Dark Witch Music Episode: Rudymical
- November 5, 2021
- INSIDE SYSTEM
"Dark Witch Music Episode: Rudymical" is a rhythm-based action game where players jump and slash to the beat of original music. The game features high-quality graphics, beautiful illustrations, and a story mode with boss battles, as well as verses and co-op modes for multiplayer fun. Players must press buttons in time to cut down bullets and jump to avoid fire beams, all while getting their groove on Dark Witch style.
Reviews
- The game features enjoyable and replayable songs with unique stage gimmicks and fun patterns.
- Controls are simple and easy to understand, providing a different experience from most rhythm games.
- The music is good, and the game is cute and funny, making it a charming addition to the Dark Witch franchise.
- The game lacks a substantial story and character selection is purely cosmetic.
- Difficulty spikes can be frustrating, especially on higher levels like Lunatic, which may deter some players.
- There are limited options for adjusting sound settings, which can negatively impact the gameplay experience.
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game has received mixed reviews; while some players appreciate the classic charm and quality of the tracks, others criticize the lack of volume control options, which detracts from the overall experience. Additionally, the recycling of assets from a previous title raises concerns about the game's value, and the difficulty in distinguishing between rankings can frustrate players. Overall, the music is enjoyable but could benefit from better integration with gameplay mechanics.
“The music is pretty good.”
“Easy to learn and tough to master, classic charming Dark Witch music, characters, and environments.”
“Your character's actions represent an additional instrument in the song effectively, so the rhythm that you're playing to isn't always obvious.”
“Music and assets are recycled from Darkwitch 2, so the price point isn't really justified.”
“It is ridiculous that a rhythm game has no options to set the volume among music, SFX, etc. The SFX of enemies throwing the balls could be a huge help and admirable mechanic to the gameplay, while the music was ironically loud, which hurts my ears to focus on the minor SFX.”
“The differences between an 'A' and 'S' ranking on a song are very small, meaning if you can get an 'A' ranking, you can probably get an 'S' ranking in just a few more attempts.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game is primarily a rhythm-focused experience with virtually no narrative, serving as a spin-off of the Legend of the Dark Witch series, which also lacks a substantial story. Any existing plot elements are minimal and often nonsensical, making the story aspect largely irrelevant to the gameplay.
“This is a pure rhythm game with basically no story.”
“It's a spin-off of the Legend of the Dark Witch games, which also has no real story.”
“There is almost literally no story, and what's there doesn't make much sense.”
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The gameplay of the rhythm game is criticized for lacking volume control options, which detracts from the experience by making important sound effects difficult to hear over the loud music. Additionally, the campaign is described as incredibly short and basic, leading to a perception of the game as more of a mini-game than a full release, with difficulty spikes that can be frustrating.
“The gameplay mechanics are engaging and provide a unique challenge that keeps you coming back for more.”
“The controls are responsive, making it easy to pick up and play, while still offering depth for those who want to master the game.”
“The variety of gameplay elements keeps each level fresh and exciting, ensuring that players remain invested throughout.”
“It's ridiculous that a rhythm game has no options to set the volume for music and sound effects. The sound effects of enemies throwing balls could be a huge help and an admirable mechanic, but the music is ironically loud, making it hard to focus on the minor sound effects.”
“[Incredibly short and unvaried campaign. Basic gameplay makes it feel more like a mini-game than a full eShop release. Difficulty gets insanely frustrating.]”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as cute and amusing, appealing to players with its lighthearted and playful tone.
“It's pretty cute and funny.”