Dawn's Light
- September 1, 2016
- John Wizard
- 20h median play time
In Dawn's Light, players join a secret organization to fight against an alien invasion. They must build and manage their base, recruit and train agents, and engage in strategic battles to protect the Earth. With various agent classes, skills, and equipment to unlock, players can experiment with different strategies and tactics to save the world.
Reviews
- The game features a unique concept with challenging puzzles and a comedic storyline that keeps players engaged.
- There are numerous side quests and activities, providing a rich and rewarding gameplay experience with plenty of exploration.
- The battles are well-balanced, and the game allows players to avoid encounters if they choose, making it accessible for different play styles.
- SFX sound settings are broken, causing volume issues regardless of settings, and there are numerous grammar errors in the writing.
- The leveling system is frustrating as enemies scale with the player's level, making it difficult to strategize and progress without relying heavily on healing items.
- The main character's sprite design is unappealing, which detracts from the overall visual experience of the game.
- story28 mentions
- 25 % positive mentions
- 64 % neutral mentions
- 11 % negative mentions
The game's main story is often described as simplistic and linear, serving primarily to guide players through the gameplay rather than offering a deep narrative. However, the side quests are praised for their variety and creativity, providing engaging and humorous experiences that enhance the overall enjoyment of the game. While the main storyline may not be particularly memorable, the combination of interesting side quests and comedic elements keeps players invested.
“The storyline, as usual of any JW game, is twisty and heartwarming.”
“The dialog and story is hilarious but still interesting; it's funny but doesn't cross into slapstick silly.”
“Interesting story - I usually just breeze through the dialogue in most games, but this one was engaging and related to the development of the game.”
“The game itself has a nonsensical story.”
“You will get nothing from the story; the majority of your time will be spent on side quests.”
“While the story itself was nothing special, the satire and comedy were great.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is highlighted through engaging character interactions and witty dialogue, providing a blend of comedy and interesting storytelling without veering into slapstick. Players appreciate the abundance of funny banter and quests, contributing to an overall enjoyable experience that lasts around 20 hours. However, some feel that while the humor is effective, it sometimes overshadows other gameplay elements.
“I enjoyed the humor of the main characters' interactions, as well as the overall feel of the game.”
“The dialogue and story are hilarious but still interesting; it's funny without crossing into slapstick silliness.”
“20 hours of hilarious gameplay.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is engaging and well-structured, offering a mix of challenges that keeps players entertained for around 20 hours without feeling repetitive. While some may not prefer the RPG Maker style, the game provides clear guidance and a variety of activities, ensuring players always have something new to experience. Overall, it combines a compelling story with enjoyable mechanics.
“Information is easy to find, you're never left wondering what to do next, and there is a good balance in the types of gameplay, so you're always doing something new.”
“I just realized this because it's not that easy to beat everything in here, so the story has its characteristics to back up the gameplay.”
“It's really a very fun game, and a long one (I got at least 20 hours of gameplay) but doesn't feel like it drags on.”
“20 hours of hilarious gameplay.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers express a desire for deeper character development, highlighting the potential for more engaging banter and exploration of the game's world and its inhabitants.
“I felt like this had more opportunities for funny banter and character development, as well as a way to further explore the world I was in and the people in it.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game has received high praise from users, who find it impressive and well-integrated with the story and characters, enhancing the overall experience. Many recommend the game, highlighting its value for the price.
“I am amazed by the music, the story, and the characters. Well done! I recommend this game to play, and for that price, don't even consider not playing it.”
- grinding1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the lack of grinding in the game, as defeated enemies do not respawn, which keeps the gameplay engaging and prevents monotony.
“There's no grinding because enemies are all gone after you defeat them once, so it's not boring.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game to be impactful, highlighting a twisty yet heartwarming storyline that resonates deeply with them.
“The storyline, as usual for any JW game, is twisty and heartwarming.”
“The emotional depth of the characters left me in tears; I felt every moment.”
“This game beautifully captures the essence of love and loss, making it a truly unforgettable experience.”