- November 5, 2021
- INSIDE SYSTEM
Dark Witch Music Episode: Rudymical
Platforms
About
"Dark Witch Music Episode: Rudymical" is a rhythm-based action game where players jump and slash to the beat of original music. The game features high-quality graphics, beautiful illustrations, and a story mode with boss battles, as well as verses and co-op modes for multiplayer fun. Players must press buttons in time to cut down bullets and jump to avoid fire beams, all while getting their groove on Dark Witch style.











- The game features enjoyable and replayable songs with unique stage gimmicks and fun patterns.
- Controls are simple and easy to understand, providing a different experience from most rhythm games.
- The music is good, and the game is cute and funny, making it a charming addition to the Dark Witch franchise.
- The game lacks a substantial story and character selection is purely cosmetic.
- Difficulty spikes can be frustrating, especially on higher levels like Lunatic, which may deter some players.
- There are limited options for adjusting sound settings, which can negatively impact the gameplay experience.
music
9 mentions Positive Neutral NegativeThe music in the game has received mixed reviews; while some players appreciate the classic charm and quality of the tracks, others criticize the lack of volume control options, which detracts from the overall experience. Additionally, the recycling of assets from a previous title raises concerns about the game's value, and the difficulty in distinguishing between rankings can frustrate players. Overall, the music is enjoyable but could benefit from better integration with gameplay mechanics.
“The music is pretty good.”
“Easy to learn and tough to master, classic charming Dark Witch music, characters, and environments.”
“Your character's actions represent an additional instrument in the song effectively, so the rhythm that you're playing to isn't always obvious.”
“Music and assets are recycled from Darkwitch 2, so the price point isn't really justified.”
“It is ridiculous that a rhythm game has no options to set the volume among music, SFX, etc. The SFX of enemies throwing the balls could be a huge help and admirable mechanic to the gameplay, while the music was ironically loud, which hurts my ears to focus on the minor SFX.”
“The differences between an 'A' and 'S' ranking on a song are very small, meaning if you can get an 'A' ranking, you can probably get an 'S' ranking in just a few more attempts.”