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Forever Home is a single player tactical role playing game. It was developed by FoppyOmega and was released on November 1, 2017. It received very positive reviews from players.

Throughout our lives the moments we share with others paint bold strokes across our canvas of memories. They define our personality, our existence, and shape our futures. Our greatest desire is to find that moment, that perfect instance, we wish to relive forever. That moment, no matter where you are or what you're feeling, is home. After a series of tragic events, our hero Xero and his best frien…

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93%
Audience ScoreBased on 162 reviews
story77 positive mentions
grinding17 negative mentions

  • Engaging and emotional story with well-written characters and mature themes that stand out among RPG Maker games.
  • Deep and strategic turn-based combat system featuring skill customization, materia-like shard system, and challenging boss fights.
  • Exceptional value with extensive content offering 30+ hours of main story and numerous side quests for a very low price.
  • RPG Maker graphics and animations feel dated and basic, which may turn off some players despite custom assets and animation efforts.
  • Combat can become grindy and tedious with frequent debilitating status effects and high enemy difficulty; some boss fights feel unbalanced.
  • Some story elements and character motivations are confusing or inadequately explained, including controversial character relationships and pacing issues.
  • story
    194 mentions Positive Neutral Negative

    The story is widely praised for its depth, emotional impact, and well-developed characters, blending dark, mature themes with humor and heartfelt moments. While some find it slow-starting or occasionally clichéd, the narrative is generally engaging and richly detailed, with a significant focus on world-building and character backstories. Overall, it delivers a compelling JRPG experience reminiscent of classic titles, often evoking strong emotional responses and a desire to explore both the main plot and numerous side quests.

    • “Just doing the side stuff now before I have to fight a crazed genocidal warlord, but I absolutely love how deep the story is, how dark the game can get at times, and the amazing character depth of the two main characters along with Slash.”
    • “It's easily one of the most fun indie JRPGs I've ever played and, despite the humble RPG maker visuals and game mechanics, it tells a pretty detailed and compelling story which addresses some surprisingly complex and mature themes, not shying away from heavy stuff, while staying true to the genre's more lighthearted conventions.”
    • “The battle system was very good, story was engaging and even better than the battle system, tons of exploration and side quests to discover, music was wonderful, good character development, each character has a fleshed out portion of the game where you partake on a side quest to get their ultimate weapon and it adds to the story greatly to do them, and lastly the ending is amazing and will definitely make some people cry or at least feel some sort of emotion overall a great game.”
    • “Flawed one-dimensional antagonist makes the whole story sort of weak.”
    • “It has a lot of flaws with story holes, and it may get too artsy with character development, but it does some new things.”
    • “A lot of plot points seem to come from nowhere or are an act of coincidence.”
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay is a solid and engaging turn-based JRPG experience that blends classic mechanics inspired by Final Fantasy and other SNES/PS1-era titles with fresh twists like unique character roles, diverse skills, and challenging boss gimmicks. While some mechanics can be under-explained or occasionally buggy, the deep customization, strategic combat, and well-balanced difficulty provide many hours of addictive play. Despite modest RPG Maker visuals, the game delivers a nostalgic yet polished gameplay experience praised for its tactical depth and variety.

    • “It's easily one of the most fun indie JRPGs I've ever played and, despite the humble RPG Maker visuals and game mechanics, it tells a pretty detailed and compelling story which addresses some surprisingly complex and mature themes, not shying away from heavy stuff, while staying true to the genre's more lighthearted conventions.”
    • “Other than that, the game does a good job of implementing familiar and interesting game mechanics, such as purchasing new skills and spells, crafting gear and items, upgrading equipment, managing a party of several characters that come and go while the core duo remain available for most of the game, and so on.”
    • “Mechanically, the game is incredibly deep and feels inspired by some of the greatest RPG mechanics in the SNES and PS1 and PS2 eras of development, but takes the best of those mechanics further by weaving them together.”
    • “There are too many unexplained mechanics that seem like they do nothing 90% of the time, with the other 10% being absolutely critical but without any real explanation or reasoning why.”
    • “There are too many puzzles and mechanics that are simply thrown at the player with no lead up or previous overtones, and little explanations why.”
    • “Some of the game mechanics are a little rough, with no libra/scan type ability to figure out enemies' weaknesses, no gear comparison mode for weapon shops or the crafting window, and the d-pad mode for controller support still not working (at least not for dualshock controllers).”
  • music
    48 mentions Positive Neutral Negative

    The music in the game is generally praised for its emotional impact and well-composed original soundtrack, especially during key story moments and exploration. While some users find certain battle themes repetitive or less memorable, the overall soundtrack is considered a strong, immersive element that enhances the experience. A few critiques note occasional mismatched tracks or less impressive tunes, but the soundtrack is often cited as one of the game's highlights.

    • “The soundtrack is also one of the best I've heard in a very long time, and there is one story sequence in particular that has at least four variations of a central musical theme that changes depending on how good or bad a particularly epic battle is going.”
    • “The music, for the most part, is good.”
    • “The music is very good during the emotional bits, and overall it does its job fine.”
    • “Most of the music doesn't really do anything for me, and most of the battle themes sound like elevator music.”
    • “The music in this game was completely forgettable and a bit maddening at times during a long fight.”
    • “The only downside for me is the battle music; it doesn't have a boss theme, only the same three themes for every battle.”
  • emotional
    27 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience with charismatic characters, a heartfelt and gripping story, and a soundtrack that enhances key moments without distraction. It effectively balances humor and serious themes, creating an emotional rollercoaster that resonates strongly with players. Many praise its impactful narrative, comparing it favorably to top-tier RPGs and anime for its ability to evoke genuine feelings and lasting connections.

    • “The story (while very difficult and emotionally devastating to proceed with at times) is truly stellar.”
    • “Don't be fooled by the Kaduki style facesets; this game is quite an emotional roller coaster due to dealing with issues like nihilism, war crimes, and suicide.”
    • “So much so that there was some foreshadowing of an event (don't worry no spoilers) that I didn't want to occur so I actually had to put the game down for a couple days because I wasn't emotionally prepared for what might come next.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics predominantly use standard RPG Maker assets, which some find outdated or off-putting, while others appreciate the nostalgic, old-school SNES style and the skillful integration of custom art elements that add depth and individuality. Though not visually striking or modern, the attention to detail and cohesiveness with the game's aesthetic are praised, making the visuals suitable for fans of classic JRPGs. Overall, acceptance of the RPG Maker graphical style is key to enjoying the game’s presentation.

    • “The artwork is the best I've ever seen in RPG Maker games.”
    • “Stock RPG Maker graphics, yes, but how the author of this game has managed to successfully sync the default assets with custom assets is very praisable.”
    • “It's standard graphical level is the peak of what one can obtain using the system, with extraneous art elements thrown in to add depth and individuality to the project.”
    • “The only con is its hideous RPG Maker graphics, but if you can endure them, then you are in for a ride and a half.”
    • “The RPG Maker graphics turn me off; I hate the "click on random furniture to see what's there" mechanics.”
    • “Impenetrable plot, awful graphics from the 1980s, dull as ditch water gameplay, and it's a boring linear slog.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is a divisive aspect, with some players finding it enjoyable and reminiscent of classic JRPGs, while others deem it tedious and overly repetitive. The game includes features like speed adjustments and designated grinding spots to ease the process, and grinding is often necessary to overcome challenging battles. Overall, grinding is a significant part of the experience that may appeal to fans of level-based progression but could feel monotonous to others.

    • “From what I can see in reviews and forums, the game also becomes pretty grindy, and I can clearly see why.”
    • “There are some neat concepts in the game and I understand wanting combat to be more interactive, but this is just too tedious for me.”
    • “It's probably worth buying for the small price it's at, but it's tediously repetitive: walk, fight, walk, fight, walk, fight.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is generally well-received, praised for its clever, snarky, and heartwarming dialogue that balances adult, PG-13 humor with deeper, emotional storytelling. Many players find the NPC interactions and well-timed jokes genuinely funny, though a few find it childish or poorly executed. Overall, the humor integrates seamlessly with the story and gameplay, enhancing the experience without overshadowing serious themes.

    • “The dialogue is snarky, funny yet heartwarming.”
    • “This game's story features some dark themes and handles them well by balancing them with a perfectly timed sense of humor.”
    • “The game walks a balance between silly humor, such as jokes about some of the genre's tropes, and dealing with very serious topics; it handles this very well so the two are never at odds but rather mesh to form a very nice experience.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth, solid growth, and thoughtful dialogue, with side quests enhancing both character stories and gameplay. While some note occasional story flaws or overly artistic approaches, overall it contributes significantly to an engaging and emotionally impactful narrative.

    • “It's got a deep story, solid character development and growth, and a surprisingly fun battle system.”
    • “The battle system was very good, story was engaging and even better than the battle system, tons of exploration and side quests to discover, music was wonderful, good character development, each character has a fleshed out portion of the game where you partake on a side quest to get their ultimate weapon and it adds to the story greatly to do them, and lastly the ending is amazing and will definitely make some people cry or at least feel some sort of emotion overall a great game.”
    • “You can tell that the creator has spent a lot of time and effort in the details, the enriching story and plot lines, and character development to make this game something worth playing.”
    • “It has a lot of flaws with story holes, and it may get too artsy with character development, but it does some new things.”
  • stability
    1 mentions Positive Neutral Negative

    The game experiences stability issues, notably freezing when using elevators in the Affliction area, especially if entered from different teleporters. This indicates potential bugs affecting smooth gameplay in certain sections.

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30h Median play time
29h Average play time
6-50h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Forever Home is a tactical role playing game.

Forever Home is available on Windows.

On average players spend around 29 hours playing Forever Home.

Forever Home was released on November 1, 2017.

Forever Home was developed by FoppyOmega.

Forever Home has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Forever Home is a single player game.

Similar games include Forever Home, Chained Echoes, Skyborn, Cosmic Star Heroine, CrossCode and others.