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Kholat

A poignant and masterfully haunting affair, Kholat’s flawed narrative and sparse environments aren’t enough to considerably detract from its overwhelming atmospherics and sense of adventure.
Kholat Game Cover
57%Game Brain Score
story, atmosphere
optimization, grinding
62% User Score Based on 2,278 reviews
Critic Score 53%Based on 21 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Kholat Game Cover

About

Kholat is a single player open world action adventure game with horror and mystery themes. It was developed by IMGN.PRO and was released on June 9, 2015. It received neutral reviews from critics and mostly positive reviews from players.

"Kholat is a single-player horror exploration game with an intriguing story based on the real Dyatlov Pass incident, where nine hikers died in the Ural Mountains. The game features marvelous graphics and sound, immersing you in its dense atmosphere, but be prepared for lots of grinding and bugs. Navigate the harsh environment, uncover the truth, and survive the unknown forces."

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62%
Audience ScoreBased on 2,278 reviews
story345 positive mentions
optimization32 negative mentions

  • Beautiful graphics and environments that create an immersive atmosphere.
  • Interesting story inspired by the real-life Dyatlov Pass incident, which adds depth to the gameplay.
  • Effective sound design and music that enhance the horror experience.
  • Frustrating navigation due to a map that doesn't indicate the player's location, making it easy to get lost.
  • Limited character movement with a short sprint duration and no jumping ability, which hinders exploration.
  • Inconsistent pacing and lack of clear objectives, leading to a tedious gameplay experience.
  • story
    1,179 mentions Positive Neutral Negative

    The story of "Kholat," inspired by the real-life Dyatlov Pass incident, is presented through fragmented notes and environmental clues, creating a sense of mystery and exploration. While some players appreciate the atmospheric and open-ended storytelling, others find it confusing and lacking coherence, leading to mixed feelings about its execution. The narrative's reliance on player interpretation and the slow pacing may deter those seeking a more straightforward plot, but it remains engaging for fans of psychological horror and deep lore.

    • “Finding the notes and hearing the writer read it passionately felt rewarding and fed my desire to understand the story.”
    • “With its gripping storytelling and atmospheric design, Kholat is a must-play for fans of psychological horror.”
    • “The decision to let players uncover fragments of the story through documents and environmental clues instead of straightforward exposition reinforces the feeling of being lost in a hostile and incomprehensible world.”
    • “Some of the pages you find are useless ramblings that don't add to the story.”
    • “The story is very thin and there is absolutely nothing to do but walk around and avoid a few orange creatures while gathering pages to piece together a story that is not at all interesting.”
  • atmosphere
    704 mentions Positive Neutral Negative

    The atmosphere in Kholat is widely praised as one of its strongest elements, characterized by a chilling and immersive experience that effectively conveys feelings of isolation and dread. The game's stunning visuals, haunting sound design, and the eerie, snow-covered landscapes contribute to a deeply unsettling ambiance, making it a standout title for fans of atmospheric horror. While some players appreciate the slow-paced exploration and narrative depth, others find the gameplay tedious, suggesting that the atmosphere alone may not be enough to sustain engagement throughout the experience.

    • “Rather than attempting to retell the event with historical accuracy, the game builds upon its unsolved nature, weaving an unsettling narrative that leans heavily on atmosphere and ambiguity.”
    • “The atmosphere is one of the game's greatest strengths, as it is perfectly supported by Kholat's amazing sound design as well as the harsh yet beautiful landscapes.”
    • “Kholat is a chilling and atmospheric exploration game that draws you into the mysterious Dyatlov Pass incident.”
    • “The game is advertised as being a scary horror game about investigating the mysterious deaths of hikers, but it's just a walking simulator with an uneasy atmosphere and nothing to discover.”
    • “The atmosphere itself of the game scares the marrow out of my bones!”
    • “The atmosphere is built well with music and sound but it's not really scary at all.”
  • graphics
    500 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning visuals and atmospheric design, effectively utilizing the Unreal Engine 4 to create immersive snowy landscapes and eerie environments. Many players noted the beautiful scenery and attention to detail, although some experienced performance issues such as frame drops and minor graphical glitches. Overall, the visuals are considered a highlight of the game, contributing significantly to its haunting atmosphere and engaging storytelling.

    • “Its striking visuals, chilling sound design, and commitment to ambiguity make it a game that lingers long after the credits roll, even if it leaves you with more questions than answers.”
    • “The unreal engine-powered graphics enhance the eerie atmosphere, making exploration feel both breathtaking and unsettling.”
    • “A beautifully haunting game with some of the most stunning visuals to explore endlessly, still giving me many questions even after completing it.”
    • “Even with a GTX 1060 at 1080p, this game runs like crap. It's so badly optimized that you need to play the game in low settings with the ugliest graphics I've ever seen in my life. The only setting that works is 'bloom', to hide all textures and make you dizzy while you try to see far away.”
    • “The graphics are okay, but everything pretty much looks the same (snowy mountains).”
    • “Take away graphics and atmosphere and you're left with a game that offers nothing valuable.”
  • gameplay
    438 mentions Positive Neutral Negative

    The gameplay of Kholat is primarily characterized as a walking simulator, focusing on exploration and navigation with minimal mechanics, which some players find tedious and frustrating. While the atmospheric design and story based on real events are praised, many reviews highlight the slow pace, lack of direction, and repetitive tasks, leading to a mixed reception regarding overall engagement and enjoyment. The game’s unique map and compass mechanics add a layer of challenge, but the execution often leaves players feeling lost and unfulfilled.

    • “Gameplay focuses almost entirely on exploration and navigation.”
    • “The game stands out from typical horror titles by using slow-building tension and atmosphere rather than action-heavy gameplay.”
    • “The map and compass mechanic is really great as it is very immersive and challenging, that's something I like what this game does.”
    • “Gameplay feels slow and lacks direction, which might feel limiting.”
    • “The gameplay consists of walking around a map until you find a scary location, get chased by orange gas or a monster, collect a note, and repeat.”
    • “The gameplay is repetitive: it's a walking simulator.”
  • music
    349 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its haunting and atmospheric qualities, significantly enhancing the overall experience. Many players noted that the soundtrack effectively builds tension and complements the eerie visuals, creating a deeply immersive environment. While some found the music occasionally overwhelming or poorly timed, the consensus is that it is a standout feature, contributing to the game's chilling atmosphere and emotional depth.

    • “The game masterfully combines eerie landscapes with a haunting soundtrack, creating a tense and unforgettable experience.”
    • “The atmosphere and scenery are great and the soundtrack plays into that in a big way.”
    • “The music is a great aid to that.”
    • “You never get to feel easy or relaxed in this game, and the soundtrack is competitive with Minecraft cave sounds.”
    • “Despite the graphics, music, and atmosphere of the game, everything about it was boring. Being a walking simulator, you would expect it to just be walking, collecting some stuff, and listening to the story, but no, you have to find your way through a compass and a map, and it's really hard to find your way.”
    • “The 'chase music' will jump start and stop quite abruptly.”
  • optimization
    88 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting frequent frame rate drops, stuttering, and overall poor performance regardless of hardware specifications. Many users noted that even high-end systems struggle to maintain stable performance, leading to a frustrating experience that detracts from immersion. While the visuals are praised, the lack of optimization significantly hampers gameplay, making it difficult for players to recommend the game in its current state.

    • “The graphics are beautiful, the game runs smoothly, the soundtrack is excellent.”
    • “Graphically speaking, the game is beautiful, despite the lack of optimization which causes low performance on low-end computers.”
    • “Fantastic game, awesome atmosphere and graphics... it needs optimization though some areas have abnormal frame drops.”
    • “Performance issues have also been a sticking point, with frame rate dips and occasional stuttering pulling players out of immersion.”
    • “The optimization of the game is crap to say the least; I can run the game at 45 fps with an i7 and GTX 760, while there are certain parts where the fps drops down to even 15.”
    • “First and foremost, it is severely underoptimized, which means that some areas of the game will absolutely kill your performance/fps regardless of what setup you have.”
  • grinding
    46 mentions Positive Neutral Negative

    The reviews consistently highlight the grinding nature of the game, with many players finding the exploration and navigation tedious due to slow movement, confusing level design, and a lack of clear direction. While some appreciate the atmospheric elements and graphics, the overall experience is marred by the repetitive and frustrating mechanics that can lead to a sense of boredom and disinterest. Players often feel compelled to push through the tedium, but many ultimately find it a significant drawback.

    • “I found the slow pace of the game to be extremely tedious and boring.”
    • “I'm not bothering with this game, tedious beyond repair.”
    • “The gameplay also quickly got tedious, too much walking around slowly and getting lost.”
  • stability
    33 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with frequent glitches such as falling through the ground, getting stuck on objects, and minor graphical and sound bugs. While these issues can be frustrating, especially for players aiming for 100% completion, they are often considered manageable in the context of the overall gameplay experience. However, the presence of these bugs detracts from immersion and can lead to a frustrating experience for some players.

    • “Running on Unreal Engine 4, the world runs great, but the key here is the design.”
    • “The game maintains a smooth performance even during intense action sequences.”
    • “I appreciate how stable the game feels; I rarely encounter any crashes or glitches.”
    • “Buggy, as sometimes you can get stuck in textures or just drop through them.”
    • “The game itself is a little buggy, and there were several (more than six) times that I died in the game by falling through the ground, or by getting stuck on a rock and getting caught by an enemy.”
    • “Some areas are buggy causing you to fall through solid ground, causing death and making you start from your previous save point.”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game's replayability is largely criticized, with many players noting that it offers little incentive to return after the initial playthrough. While some appreciate the depth of exploration and atmosphere, the short length and lack of varied content lead to a consensus that it has minimal replay value, primarily limited to achievement hunting or revisiting the environment.

    • “But that only adds to the replayability, as I keep coming back to dive deeper into its mystery.”
    • “ infinitely replayable (or almost)”
    • “I don't know how much replay value it will hold, but I know that I wouldn't mind getting lost in those beautiful mountains for half an hour.”
    • “This game has no replay value whatsoever.”
    • “I'm not sure Kholat would have much replay value, however, as once the map has been explored and all of the encounters experienced, the game would lose its strongest asset - fear of the unknown.”
    • “Overall too short with no replayability.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players appreciating the sense of freedom and exploration it offers, while others find the atmosphere and story lacking in depth and engagement. The game evokes feelings of coldness and tension through its audio design, but many reviewers note that the emotional impact is diminished by a boring narrative and a lack of meaningful stakes. Overall, it elicits a range of emotions, from eerie horror to a sense of emptiness.

    • “This is one of those games where you journey out from the center and it made me feel like I had the freedom to explore at my own leisure and pace.”
    • “The story they 'tell' is really creepy and filled with emotional horror and unnamed supernatural threat.”
    • “- great emotional feelings while playing”
    • “Boring, empty, no ambiance, boring story reading... a beautiful walk in the snow...”
    • “Not the constant falling through the floor, boring atmosphere, and boring story but the price tag of $20.”
    • “-boring story”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is described as both confusing and inconsistent, with some players finding it amusing while others feel it falls flat. There are moments of absurdity that elicit laughter, but overall, opinions vary widely on the effectiveness of its comedic elements.

    • “Not to mention it's hilariously confusing.”
    • “For the sake of a funny review: I guess the people at Kholat Mountain left their tents and walked out and froze to death, so they wouldn't need to play this game.”
    • “The funny thing about this is that I really do think jumping was in the game at one point since there are some paths that are cut off by a high ledge.”
    • “Nope, it's not funny.”
    • “The humor falls flat and feels forced.”
    • “I expected more laughs, but the jokes just didn't land.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that "Kholat" falls short in character development, with players noting a lack of engaging story and character depth, which are typically crucial in walking simulators. The game's graphics and design do not compensate for this deficiency, leaving a gap in emotional connection and narrative engagement.

    • “The character development in this game is incredibly deep, allowing players to form a genuine connection with the characters and their journeys.”
    • “I was amazed at how the characters evolved throughout the story, each facing their own challenges and growth that felt authentic and relatable.”
    • “The way the game explores the backstories and motivations of each character adds layers to the narrative, making every interaction meaningful.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game has received criticism for being misleading, as players feel the advertisements accurately reflect the game's limited content, leading to disappointment and a reluctance to purchase future titles from the studio.

    • “I tried to enjoy it because it looked like a Slenderman type of game due to the notes and exploration, but the advertisements are too accurate to what the game has in store for you.”
    • “Expect me to never buy another game from your studio, and I will make sure to spread the word about it!”
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6h Median play time
6h Average play time
3-7h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Kholat is a open world action adventure game with horror and mystery themes.

Kholat is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Kholat.

Kholat was released on June 9, 2015.

Kholat was developed by IMGN.PRO.

Kholat has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its optimization.

Kholat is a single player game.

Similar games include Through the Woods, Blair Witch, Lifeless Planet, The Beast Inside, Outlast 2 and others.