort put into the game :) I like the updates and each one brings more and more.”
“The art style is very nice and fits the game, and the music is fast and energetic.”
“- Graphics 10/10! I love the pixel style.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by its simple mechanics that are easy to learn but challenging to master, appealing to both casual and hardcore gamers. While some players appreciate the pixelated graphics and interesting mechanics, others find the gameplay to be unremarkable. Overall, it offers a quick and engaging experience, though opinions on its depth vary.
“I like the art style and gameplay; it all seems easy to learn but hard to master.”
“The gameplay is simple but difficult for the average player, quite easy to master for hardcore gamers though.”
“Quick and not too hard game with interesting mechanics in pixel-art style.”
“The gameplay is simple but difficult for the average player; quite easy to master for hardcore gamers, though.”
“The gameplay is nothing to write home about.”
“The game is great for pixelated graphics, but for those who say the game is hard, just learn the mechanics before shooting with a shotgun or a gun.”
- story5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
Users express a desire for a deeper and more engaging storyline, questioning the motivations behind the game's events, such as the kidnapping of a character's daughter. While some players initially expected a story-driven experience based on the trailer, they found the game to be more focused on gameplay mechanics, with hopes that future updates will introduce a richer narrative. Overall, there is a consensus that a more developed story would enhance the game's appeal.
“I would like to know the story behind it all, why would a criminal organization kill a family man and his wife, to then kidnap their daughter?”
“Although I'd prefer if it did have a small story mode, it was still fun to play.”
“And I know it's still in development, so most likely the developers are going to add much more to the game, including weapons, enemy types, upgrades, and maybe even a story (who knows).”
“I would like to know the story behind it all. Why would a criminal organization kill a family man and his wife, only to then kidnap their daughter?”
“I went in thinking it was going to be a story-based game (judging by the trailer), but it turned out to be a simple wave-based game.”
“I know it's still in development, so most likely the developers are going to add much more to the game, including weapons, enemy types, upgrades, and maybe even a story.”
- music3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The music in the game is characterized as fast and energetic, complementing the art style well. However, some players suggest that the current soundtrack could be improved to better fit the game's atmosphere, with one user opting to listen to an external track instead.
“The art style is very nice and fits the game, and the music is fast and energetic.”
“At the moment, I always listen to 'Moby - Flower' every time I play this (with the game music off, of course).”
“I suggest changing the music to something more fitting.”
“At the moment, I always listen to 'Moby - Flower' every time I play this (with the music off, of course).”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game, currently in early access, exhibits several glitches that affect stability, such as unintended invincibility mechanics and enemy AI issues, where foes can become stuck against walls, allowing players to exploit these situations without taking damage.
“Being in early access, it still has its glitches, like holding 'm' keeps you from dying until you kill all enemies in range, and if you stand against the wall where enemies spawn, they get stuck on you and you can shoot them without getting hurt.”