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Bloody Walls

Bloody Walls Game Cover
75%Game Brain Score
gameplay, graphics
story, grinding
75% User Score Based on 533 reviews

Platforms

PCWindows
Bloody Walls Game Cover

About

Bloody Walls is a single player shooter game with a violence theme. It was developed by L. Stotch and was released on September 28, 2016. It received mostly positive reviews from players.

The world was plunged into chaos following an accident at a bio-weapon research facility. 100% of the earth's population has been infected. There is an antidote that blocks infection from the airborne strain of the virus, but the effect is temporary.

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75%
Audience ScoreBased on 533 reviews
gameplay24 positive mentions
story9 negative mentions

  • Free to play with easy access and quick completion for achievement hunters
  • Retro pixel art style and atmospheric soundtrack create a unique and nostalgic aesthetic
  • Challenging gameplay with strategic elements and intense combat that appeals to fans of arcade-style shooters
  • Very short game length with limited content and minimal replay value
  • One-hit death and lack of save or checkpoint system lead to repetitive trial-and-error and frustration
  • Shooting mechanics are clunky and imprecise, requiring precise head targeting which can feel awkward and exhausting
  • gameplay
    98 mentions Positive Neutral Negative

    The gameplay is a simple, fast-paced side-scrolling shooter with unique aiming mechanics that require precision, but many find the controls frustrating, repetitive, and lacking depth or variety. While it offers a short, nostalgic experience suitable as a brief time-killer, the game suffers from unclear mechanics, limited enemy variety, and an overall lack of fun and content for extended play. Fans of retro-style shooters or achievement hunters may appreciate it, but others may find it tedious and poorly executed.

    • “Fast-paced action with simple controls and shooter gameplay.”
    • “The gameplay is simple yet addictive, perfect for zoning out while listening to music.”
    • “My favorite gameplay aspect is how you must not only time your shots (as reloads will be longer if you just spam the button), but also how a weapon’s effective range must be used to its full potential.”
    • “The shooting mechanics are frustratingly difficult to get the hang of because of how small the enemy hitboxes are, the music is repetitive and gets annoying quickly, and the inventory system is way too confusing for no apparent reason.”
    • “Frustrating controls, opaque mechanics.”
    • “But I don't recommend it because it has very little content, awful controls (after half an hour playing my hand hurts), a stupid camera and not really good gameplay.”
  • graphics
    67 mentions Positive Neutral Negative

    The game's graphics are consistently praised for their nostalgic, retro-style pixel art reminiscent of Game Boy and NES aesthetics, enhanced by fluid animations and fitting artistic choices like red blood splashes. While simple and basic, the visuals effectively create an immersive and charming old-school atmosphere that appeals to fans of pixel art and retro gaming. Despite some critiques of low resolution and dated style, the distinct art direction remains a standout feature that complements the gameplay and soundtrack.

    • “The game's standout feature is its 4-bit graphics, reminiscent of the classic Game Boy Color palette.”
    • “The game's unique art style coupled with the sense of determination you feel to beat the game make Bloody Walls a must-have for anyone who enjoys pixel art games and shooters, or just enjoys a challenge.”
    • “Graphically, Bloody Walls looks amazing – I really enjoy its simple yet charismatic art style and some of the pixel art (such as the one used for the game over screen).”
    • “Graphics suck lol but not a bad game to play + free achievements for completing the game + quests.”
    • “A choice was made to use obsolete, decades old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no way for gamers to try to improve the low quality graphics.”
  • story
    64 mentions Positive Neutral Negative

    The game's story is minimal and largely implied rather than explicitly developed, focusing mainly on simple fetch quests within a post-apocalyptic, zombie-infested setting. While some find the background and small story fragments somewhat interesting, most reviewers agree the narrative is short, basic, and lacks depth, with limited progression and little to engage players seeking a rich story experience.

    • “Aside from some of the achievements feeling buggy, the game itself is short and interesting with different story options and characters.”
    • “The story is quite simple – it is a post-apocalyptic world and you must explore an apartment complex while completing several side quests, while venturing further into increasingly numerous and dangerous zombies.”
    • “An awesome shoot-em up sidescroller with an interesting background story.”
    • “No real story.”
    • “Baffling controls which are inadequately explained, mechanics which are flat-out not explained, and a story which is as non-existent as a save or check-pointing system.”
    • “Little story, and gameplay is so basic it is boring after 3 minutes.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game is widely praised for its fitting metal and atmospheric soundtrack that enhances the retro, old-school vibe and intense gameplay moments. However, it is often described as repetitive due to a limited number of tracks, which can become tiresome after extended play. Overall, the soundtrack contributes significantly to the game's immersive and thrilling mood despite its repetitiveness.

    • “The soundtrack is killer, reminiscent of Doom, and creates a nice thrilling mood that overcomes the lower graphics.”
    • “Same goes for the soundtrack – it is simple; it is quite soothing while exploring and after you clear a map, but it can get quite intense and high energy while fighting the horde.”
    • “The music ranges from creepy (when there are no monsters) to epic (when there are monsters).”
    • “The music is repetitive and gets annoying quickly.”
    • “It is possible to spend an entertaining hour with beautiful (but constantly repetitive) atmospheric music...”
    • “The music is repetitive but suits the game...”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is notably tedious and time-consuming, often requiring extended effort to defeat waves of enemies. Players frequently mention needing additional lives to manage the repetitive and drawn-out grinding process.

    • “You'll need a second life for grinding.”
    • “Good Atari game but the gameplay is more tedious than hard.”
    • “They are tedious to dispatch, sometimes taking several minutes to get through the enemies they send at you before you can kill them all.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is generally appreciated for being simple, funny, and unexpectedly entertaining, often with a playful or ironic tone. While the game is short, its comedic elements, including some gore and jokes, add to its charm and addictiveness.

    • “It was more funny than I was expecting, and it was free.”
    • “A bit short, but it's very funny and addictive!”
    • “Very funny endless spawn at level 7, I shot about 20 zombies enduring cramp then I realized it's a joke.”
  • replayability
    5 mentions Positive Neutral Negative

    The game is consistently noted for its lack of replayability, with players finding little incentive to revisit it after completing it once due to its short length and limited content.

    • “Once you beat it there is no replay value.”
    • “[Bloody Walls] also suffers by being short and with a relatively low replay value.”
    • “Very short, no replay value.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's retro pixel art and moody atmosphere create a charming and engaging experience enhanced by beautiful, though repetitive, music. While the atmosphere successfully builds curiosity and complements the puzzle-like battle system and story fragments, some players find the controls detract from the overall enjoyment.

    • “The pixel art and atmosphere give it a nice retro charm, and it’s a great way to spend a quick gaming session.”
    • “It is possible to spend an entertaining hour with beautiful atmospheric music, the curiosity of what we will encounter in the next level, a battle system designed like a puzzle, and small story fragments.”
    • “Moody atmosphere and fun to play, but as mentioned way too short and a bit missing the variety of gameplay.”
  • stability
    3 mentions Positive Neutral Negative

    The game generally runs well but has noticeable stability issues, including buggy controls and occasional glitches, which somewhat affect the overall experience.

    • “Aside from some of the achievements feeling buggy, the game itself is short and interesting with different story options/characters.”
    • “Other than the somewhat buggy controls, it's quite a good game.”
    • “Kinda buggy, like it's running in a browser window or something.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is generally well optimized, running smoothly and allowing for quick, enjoyable play sessions. However, some users feel the optimization is lacking given the game's simple graphics and static nature.

    • “Handles great, well optimized and the game is quick but fun, and you can pick up and go whenever you like.”
    • “The game runs smoothly although there is not much reason why it shouldn't run smoothly, it looks pretty simple and feels pretty static.”
    • “Good game, but bad optimization”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization is criticized for being a cash grab, with the developer repeatedly reskinning the same game and selling it multiple times on Steam, showing little originality or added value.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional experience is marked by intense frustration and anxiety, especially due to the one-hit death mechanic that creates sudden, heart-stopping moments. This design elicits strong reactions tied to the game's high-stakes encounters.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Bloody Walls is a shooter game with violence theme.

Bloody Walls is available on PC and Windows.

On average players spend around 1 hours playing Bloody Walls.

Bloody Walls was released on September 28, 2016.

Bloody Walls was developed by L. Stotch.

Bloody Walls has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Bloody Walls is a single player game.

Similar games include 12 is Better Than 6, bit Dungeon II, Super Crate Box, 8BitBoy, Strafe and others.