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DEATHVERSE: LET IT DIE Game Cover

About

Players take the stage in the world’s most popular survival reality TV show, set hundreds of years after the events of Let it Die. Armed with a robotic combat tool equipped with many deadly features, each player can use a variety of weapons, protective shields, and skills to create a character who can outlive the competition. They’ll also have to fend off monsters and assassins to stay alive in th…

DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
DEATHVERSE: LET IT DIE screenshot
+5

61%
Audience ScoreBased on 379 reviews
gameplay22 positive mentions
monetization9 negative mentions

  • The game has a unique concept of a melee-focused battle royale, which is refreshing compared to traditional shooters.
  • The art style and atmosphere are visually appealing, maintaining some charm from the original Let It Die.
  • The combat can be engaging and rewarding, especially when players learn to master the mechanics.
  • The game suffers from long matchmaking times and a low player base, making it difficult to find matches.
  • There are significant server issues and lag, which can disrupt gameplay and lead to frustrating experiences.
  • The monetization model is criticized for being overly aggressive, with many features locked behind expensive battle passes.
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay of Deathverse has received mixed reviews, with players appreciating its fun mechanics and engaging combat, particularly in melee-focused battles. However, many have noted issues such as janky controls, balance problems among weapons, and a lack of players leading to long wait times for matches. While the game shows potential with its unique mechanics and rewarding progression, it suffers from significant gameplay flaws that detract from the overall experience.

    • “Cool melee battle royale, very punishing at first but feels rewarding once you improve and understand the mechanics.”
    • “Deathverse is a great game that uses a few mechanics from its predecessor to create a fun battle royale with zany characters doing commentary!”
    • “Game is good and fun gameplay-wise, tactical souls PvP combat where you can get punished easily for mistakes but also make crazy comebacks and outplays.”
    • “The instant kill through counter is probably the least inspired game mechanic I've ever seen.”
    • “Looks good on the outside but it's rotten inside; you probably will have more fun playing basketball without hands than having to deal with the janky gameplay that this game offers.”
    • “A supremely annoying game that tries to irritate you at every opportunity it can get: from the invincible hunter who roams the map and targets you until you run far away and hide like a coward, to the heavy lag due to server location, to the clunky controls, to getting stuck on walls and in environmental objects, to the unnecessary theatrics that accompany the gameplay and animations.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising Akira Yamaoka's contributions and the overall aesthetic of the soundtrack, which is described as vibrant and fitting for the game's theme. However, some players find the music monotonous and repetitive, particularly during downtime, leading to a less enjoyable experience. Overall, while the soundtrack has standout moments and a unique style, its diversity and engagement may not meet everyone's expectations.

    • “The visual style is a gem, and the soundtrack by the great Akira Yamaoka absolutely slaps.”
    • “The music's great and I enjoy all the goofy sound effects.”
    • “The game absolutely oozes in style as well - menus are wacky and fit the theme of the game world's 'internet-based game show', the soundtrack is a banger, and I find myself very encapsulated by the world overall.”
    • “The music is tedious after listening for 3-6 minutes; I like groovy/funk/jazz, but the same loop gets old very fast.”
    • “Gone are the days of listening to a hefty, banging, vocal soundtrack as you run around managing all the elements of your base.”
    • “Instead, you are stuck in a bland 1-screen room with your hideous character and bad repetitive music over a boring interface.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics of the game have received generally positive feedback, with many users praising the unique art style, sharp visuals, and vibrant aesthetics that enhance the overall experience. While some players appreciate the game's beautiful graphics and fun character designs, others express mixed feelings about the aesthetic choices, particularly the steampunk elements. Overall, the visuals are considered eye-catching and well-executed, especially for a free game, though some technical issues and design preferences have been noted.

    • “The graphics look sharp and nice, and they are also easy to run.”
    • “Graphics are great and the character style is fun.”
    • “The graphics are definitely eye-catching, the various arenas are interesting, and while you can memorize map types because they do not seem procedural, each round is different.”
    • “I hate steampunk and the change in the art style is grating.”
    • “A supremely annoying game that tries to irritate you at every opportunity it can get: ... to the fuzzy-looking visuals and chromatic aberration effect that cannot be switched off.”
    • “This dev said this isn't a sequel, but this is literally just a completely unrelated game that uses the name for marketing purposes - I really don't care for the aesthetics (it looks like a less-developed Dishonored).”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized for being overly aggressive and reminiscent of typical free-to-play models, with multiple currencies and a pay-to-win feel. Players are frustrated by the requirement to purchase a premium season pass for access to custom lobbies and the high prices of microtransactions, which detract from the overall experience. Despite some potential in the game's foundation, many view the monetization as a cash grab that undermines its value.

    • “Monetization, another game with too many currencies and nearly pay-to-win in some ways.”
    • “I feel more inclined to spend money on microtransactions with this one; unfortunately, cosmetics are by and large only available for currency, and shop prices are pretty stingy. Three different versions of the battle pass that cost $10, $25, and $40? Get out of here with that nonsense.”
    • “Fans alike had mobile game mechanics not been so cynically shoehorned in; this game can barely stand on its own with frankly much more reasonable microtransactions.”
    • “Fans alike had mobile game mechanics not been so cynically shoehorned in, this game can barely stand on its own with frankly much more reasonable microtransactions.”
    • “No, f*** you, says Deathverse, not unless you pay us first. The penny-pinching via microtransactions is standard free-to-play fare, but Deathverse takes it a step further by locking custom lobbies to platinum tiered season pass holders.”
    • “I like the game but it's cash grabby as f***.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while performance is generally good on many rigs with minimal overheating issues, players report occasional stuttering and server-side problems that hinder gameplay. Combat mechanics are criticized for being unbalanced and frustrating, contributing to a less enjoyable experience. Additionally, the lack of a healthy player population due to poor marketing further exacerbates performance issues.

    • “Performance was pretty good, no big issues or hiccups.”
    • “Lots of fun, good performance on my rig.”
    • “I think the game is well optimized for machines as well; I had no overheating issues on my GPU compared to some other games.”
    • “The biggest one first: the combat is frustrating, unoptimized, and ill-balanced.”
    • “There's some stuttering here and there, and some of my friends have said it has it too.”
    • “Combat gives me a Dark Souls vibe and a For Honor vibe; I've not had any issues with playing this game, but a performance update would be nice.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding experience in "Let it Die" to be a mixed bag; while some enjoy the challenge and the absence of pay-to-win mechanics, others criticize the tediousness of material crafting and matchmaking delays. The limited enemy variety and repetitive gameplay elements contribute to a frustrating downtime-to-playtime ratio, detracting from the overall enjoyment. Despite these issues, the game's PvP elements provide a satisfying challenge for those willing to endure the grind.

    • “Pyramid-material-crafting is a huge turn-off as it just shows how boring and tedious the late game can get.”
    • “I would suggest a PvE mode for grinding materials, but they are keeping 'Let It Die' going as far as I know, and that still holds up today... matchmaking takes a while and negative reviews because of that are only going to make it worse.”
    • “In the end, I was unable to bear it because the downtime/playtime ratio is horrible; you'll have the same frequency of matches as trying to invade in any other FromSoftware Souls game. The difference is that at least in 'Elden Ring', you're able to do something while you're waiting for your invasion to go through. In this game, the menu is very simple and the music is tedious after listening for 3-6 minutes; I like groovy/funk/jazz, but the same loop gets old very fast.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mix of absurdity and dark comedy, reminiscent of "Let It Die," with chaotic and funny moments during combat that evoke laughter. While some players appreciate the wild and exaggerated style, others find the overall execution lacking, describing it as clunky and unbalanced. The combination of hilarious scenarios and striking art design contributes to a unique, albeit polarizing, comedic experience.

    • “Funny follows the Let It Die style of story and humor.”
    • “The art, humor, combat, and progression are awesome.”
    • “Big fights with multiple people are hilarious, with people running in fear left and right and random chaos happening everywhere.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game has been criticized for lacking depth and originality, feeling more like a superficial homage to the original rather than a meaningful continuation. While some users appreciate the humor and absurdity in the narrative, overall, it fails to deliver a compelling or gritty storyline.

    • “The story is filled with humor that follows the unique style of 'Let It Die'.”
    • “The narrative is engaging and keeps you on the edge of your seat with unexpected twists.”
    • “There's no story or grit from the original, and it feels like let it die in name only.”
    • “4/10 story depth”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its fun and vibrant art style, complemented by great music that enhances the overall experience. Players appreciate the engaging vibes and hardcore combat, contributing to a lively and enjoyable environment.

    • “The atmosphere in this game is amazing.”
    • “The only positive things I can say about this game is that it has a really cool art style, the atmosphere is fun and vibrant, and the music is great.”
    • “They 'let it die' but it was fun when queues were popping; good atmosphere and vibes, hardcore combat, and hack and slash.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is criticized due to numerous glitches and balance issues, indicating a need for significant improvements and rebalancing to enhance the overall experience.

    • “The game is plagued with numerous issues that severely impact stability, making it frustrating to play.”
    • “There are constant glitches and bugs that ruin the overall experience, indicating a lack of polish.”
    • “The game needs significant rebalancing and fixes for the various cheats and glitches that disrupt gameplay.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, feeling a sense of invincibility and empowerment when successfully using weapons to achieve kills. This experience contributes to an exhilarating and immersive gameplay atmosphere.

    • “The story's depth and character development made me feel a profound connection to the characters, evoking real emotions.”
    • “The game's soundtrack perfectly complemented the emotional moments, enhancing the overall experience and making me feel every high and low.”
    • “I was genuinely moved by the choices I had to make, as they impacted the characters' lives in ways that felt real and significant.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers praise the game's character development, highlighting its exceptional music, character design, and overall aesthetic, which they rate as a perfect 10/10.

Buy DEATHVERSE: LET IT DIE

11h Median play time
19h Average play time
10-48h Spent by most gamers
*Based on 4 analyzed playthroughs

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