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Dead of Darkness

Dead of Darkness is a creepy and challenging survival horror title with an interesting story that makes you want to solve the mystery of what is happening here.
Dead of Darkness Game Cover
83%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, replayability
89% User Score Based on 112 reviews
Critic Score 73%Based on 5 reviews

Platforms

PCSteam DeckWindows
Dead of Darkness Game Cover

About Dead of Darkness

Dead of Darkness is a single player survival management game with horror and violence themes. It was developed by Retrofiction Games and was released on January 23, 2025. It received mostly positive reviews from critics and positive reviews from players.

Dead of Darkness is a 2D survival-horror action-adventure. Investigate a mysterious island and unravel its disturbing secret. You’ll have to face grotesque creatures, hurdle deadly traps, solve puzzles, and most importantly, survive.

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Games Like Dead of Darkness

Looking for games like Dead of Darkness? Here are top survival management recommendations with a horror and violence focus, selected from player-similarity data — start with Lamentum, Conscript or Tormented Souls.

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Reviews

89%Audience ScoreBased on 112 reviews
story30 positive mentions
grinding5 negative mentions

  • Strong homage to classic survival horror games like Resident Evil with authentic atmosphere, pacing, and resource management.
  • Well-written story with numerous plot twists, deep lore, and compelling voice acting that enhances character development and immersion.
  • Engaging and well-designed puzzles combined with large interconnected maps encourage exploration and deliver satisfying gameplay.
  • Effective use of pixel art and sound design to create tension and horror ambiance despite simple graphics, including unique sanity mechanics.
  • Good replay value with multiple difficulty levels, new game+ mode, and substantial game length providing hours of playtime.
  • Lack of game pausing when accessing inventory or map leads to frustrating deaths and clunky gameplay moments.
  • Certain late-game sections, especially the labyrinthine cistern and spike trap tower, are considered tedious, frustrating, and overly punishing.
  • Combat is limited by a small arsenal and enemies/bosses sometimes feel unbalanced, with some instant-death attacks causing annoyance rather than tension.
  • Inventory management and backtracking are often excessive, with locked doors requiring repetitive key usage and long item shuttling across large maps.
  • Inconsistent voice acting quality for some characters, occasional minor bugs, and rough UI or hitbox issues detract from overall polish.
  • story

    64 mentions Positive Neutral Negative
    47% positive mentions, 48% neutral mentions, 5% negative mentions

    The story is widely praised for its engaging, atmospheric, and well-written narrative that pays homage to classic survival horror while introducing original twists and compelling characters. Strong voice acting enhances the experience, and the plot's dark, disturbing themes and detective elements keep players invested, though some find certain parts frustrating or somewhat derivative. Overall, the story effectively drives the game and sets up potential continuation, making it a highlight despite occasional criticisms.

    • “The positives are it had a quite engaging story homaging elements of Resident Evil and Evil Within, complete with a solid script and great voice acting (the VA for main character Miles did a terrific job).”
    • “Not only did you make my dream come true -- but you also delivered a well-designed gameplay experience and story that stays true to the RE franchise style, but with hints of Lovecraft and Silent Hill, as well as amazing voice acting!”
    • “The story is surprisingly involved and quite interesting, with clear setup for future games, and the voice acting is better than you might expect.”
    • “The story was too intrusive and generally uninteresting, and this game doesn't do much to set itself apart from your Resident Evil's or Silent Hill's.”
    • “The overall experience is a mixed bag of great inventory management, uneven voice acting, okay puzzles, great map design, meh story, decent boss fights, and boring spiked floor gauntlets.”
    • “The story has some twists and turns and again, while they're well done, they're nothing original.”
  • gameplay

    37 mentions Positive Neutral Negative
    41% positive mentions, 51% neutral mentions, 8% negative mentions

    The gameplay delivers a solid classic survival horror experience with engaging puzzles, exploration, and a well-executed gameplay loop reminiscent of early Resident Evil titles. While combat and controls are functional and the sanity mechanic adds tension, some players find the pacing slow, mechanics stiff, and certain design choices like inventory and lantern usage frustrating. Overall, it combines effective atmosphere, storytelling, and voice acting to complement its traditional gameplay style despite minor flaws and limited weapon variety.

    • “The positives are it had a quite engaging story homaging elements of Resident Evil and Evil Within, complete with a solid script and great voice acting (the VA for MC Miles did a terrific job). The sprite work is also very well done with neat animations for both characters and all their weaponsets (though sadly you only have a knife, pistol and shotgun), and the gameplay most of the time is quite enjoyable with neat puzzles and a solid soundtrack.”
    • “Gameplay loop is classic and well executed, voice acting is surprisingly there and solid, combat feels good.”
    • “Gameplay involves a mixture of moving around your current location finding information to further your investigation, solving puzzles and often avoid or engage in combat with the various monsters that frequent the island.”
    • “The gameplay is really stiff even for old survival horror standards and moving around the map takes forever.”
    • “The mechanic where we are being messed with by the game (when our sanity is low or whatever it's called here) couldn't be fun but it takes so long and we lose control of the character (mostly black screens with text) while I can hear enemies coming.”
    • “The padding kills the flow in certain sections, the voice acting is so bad that it can't be taken seriously and the lack of variety in the combat or gameplay holds this game back a lot.”
  • graphics

    28 mentions Positive Neutral Negative
    25% positive mentions, 64% neutral mentions, 11% negative mentions

    The game features well-executed pixel art graphics reminiscent of classic survival horror and retro RPGs, complemented by high-definition character portraits and effective lighting that enhance atmosphere and depth. While the pixel style suits the game's gruesome and hardcore horror tone, some find the visuals basic, inconsistent, or unoriginal but still fitting for fans who appreciate nostalgic aesthetics. Overall, despite simple or outdated graphics, the art style effectively supports the intense survival horror experience.

    • “The game's 2D pixel art style is very much the norm now for indie titles and is extremely well done.”
    • “During dialogue scenes, the speaker is highlighted with quite nice high-definition character portraits which are all superb; more than a couple of them are nicely graphic and unsettling.”
    • “The graphics are rounded out with some nice lighting effects which enhance the atmosphere and give a nice depth to the scenery.”
    • “If you struggle through outdated graphics you will find an interesting story (a bit like RE2) and interesting item and combat system.”
    • “The opening hour feels more like a clunky visual novel than a survival horror game - with inconsistent art styles and flat voice acting that break immersion.”
    • “If the graphics don't steer you away and you want an outstanding survival horror game, grab it!”
  • music

    17 mentions Positive Neutral Negative
    29% positive mentions, 53% neutral mentions, 18% negative mentions

    The music in the game is highly praised for effectively capturing a creepy, Resident Evil-inspired atmosphere, enhancing tension, horror vibes, and immersion through well-placed compositions and sound effects. While the soundtrack intensifies jump scares and calm moments alike, some users noted that the music volume can be low or absent during certain cutscenes. Overall, the sound design and music are considered a strong, integral part of the experience.

    • “The music nicely sets the tension of each scene and never intrudes upon the action or distracts from any scene.”
    • “From the creepy sounds of the zombies, listening for the giant spider noises to run away quickly, and the calming safe room music, all the sound effects and music in the game are perfectly placed and well made.”
    • “The music is spot on for those old Resident Evil vibes; very creepy and sits in the background as you run around the many areas, trying to find your next clue or key for a door to unlock.”
    • “Music can be very low; I couldn't hear it in some cutscenes, and some cutscenes could probably use music.”
    • “Music is also very 'Resident Evil' style—very creepy and sits in the background as you run around the many areas, trying to find your next clue or key for a door to unlock.”
    • “During some of the jump scare scenes, the music really added to the scare factor.”
  • atmosphere

    11 mentions Positive Neutral Negative
    45% positive mentions, 28% neutral mentions, 27% negative mentions

    The game's atmosphere is widely praised for its effective tension, creepy and dark design, and strong survival horror vibes, enhanced by lighting effects and sound design. While some find it reminiscent of classic horror titles, a few feel it lacks depth and thematic clarity. Overall, it successfully captures the essence of the genre, making it a compelling experience for fans of spooky, atmospheric horror games.

    • “The atmosphere is one of the game’s strongest points, creating constant tension as you move through its environments.”
    • “Everything was given to recreate the once-great experience: great pixel art, a dark atmosphere, and a nightmare-like scenario in a survival horror adventure.”
    • “It's a surface-level mashup of Resident Evil, Silent Hill, Clive Barker's Undying (or The Fall of the House of Usher, if you like), and Eternal Darkness - with none of their atmosphere, depth, or thematic clarity.”
    • “A solid survival horror experience overall: good gameplay with a surprisingly effective atmosphere, for a 2D game.”
    • “This game was full of twists and turns and had just the right amount of creepy atmosphere.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and frustrating, with trap-heavy sections like the Tower of Faith feeling unforgiving and repetitive. Difficulty spikes and limited save points contribute to a less enjoyable experience, compounded by dull combat and cumbersome inventory management that encourages frequent backtracking.

    • “Now, and maybe it's because I played it on hard difficulty, but there are a few moments that are difficult or tedious to the point it stops being enjoyable.”
    • “Also, the tower part has 1-hit kill traps alongside 'don't be in front of statues when they turn red' or take a bunch of damage and be poisoned, which is very tedious and boring in my opinion, as well as unforgiving as it is multiple rooms worth with only one save point in between.”
    • “Tower of faith is traps central, most notably spikes, which are tedious to navigate, but not that difficult to overcome.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    Replayability is mixed, with a unique clues system that limits sequence breaking and some tedious, unskippable opening cutscenes reducing motivation for multiple playthroughs. While new game plus is available, it offers limited fresh content beyond maxed-out weapons, and difficulty differences are minimal even with upgrades. Overall, replay value depends on player tolerance for these factors.

    • “+ great replay value.”
    • “The clue system is a unique idea that helps you to gain key items without using a ton of inventory.”
    • “There is new game plus, allowing you to keep your maxed out weapons, adding to replayability.”
    • “The clue system is a unique idea that helps you gain key items without using a lot of inventory, but it also hurts the game's replay value since you can't sequence break anything unless you've interacted with all the right items first.”
    • “The opening cutscenes play every time no matter how many times you've beaten the game, making it take a while to start a New Game+ run, even though you can skip dialogue boxes one at a time.”
    • “There is a New Game+ mode, but besides having your maxed-out weapons, nothing really unlocks, and even on very easy mode, I didn't notice much difference with maxing out my weapon upgrades.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game demonstrates strong technical performance overall, though some users experience occasional stuttering. Optimization is generally solid, supporting smooth gameplay alongside well-designed puzzles and engaging presentation.

    • “Solid puzzle design with a rewarding difficulty curve, voice acting, and character design are evocative, strong technical performance.”
    • “Stuttering.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is generally solid with only minor bugs and a couple of glitches reported, alongside minor graphical issues. Some users noted a contrived sanity system and occasional dialogue hiccups, but overall the experience remains stable with room for small improvements.

  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the game's character development as a compelling element that complements its survival horror gameplay, noting evocative voice acting and design that enhance the narrative experience.

    • “At the start I came to the game due to the survival horror gameplay, but stayed for its plot and character development.”
    • “Voice acting and character design are evocative, adding depth to the character development.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor, particularly through sanity effects, is initially amusing but tends to become repetitive and stale over time.

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Play Times

12h Median play time
13h Average play time
4-23h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Dead of Darkness is a survival management game with horror and violence themes. Common tags for Dead of Darkness include indie, trading, psychological, exploration, narrative and others.

Dead of Darkness is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing Dead of Darkness.

Dead of Darkness was released on January 23, 2025.

Dead of Darkness was developed by Retrofiction Games.

Dead of Darkness has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Dead of Darkness for its story but disliked it for its grinding.

Dead of Darkness is a single player game.

Similar games include Lamentum, Conscript, Tormented Souls, Heartworm, Evil Tonight and others.