Bloody Walls Game Cover

The world was plunged into chaos following an accident at a bio-weapon research facility. 100% of the earth's population has been infected. There is an antidote that blocks infection from the airborne strain of the virus, but the effect is temporary.

  • PC
  • Windows

Reviews

73%
Audience ScoreBased on 495 reviews
gameplay19 positive mentions
story9 negative mentions
  • Fun little free zombie shooting game with interesting creature design.
  • Great pixel art style and satisfying soundtrack enhance the gameplay experience.
  • Challenging mechanics that require strategy and timing, making it engaging for players.
  • Frustrating controls and shooting mechanics that require precise aiming, leading to frequent deaths.
  • Lack of save points or checkpoints means players must restart the game upon dying, which can be tedious.
  • Limited content and replay value, as the game can be completed in a short amount of time.
  • gameplay85 mentions

    The gameplay of the game has received mixed reviews, with some players enjoying the interesting mechanics and solid core gameplay, while others find it repetitive, tedious, and frustrating due to poor controls and lack of variety. Many appreciate the retro aesthetic and simple objectives, but criticize the shooting mechanics and overall depth, leading to a consensus that while it can be entertaining for short bursts, it ultimately lacks the engagement needed for longer play sessions.

    • “My favorite gameplay aspect is how you must not only time your shots (as reloads will be longer if you just spam the button), but also how a weapon’s effective range must be used to its full potential.”
    • “The game mechanic of 'accuracy = damage' is an interesting system of risk and reward, especially since you need to be bitten once to die.”
    • “I like the unique gameplay mechanics this game features.”
    • “There is no variation in gameplay and things get stale quickly.”
    • “Gameplay is confusing at first, there is no storyline and the lack of a save or checkpoint functionality can be bothersome.”
    • “The gameplay is boring, aim - shoot - backup a bit - repeat, that is all there is to it.”
  • story62 mentions

    The game's story is largely considered simplistic and underdeveloped, set in a post-apocalyptic world where players complete fetch quests in a zombie-infested apartment complex. Many reviewers express a desire for a more substantial narrative, noting that the gameplay often feels repetitive and lacks depth, with minimal backstory provided. Overall, while the quests offer some entertainment, the absence of a compelling story detracts from the overall experience.

    • “It is possible to spend an entertaining hour with beautiful (but constantly repetitive) atmospheric music, the curiosity of what we will encounter in the next level, a battle system designed like a puzzle, and small story fragments.”
    • “An awesome shoot-em-up sidescroller with an interesting background story.”
    • “The story is quite simple – it is a post-apocalyptic world and you must explore an apartment complex while completing several side quests, while venturing further into increasingly numerous and dangerous zombies.”
    • “Scotch doesn’t start off with any real sense of a storyline – everything you learn is inferred.”
    • “Little story, and gameplay is so basic it is boring after 3 minutes.”
  • graphics60 mentions

    The graphics of "Bloody Walls" are characterized by a retro pixel art style reminiscent of Game Boy and NES games, which many players find charming and nostalgic. While some reviews note the simplicity and low quality of the graphics, others appreciate the unique art style and vibrant visuals, particularly the use of color and design in the game’s environments and character sprites. Overall, the graphics are seen as a highlight for fans of indie games and pixel art, despite some criticism regarding their basic nature.

    • “Graphically, bloody walls looks amazing – I really enjoy its simple yet charismatic art style and some of the pixel art (such as the one used for the game over screen).”
    • “Amazing indie game with stunning artwork.”
    • “The game's unique art style coupled with the sense of determination you feel to beat the game make bloody walls a must-have for anyone who enjoys pixel art games and shooters, or just enjoys a challenge.”
    • “A choice was made to use obsolete, decades old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no way for gamers to try to improve the low quality graphics.”
    • “The monsters get disturbing and the graphics are late generation Game Boy firing on all 4 AAs.”
  • music32 mentions

    The music in the game is generally praised for its engaging and atmospheric qualities, ranging from soothing during exploration to intense and metal-inspired during combat. While some players note its repetitiveness, many find it fitting and enjoyable, contributing positively to the overall experience. The soundtrack is often compared to classic titles like Doom, enhancing the game's thrilling mood despite its simplistic graphics.

    • “The soundtrack is simple; it is quite soothing while exploring and after you clear a map, but it can get quite intense and high energy while fighting the horde.”
    • “The music ranges from creepy (when there are no monsters) to epic (when there are monsters).”
    • “This game has a great visual style and the music is amazing, but a bit of tweaking on controls and progression would help.”
    • “Its a boring game lacking music, action, a story and everything really, its just bland, making it feel like one of those titles you have in your inventory but have no idea where you got it from and have no ambitions to play it anytime soon.”
    • “I did like the music though but it gets repetitive and the Game Boy graphics give it a nice retro feel.”
    • “Music levels are all over the place.”
  • humor6 mentions

    The game is consistently described as funny, with a simple and addictive gameplay experience. While it is noted to be short, players appreciate its humor, particularly in moments of unexpected comedic elements, such as the endless zombie spawns. The combination of humor and easy controls contributes to an enjoyable and entertaining experience.

    • “A bit short, but it's very funny and addictive!”
    • “Funny, with quite a bit of gore and easy controls.”
    • “Very funny; at level 7, I shot about 20 zombies while enduring a cramp, then I realized it's a joke.”
  • replayability6 mentions

    Overall, the game is criticized for its low replayability, with many players noting that once completed, there is little incentive to play again. Despite some players having finished it multiple times, the consensus is that the game's short length and lack of additional content significantly diminish its replay value.

    • “Not much of a replay value, although I have finished this game 3 times.”
    • “[i]Bloody Walls[/i] also suffers by being short and has a relatively low replay value.”
    • “Once you beat it, there is no replay value.”
    • “Replayability is zero.”
    • “Very short, no replay value.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be excessively tedious, often requiring significant time investment to defeat enemies, which detracts from the overall enjoyment. Many suggest that it feels like a second job, making the gameplay more monotonous than challenging.

    • “You'll need a second life for grinding.”
    • “Good Atari game, but the gameplay is more tedious than hard.”
    • “They are tedious to dispatch, sometimes taking several minutes to get through the enemies they send at you before you can kill them all.”
  • atmosphere3 mentions

    The atmosphere of the game is generally praised for its beautiful music and moody ambiance, creating an engaging experience that sparks curiosity about upcoming levels. However, some players find the atmosphere repetitive and feel that the gameplay lacks variety, while others express frustration with the controls, which detract from the overall enjoyment.

    • “It is possible to spend an entertaining hour with beautiful atmospheric music, the curiosity of what we will encounter in the next level, a battle system designed like a puzzle, and small story fragments.”
    • “Moody atmosphere and fun to play, but as mentioned, way too short and a bit lacking in variety of gameplay.”
    • “I liked the atmosphere, but I can't stand the controls (why turn something essentially simple and dynamic into complication?).”
  • optimization3 mentions

    Overall, the game's optimization is mixed; while some players appreciate its smooth performance and quick accessibility, others criticize it for lacking depth and experiencing poor optimization issues.

    • “Handles great, well optimized, and the game is quick but fun, allowing you to pick up and play whenever you like.”
    • “The game runs smoothly, although there is not much reason why it shouldn't run smoothly; it looks pretty simple and feels pretty static.”
    • “Good game, but the optimization is lacking.”
    • “The game runs poorly on my system despite meeting the requirements.”
    • “I experienced frequent frame drops and long loading times, which really detracted from the experience.”
  • stability2 mentions

    The game has been noted for its stability issues, with users reporting buggy controls that detract from the overall experience. Despite these problems, many still find the game enjoyable.

    • “Other than the somewhat buggy controls, it's quite a good game.”
    • “Kinda buggy, like it's running in a browser window or something.”
  • monetization1 mentions

    The monetization strategy of the game has been criticized as a cash grab, with the developer repeatedly reskinning and releasing the same game template on Steam, leading to a perception of low effort and originality.

    • “It's essentially an asset/template flip, as the developer has reskinned the same game multiple times on Steam as a cash grab (see 'Ded' as an example).”
    • “The monetization strategy feels exploitative, with constant prompts to spend money on in-game purchases that disrupt the gameplay experience.”
    • “I feel like the game is designed to push players towards spending money rather than enjoying the content, making it frustrating to progress without paying.”
  • emotional1 mentions

    Players express strong emotional reactions, particularly frustration and anger, due to the game's mechanics that lead to unexpected deaths, especially when encountering enemies that seem invulnerable until the last moment. This design choice can evoke intense feelings, highlighting the game's ability to provoke a visceral response from its audience.

    • “I see how all enemies were designed, but I had a very angry heart attack when I died touching an enemy. What you avoid during the entire game up to that point, because of the frustrating one-hit KO, is only vulnerable when you're a biscuit away from him.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 2 analyzed playthroughs

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