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NARAKA: BLADEPOINT

Superb melee combat and gravity-defying movement make Naraka: Bladepoint a clever spin on the familiar battle royale formula.
NARAKA: BLADEPOINT Game Cover
75%Game Brain Score
gameplay, graphics
optimization, monetization
81% User Score Based on 23,377 reviews
Critic Score 68%Based on 13 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox OneXbox Cloud GamingXboxNVIDIA GeForce NOWWindowsPlayStation
NARAKA: BLADEPOINT Game Cover

About

NARAKA: BLADEPOINT is a single player and multiplayer survival hack and slash game with fantasy, anime and violence themes. It was developed by 24 Entertainment and was released on August 11, 2021. It received mostly positive reviews from critics and positive reviews from players.

Naraka: Bladepoint is a 60-player action Battle Royale offering players insane mobility powered by parkour and grappling hook, a vast arsenal of melee and ranged weapons, and a roster of characters with powerful abilities—transform yourself into a gigantic Vajra Warrior and crush your enemies!

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81%
Audience ScoreBased on 23,377 reviews
gameplay887 positive mentions
optimization178 negative mentions

  • Naraka: Bladepoint features fast-paced, skill-intensive melee combat with fluid parkour and grappling movement, delivering a unique and intense battle royale experience.
  • The game boasts stunning, high-quality graphics and immersive Asian-inspired art style, with detailed character designs and vibrant environments that enhance atmosphere.
  • The diverse hero abilities, rewarding parry/dodge mechanics, and high replayability across various modes offer depth and encourage mastery and experimentation.
  • Optimization issues are prominent, with frequent stuttering, lag, high resource usage, and poor performance on mid- to low-end systems and some high-end PCs.
  • The combat system can be punishing and frustrating due to stunlock mechanics and imbalance, making the learning curve steep and newcomers struggle.
  • Aggressive monetization with expensive cosmetics, lootboxes, and excessive currency systems detract from the experience despite the game being pay-to-play.
  • gameplay
    2,071 mentions Positive Neutral Negative

    Naraka: Bladepoint offers fast-paced, skill-intensive melee combat with fluid movement mechanics like grappling and parkour, blending traditional martial arts elements into a unique battle royale experience. The combat system is deep and rewarding, featuring rock-paper-scissors mechanics, diverse weapons, and character abilities, but it has a steep learning curve and can feel punishing for newcomers. While the core gameplay is praised for its originality and intensity, issues such as matchmaking imbalance, lag, and occasional clunky controls can affect the overall experience.

    • “Naraka: Bladepoint brings a breath of fresh air to the battle royale genre with its innovative combat mechanics, parkour movement, and unique hero abilities.”
    • “The parry, dodge, and counter mechanics are rewarding to master, and the variety of weapons—swords, polearms, bows, and even a grappling hook—offer players the chance to adapt their playstyle to the situation.”
    • “With its innovative gameplay mechanics and stunning visuals, it's a game that's definitely worth checking out for fans of fast-paced action games.”
    • “The fighting mechanics are so broken that a long combo can lock you down and you can do nothing about it.”
    • “Fix this game please, it's trash even mechanics too; it's not only me who is complaining, it's the entire community in Discord too.”
    • “Gameplay revolves fully around who gets hit first and gets stunlocked for eternity with little counterplay, which is partially okay if not other issues stacked on top of it.”
  • graphics
    1,133 mentions Positive Neutral Negative

    Naraka: Bladepoint is widely praised for its stunning, high-quality graphics that blend traditional Chinese aesthetics with modern, stylized visuals, offering detailed character designs, vibrant environments, and smooth animations. While the art style and customization depth are standout features, some users report optimization issues causing lag and performance drops, particularly on mid-range or lower-end systems. Overall, the graphics significantly enhance the immersive atmosphere and distinctiveness of the game within the battle royale genre.

    • “The graphics, environment, and sounds are so realistic and very unique battle style.”
    • “The game boasts a stunning art style influenced by Asian mythology, with vibrant landscapes and beautifully designed characters.”
    • “The graphics are top-notch, and the character designs are both charming and memorable.”
    • “I genuinely do not understand why a game positioned as a “near-AAA” title requires a level of RAM usage and caching comparable to a quadruple-A title like GTA V—and this is with all graphics settings turned to the lowest possible level.”
    • “What is even more ridiculous is that during actual matches, under the same graphical settings (again, compared to GTA V), Naraka: Bladepoint causes noticeable stuttering and performance drops.”
    • “Fps too low with lowest graphic (ugliest game I've ever played, I can't set high graphic because fps will lower below 60 and it makes game unplayable), but game still drops fps with no reason.”
  • optimization
    511 mentions Positive Neutral Negative

    Optimization for the game is widely criticized, with many users reporting severe stuttering, inconsistent frame rates, and poor performance even on high-end PCs, often requiring installation on an SSD to mitigate issues. Server latency and network performance also contribute to frustrating gameplay experiences, and while some acknowledge improvements over time, overall optimization remains a significant concern limiting the game's playability and competitive viability.

    • “The optimization is amazing and the graphics are beautiful considering the game runs on Unity, and it's also the only game on this engine to have good graphics and good optimization.”
    • “Great game, need more optimization, keep it up!!”
    • “Performance & graphics are well optimized and the gameplay runs smoothly even on mid-tier hardware.”
    • “As most people still use Windows 10 and it was pretty common for antivirus tools to be kernel based back in the days + Microsoft stating that this function can be deactivated because it influences performance, I would say you guys write pretty based statements.”
    • “The fact that this game starts with a warning explaining that if it isn't installed on an SSD, you will experience frame rate latency and stuttering issues should tell you everything you need to know about the current state of Naraka.”
    • “This game has such horrible optimization issues for a game that came out 2 years ago; my computer runs it slower than Elden Ring on max settings.”
  • story
    290 mentions Positive Neutral Negative

    The game's story is primarily conveyed through a range of PvE modes like "showdown" and cultivation missions that reveal character backstories and lore, though these are often short, episodic, or somewhat limited in depth. While many appreciate the unique blend of mythology-inspired lore and the integration of story elements within quests and PvE content, the overall narrative is not a central focus, with the battle royale gameplay dominating and some players desiring a more cohesive, expansive, and polished single or co-op story experience. Story content tends to be supplemented with mission packs and character customization, but can feel repetitive or underdeveloped, leading some players to wish for a stronger, more immersive storytelling component.

    • “Whether you play solo or with friends, every match tells a small story: a clever ambush, a tense duel, or an unexpected victory at the end.”
    • “Naraka has a great solo 'story mode' called showdown, which I myself never tried till recently and want to slap myself for not doing so when it came out about a year or so ago.”
    • “Another thing I personally really like is the way in which you unlock skills for your characters: you need to do a set of quests to make your character grow in level, unlock a piece of their background story and their skills. It's a nice system that always gives you an excuse to play with a character as you have virtually unlimited things to do.”
    • “There was little to no investment in the story itself.”
    • “I could write a story about this game and a big review but it's not even worth it, so if you enjoy your life do yourself a favor and don't even install this game.”
    • “If Naraka had been developed as a story-driven game instead, the experience would have been far more enjoyable and memorable.”
  • monetization
    268 mentions Positive Neutral Negative

    Monetization in the game is heavily focused on cosmetic microtransactions, including skins, outfits, and loot boxes, but does not provide gameplay advantages. Many players criticize the aggressive, mobile-style monetization despite the game being pay-to-play, with excessive ads, multiple currencies, and high cosmetic prices creating a predatory and cluttered experience. While the core gameplay remains enjoyable for free players, the intrusive and costly monetization detracts significantly from the overall user experience.

    • “Cosmetic skins, weapon designs, and character outfits allow players to personalize their experience, with monetization focused largely on aesthetics rather than gameplay advantages.”
    • “Haven't seen any pay to win mechanics so far, all microtransactions are based on cosmetics, and there are quite a few ways for a free-to-play player to also gain said cosmetics.”
    • “The core gameplay is solid, and microtransactions aren’t really necessary—though you can get some cosmetics if you want.”
    • “The monetization is quite aggressive - you'd expect that by paying 20 bucks upfront you'd get some higher standard than free to play games like Apex, but no - there's exact same monetization scheme with very expensive skins, lootboxes (with dupes), and mobile game-like psychological ploys, like the game asking you whether you really want to quit with no other way of dismissing the prompt for more than 24 hours or default interaction for lootboxes being 'open one more' even if you don't have any in your inventory.”
    • “This game's a shameless cashgrab battle royale with every garbage monetization model possible and it's buy-to-play.”
    • “Monetization is something I do find issue with as it is not a free to play game yet there are 3 currencies, a battlepass, and lootboxes making it clear this game is not a passion project in any form and is a cynical cash grab looking to corner the anime end of battle royale.”
  • music
    118 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, traditional East Asian influences and cinematic quality that enhances immersion and complements fast-paced combat. The soundtrack features unique instruments, is epic and hype, and adds a mythical martial-arts movie vibe, though some players find it repetitive, occasionally too loud, or difficult to mute in menus. Overall, the music is considered a strong, memorable aspect that significantly enriches the game's experience despite minor volume and variety issues.

    • “The sound design complements the action with impactful weapon clashes and atmospheric musical cues that heighten tension during late-game circles.”
    • “The music, effects, and overall vibe give it this almost mythical martial-arts movie energy that no other battle royale has.”
    • “The music incorporates traditional Chinese instruments like the dizi, erhu, and pipa to create melodies that evoke an era of ancient China.”
    • “I'm playing a game and music is playing automatically, I can't turn it off; it affects me very negatively.”
    • “The lobby also has vocalized music, with no way to mute it, which I think is super-cringe.”
    • “Also, Jesus, that menu music is some ear destroyer.”
  • grinding
    101 mentions Positive Neutral Negative

    Grinding in these games is generally seen as a necessary but often tedious process, with many players finding progression slow or reliant on luck, especially for cosmetics and rank advancement. While some appreciate the sense of accomplishment and fair unlocking through sustained play without paywalls, others criticize excessive grind, unbalanced matchmaking, and monetization that hampers enjoyment. Overall, grinding can be rewarding for dedicated players but may feel frustrating or overly time-consuming for many.

    • “Free to play friendly—you can unlock all the heroes just by playing and doing quests very quickly; it's not too grindy.”
    • “No grinding levels or gear.”
    • “No grinding boars in the forest.”
    • “The content you can unlock by grinding often feels like it only exists to drag you into interfaces that advertise the paid content for you.”
    • “If you want to gear up you either need to be impossibly lucky or regard the game as your second job, grinding with no deterministic outcome but random chance whether the hours you spent will give any reward.”
    • “14 farming for soul jades gets rather annoying after a while with low drop rate; you outlevel the area way before you get it, often forcing you to move on without it because you get almost no EXP at that point.”
  • stability
    85 mentions Positive Neutral Negative

    The game suffers from frequent stability issues, including constant lag, freezes, screen stutters, and crashes, often occurring even on high-end systems. Many players report buggy hit registration, graphical glitches, server optimization problems, and occasional unplayable conditions, significantly impacting the gameplay experience. While some minor glitches are tolerable, the overall stability is poor and detracts from the game's otherwise promising mechanics and visuals.

    • “Runs great on my system, although for some reason it's very CPU heavy, even with 16 cores!”
    • “It is an amazing game, playing since day one on Game Pass and I just bought a Steam Deck and it runs great. Give it a try, you will love it.”
    • “The game looks great, runs great and I can tell there is a high skill ceiling with a lot of different abilities and possibilities in what can happen in a fight.”
    • “Nararka is a wildly unstable game; it freezes like nothing you've ever played - sometimes for up to around 8 seconds at a time.”
    • “Every time I jump, swing my sword, or do whatever else, the whole game just freezes.”
    • “Constant lags, freezes, and crashes ruin pretty much all experience.”
  • humor
    69 mentions Positive Neutral Negative

    The humor in the game is often described as lighthearted and entertaining, with players enjoying funny character customization, quirky dialogue, and amusing in-game moments. Although some jokes stem from gameplay quirks or player behavior, the overarching tone remains playful and enjoyable. However, some find certain mechanics and matchmaking issues unintentionally comical, adding to the game's charm.

    • “If you want a game that’s both challenging and hilarious, this is it!”
    • “You have the ability to modify the characteristics of your character's faces to make some amazingly hilarious designs.”
    • “The character customization is very fun and has led to some hilarious creations.”
  • character development
    66 mentions Positive Neutral Negative

    The character development in the game is widely praised for its stunning, eastern-inspired designs that blend historical martial arts aesthetics with fantastical elements, offering rich customization options and unique abilities that enhance gameplay. While visuals and outfit variety receive high marks, some critiques focus on bland facial designs and occasional balance issues favoring certain playstyles. Overall, the character design significantly contributes to the game's immersive and appealing experience, especially for fans of Asian art styles and melee combat.

    • “The character design is nothing short of spectacular, each hero possessing unique abilities and playstyles that encourage experimentation and mastery.”
    • “The character designs are imaginative and well-crafted, and the environment is rich with lush landscapes and captivating architecture.”
    • “The character design and customisation are what amazed me, I expected only skins and such but not stuff like hairstyle or even skin colour or even the face.”
    • “Character designs is what I'm torn between; outfits are very well thought out, nice designs, and thematic with a lot available in the shop. However, facial designs seem to be the Achilles heel of Asian developers when it comes to realistic designs, as they all look extremely bland and forgettable.”
    • “Unfortunately, Naraka suffers from some imbalance in its character design that favors certain playstyles over others.”
    • “Bad character design and balance.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The atmosphere of Naraka: Bladepoint is widely praised for its immersive, detailed depiction of a medieval Asian setting enhanced by atmospheric visuals, traditional and epic sound design, and clear in-game audio cues. Its unique blend of fast-paced combat, colorful environments, and wuxia-inspired elements creates a tense, exciting, and distinctive battle royale experience that stands out in the genre. However, some note a strong Eastern theme that may not appeal to all players, and occasional multiplayer balance issues can affect the overall ambiance.

    • “The sound design complements the action with impactful weapon clashes and atmospheric musical cues that heighten tension during late-game circles.”
    • “I was very surprised by the detail and atmosphere of medieval Asia.”
    • “Moreover, the graphics of the game are fantastic; everything is super artistically designed and creates a perfect atmosphere of the Eastern warring kingdom era.”
    • “Console players are at a disadvantage due to input issues and lower frame rates; despite this, crossplay is mandatory and cannot be turned off on Steam (though it can be disabled on consoles), which creates an unfair atmosphere.”
    • “The atmosphere was way too Eastern for my taste.”
  • replayability
    24 mentions Positive Neutral Negative

    The game offers high replayability, especially with its variety of heroes, modes, and the option to play with friends, keeping gameplay engaging and fresh. While casual players may find it accessible, mastering the game can be challenging and some newcomers might face difficulty without dedicated beginner support. Overall, its diverse content and gameplay depth contribute to an almost infinite replay value.

    • “With a variety of heroes and styles to master, it offers endless replayability, especially when played with friends.”
    • “Has battle royale for those that like it but the casual modes where you just fight nonstop are super fun, and the PvE has good replayability for those that aren't too interested in PvP.”
    • “Very easy to play but hard to master with many options which keep the game and replay value alive.”
    • “For longer replayability you need to find somebody to team up.”
    • “Yes, the concept was playable but there's just too much stuff needed to learn again. Only hardcore players can handle it; I can only play casually instead of taking this game seriously. The characters can be taken down too easily or there are too many counters if you're solo 3 alone. For new players who just joined, I hope the devs will open a newbie server (by play time) instead of letting them get smashed hard by players of different experience levels.”
    • “*Disclaimer: I want this game to succeed and become more famous and playable in the EU and the West, but it feels like the devs don't really care about that since it's doing fine in China.*”
  • emotional
    17 mentions Positive Neutral Negative

    Players experience a wide emotional spectrum with this game, from wholesome enjoyment and connection with a friendly community to intense frustration due to unbalanced mechanics, strong bots, and cheating issues. Newcomers often feel empowered and thrilled at first, but competitive modes can be emotionally draining and discouraging without extensive skill development. Overall, the game evokes strong feelings of both joy and irritation depending on the mode and player experience.

    • “Dated, wholesome, story-rich; the community is something else. I've never met so many nice people on the internet.”
    • “Makes me want to cry.”
    • “There is not only one battle royale-specific game that made me feel this enjoyment as Naraka Bladepoint did.”
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32h Median play time
383h Average play time
9-120h Spent by most gamers
*Based on 96 analyzed playthroughs
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NARAKA: BLADEPOINT is a survival hack and slash game with fantasy, anime and violence themes.

NARAKA: BLADEPOINT is available on Xbox Series X|S, PC, PlayStation 5, Xbox One and others.

On average players spend around 383 hours playing NARAKA: BLADEPOINT.

NARAKA: BLADEPOINT was released on August 11, 2021.

NARAKA: BLADEPOINT was developed by 24 Entertainment.

NARAKA: BLADEPOINT has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked NARAKA: BLADEPOINT for its gameplay but disliked it for its optimization.

NARAKA: BLADEPOINT is a single player game with multiplayer and local co-op support.

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