- March 29, 2019
- Ruskija game experience
Death Rpg
27%Game Brain Score
music
gameplay, story
43% User Score 14 reviews
Platforms
About
Top Down drag & drop RPG strategy game. Help 3 survivor to kill enemies in different worlds, using just brains and mouse.





Audience ScoreBased on 14 reviews
music3 positive mentions
story4 negative mentions
- The music in the game is enjoyable, featuring classic tracks that some players appreciate.
- The game offers easy achievements, making it accessible for players looking to complete their profiles quickly.
- Some players find the puzzle mechanics interesting, suggesting potential for enjoyable gameplay.
- The game lacks depth, with no story, character progression, or meaningful gameplay, leading to a repetitive experience.
- It can be completed in under an hour with minimal challenge, making it feel like a waste of time and money.
- The graphics and overall presentation are subpar, with many players describing it as an unfinished or low-quality product.
gameplay
7 mentions Positive Neutral NegativeThe gameplay has been criticized for lacking depth, with many reviewers noting it feels more like a tactical combat game than an RPG, devoid of story or character progression. While the concept of moving characters with different area-of-effect patterns is intriguing, the execution suffers due to poor enemy AI and mechanics that do not align with player actions, leading to a frustrating experience. Overall, the gameplay is seen as simplistic and in need of significant improvement to be engaging.
“Having 3 characters with different AoE patterns that you move around before they launch their attacks is an interesting premise, though if the AoE patterns are so weird, it begs for some explanation.”
“Nice little puzzle-RPG game with an interesting mechanic.”
“It is difficult to explain the gameplay, so please watch the video below.”
“It's not an RPG, just a tactical combat game, without any story, character progression, and tutorial/manual. Even if I've missed some mechanics, it was so easy to beat that it wouldn't matter.”
“Unfortunately, the basic combat mechanics are so heavily lacking that without changing and hugely expanding them, and without implementing a serious AI, it's just not going to work.”
“Having 3 characters with different AoE patterns that you move around before they launch their attacks is an interesting premise, but it falls flat when the enemies do not use the same mechanics and always attack a single character, each target seemingly chosen at random.”