The Legend of Korra Game Cover
The Legend of Korra is the perfect example of how a development team cuts corners at a great cost.
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"The Legend of Korra" is a single-player Fantasy Hack and Slash game with a good story, compelling game mechanics, and wonderful graphics, but can be very grinding and is full of bugs. Players wield the power of all 4 elements and change bending styles to unleash devastating combos in an original Avatar storyline. Its wholesome story, hilarious moments, and delightful replayability make it a unique experience.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station 3
  • Xbox
  • Xbox 360

Reviews

66%
Audience ScoreBased on 1,913 reviews
story240 positive mentions
grinding39 negative mentions
  • The game features fluid combat mechanics that allow players to switch between different bending styles, making battles engaging and dynamic.
  • The visuals and animations are faithful to the show, providing a nostalgic experience for fans of the Avatar series.
  • The inclusion of original voice actors and a decent soundtrack enhances the overall immersion in the Avatar universe.
  • The story is short and lacks depth, with minimal character interactions and a generic plot that doesn't add much to the series.
  • The game suffers from repetitive enemy encounters, with only a few enemy types that are reused throughout the game.
  • The camera controls can be awkward, making it difficult to focus on enemies during combat, leading to frustrating gameplay experiences.
  • story1,147 mentions

    The story of "The Legend of Korra" game is generally viewed as weak and underwhelming, often described as a short, linear narrative that fails to capture the depth and charm of the original series. Set between the second and third seasons, it features Korra regaining her bending abilities after being stripped of them, but many reviewers note that the plot lacks originality and character development, making it feel more like a filler episode than a substantial addition to the franchise. While some fans appreciate the animated cutscenes and voice acting, the overall consensus is that the gameplay overshadows the story, which is often seen as merely a vehicle for combat rather than a compelling narrative.

    • “Whilst short, it fits right in with the show's main storyline in terms of both when it's set (between books 2 & 3) and the kind of story it is (the current avatar dealing with the repercussions of actions taken by their previous lives), with the key points being animated in the same style as the show itself.”
    • “The story tells a tale that takes place between seasons 2 and 3, and it's quite interesting.”
    • “If you're a fan of the series and hoping to get a rich-filled story from this, don't have your hopes up.”
    • “The story is not that memorable, and there's little character development unlike in the series.”
    • “The story is virtually nonexistent, but the combat (which is what we're all here for) is actually pretty fun, though it does get frustrating at times when you miss a counter.”
    • “The story is incredibly lackluster, explained only in a few cutscenes and in-game dialogue, but it was written by the creators.”
  • gameplay515 mentions

    The gameplay in "The Legend of Korra" is characterized by its straightforward mechanics, allowing players to engage in simple combo-based combat that incorporates bending abilities. While the combat is fluid and responsive, many reviewers noted that it becomes repetitive over time, with limited enemy variety and a lack of depth in gameplay elements. Despite its shortcomings, fans of the series may find enjoyment in the bending mechanics and the overall aesthetic, though the game is criticized for its short length and underwhelming story.

    • “The gameplay is really fun, the fact that you can use several abilities of all the four bendings and the avatar state is amazing, you also can ride Naga and use your bending during the ride.”
    • “The mechanics are easy to understand, the gameplay is really cool and smooth, and the atmosphere is priceless, not to mention the fact it is a beautiful, colored game, simple but efficient in its aesthetics.”
    • “The gameplay is solid, you can't really rely on bending alone, need to dodge and counterattack in order to defeat some of the enemies which will overpower you at certain points in the game.”
    • “The gameplay is boring, and linear and combat is frustrating; play in casual for gods sake, the boss battles are really unbalanced and unfair, and the counters and quick times make me want to pull my hair out.”
    • “The gameplay can get a little repetitive at times, but the constant addition of new bending styles/combos/items and so on keeps it refreshing, and even then the fighting mechanics feel fluid and fast-paced.”
    • “Gameplay-wise, you get four visually and tactically distinct fighting styles, and a handful of different enemy types on which to unleash them.”
  • graphics348 mentions

    The graphics of the game are generally well-received, with many praising the cel-shaded art style that closely resembles the animated series, creating an immersive experience for fans. However, some reviews note that the graphics lack detail and variety, feeling somewhat simplistic and reminiscent of older console games. Overall, while the visuals are appealing and fit the cartoon aesthetic, they are not considered groundbreaking, and the limited graphics options have drawn criticism.

    • “The graphics are smooth and fast-paced, and the skills and abilities are awesome.”
    • “The art style is gorgeous and the mechanics are fluid and enjoyable.”
    • “The graphics and animations look as nice as in the series.”
    • “Nothing about the game's graphics and environment stands out and it feels really plain.”
    • “The graphics lack in detail, the level design is limited, the enemies (including the bosses) aren't varied and the game can be completed in around 4-5 hours.”
    • “The graphics feel like they are a PS2 or GCN game from the 1st generation of games.”
  • music121 mentions

    The music in the game is widely praised for its faithful recreation of the soundtracks from "Avatar: The Last Airbender" and "The Legend of Korra," effectively capturing the nostalgic essence of the series. While some reviewers noted that the soundtrack can feel repetitive, many appreciated its integration into the gameplay, enhancing the overall atmosphere and emotional engagement during battles. Overall, fans of the series are likely to enjoy the familiar tunes and voice acting, which contribute to a strong sense of immersion in the Avatar universe.

    • “A beautiful game, a beautiful soundtrack, epic battle mechanics as they are simple to understand.”
    • “The music is well integrated in the game with that special avatar-feel-alike vibe.”
    • “The music is absolutely stunning and I would argue that I want a soundtrack of the game music simply because it is that good.”
    • “Horribly dealt soundtrack.”
    • “The music is often out of place and feels uninspired.”
    • “Musically I found it okay - a lot of the stuff was from the TV show and I'd have really liked to have had a few new tracks introduced.”
  • replayability88 mentions

    Overall, the game's replayability is mixed, with many players noting its short campaign length (around 4-8 hours) as a limiting factor. While some enjoy the challenge of unlocking items, achieving higher scores, and playing through extreme difficulty modes, others find the lack of variety and branching storylines results in limited replay value. Fans of the series may appreciate the additional content, such as pro-bending modes and collectibles, but the consensus suggests that replayability largely depends on individual player motivation and interest in completionist challenges.

    • “The campaign is short, but the replayability is immense as I replayed it many times.”
    • “There's lots of replayability value since you're going to want to get higher medal rankings on each level.”
    • “But to make up for its short playtime, it is very replayable; you aren't going to explore all the game's content in just 2-4 hours, for example, there is an extreme difficulty setting and a pro-bending minigame that isn't unlocked until after you complete the game once.”
    • “It's very short, there are very few varieties of enemies and the replayability is not very high.”
    • “My main issue with it is how short its campaign is and its limited replayability.”
    • “There's not too many unlockables and there's not a whole lot of replay value outside of the pro-bending mode.”
  • grinding39 mentions

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players finding the need to repeatedly engage in combat and side missions to progress or unlock abilities to be a frustrating distraction. While some appreciate the challenge and potential for replayability, the overall sentiment leans towards grinding feeling monotonous and detracting from the enjoyment of the game. Boss fights and combat sequences are often described as lacking depth, further contributing to the sense of tedium.

    • “While some may find this entertaining, I honestly found it to be a tedious distraction offering nothing to the game as a whole.”
    • “Grinding 15 minutes and repeating the same thing 10-20 times gets really frustrating.”
    • “The fighting system isn't all that deep either; you eventually have all the elements at your disposal and they all feel equally different and powerful, but fighting the same enemies time and time again gets tedious.”
  • stability24 mentions

    The stability of the game has received mixed reviews, with many players reporting various glitches and bugs, including issues with the camera, audio, and freezing during gameplay. While some users experienced no significant problems and found the game to run smoothly, others highlighted a lack of polish and frequent technical issues that detracted from the overall experience. Overall, the game appears to be somewhat unstable, particularly on the PC version, leading to frustration for some players.

    • “The game also runs great.”
    • “The game controls are good with no glitches, allowing players to block and evade during a combo.”
    • “Other than that, the only other things that bugged me were the random glitches.”
    • “There are minor glitches here and there, and I wish there were more costumes.”
    • “I heard this had a tighter budget than it should have, and I can even look over the lack of details... but I can't overlook so many glaring bugs and glitches.”
    • “The problem is, even with my computer having 8 gigabytes of RAM, and only having the game open, the game has had 3 freezes and over 5 slowdowns.”
  • optimization17 mentions

    Overall, the game's optimization is a mixed bag; while some players appreciate the smooth performance and consistent 60 fps, others criticize the poor controls, particularly for non-controller users, and the lackluster graphics. Many reviews highlight issues with lag during intense combat scenes and a misleading minimum performance requirement, suggesting that the game could benefit from further optimization. Despite these drawbacks, some players find the gameplay enjoyable, especially when replaying levels for better performance ratings.

    • “Lots of stuff to unlock with currency you get from good combat performance and keen eyes.”
    • “The game runs at a constant 60 fps and feels well optimized, which gives it a very fast-paced gameplay.”
    • “There aren't a huge amount of PC-specific options, which would probably be annoying if it wasn't so silky smooth and optimized.”
    • “So, as a fan, they totally disregard the rules of the original game, and as a gamer, it's just terrible in both its performance and its controls.”
    • “This game was quite laggy and poorly optimized for big fighting scenes.”
    • “Not optimized well for non-controller users.”
  • humor14 mentions

    The humor in "The Legend of Korra" is described as a mix of unintentional and intentional comedy, with players finding amusement in the game's absurdities, such as overpowered mechanics and repetitive enemies. While the story may be humorously flawed, the game features funny minigames and a delightful exchange among characters during the credits that fans appreciate. Overall, it offers a lighthearted experience, especially for those familiar with the Avatar series.

    • “The story is humorously bad, but the gameplay mechanics are quite fun.”
    • “I love customization in a game, and this game doesn't have the best, but it's funny watching Korra in a chi-blocker outfit fight someone else in a chi-blocker outfit.”
    • “The credits feature a wonderfully humorous exchange between Korra, Mako, and Bolin which will delight fans.”
    • “After watching the unskippable cutscene multiple times, getting one-shotted trying to counter an attack that intuitively shouldn't have been counterable in the first place, and finding that half the fight doesn't even affect one of the boss's two health bars (which just feels like a joke, except it's not funny), I realized that I was only tolerating the game at best.”
    • “The attempts at humor in the game often fall flat, making me feel more frustrated than amused.”
    • “I expected some lighthearted moments, but the humor feels forced and out of place, detracting from the overall experience.”
  • atmosphere12 mentions

    The game's atmosphere is generally praised for its vibrant visuals, traditional music, and engaging cutscenes that evoke the feeling of being in the avatar world. While many players appreciate the colorful aesthetics and the connection to the show's vibe, some feel that the overall atmosphere lacks depth and coherence, particularly in relation to the storyline. Overall, the atmosphere is seen as a strong point, though opinions vary on its execution and integration with gameplay.

    • “The best parts are the cutscenes in-game and after each chapter, which kick you back into the avatar-world atmosphere.”
    • “Fun game with a nice atmosphere and traditional music in the background.”
    • “The mechanics are easy to understand, the gameplay is really cool and smooth, and the atmosphere is priceless, not to mention the fact it is a beautiful, colorful game, simple but efficient in its aesthetics.”
    • “This game has great anime style cutscenes which tie it into the show's atmosphere, giving you the feeling that you're playing an episode of the show... an episode of the show that does not correlate to anything in the show's plot and feels poorly written.”
    • “As your strength increases, it feels more and more awesome to beat up thugs with your almost godlike powers, but between the fights, which feel pretty good, the atmosphere is just lacking.”
    • “Does the combat and the atmosphere rescue the game?”
  • emotional9 mentions

    The emotional aspect of the game is mixed; while some players find the combat engaging and visually appealing, others express frustration with the repetitive gameplay and lack of a compelling story. The emotional highs and lows are evident, with moments of joy and satisfaction contrasted by feelings of anger and exhaustion during challenging boss battles. Overall, the game does not deliver a deeply emotional narrative akin to the source material, but it can evoke strong feelings through its gameplay experience.

    • “I found it hard to get through boss battles; even strategically using potions and dodges, I still found my hand aching and my heart breaking as I would have to waste even more 'spirit energy' to buy items to possibly get me through.”
    • “It is so good, I cried of happiness when I played it at first.”
    • “You just want to cry after that.”
  • character development6 mentions

    Character development in the game is largely criticized, with many reviewers noting a lack of depth and memorable arcs compared to the original series. Key characters like Mako and Bolin are sidelined early on, leading to a feeling of missed potential, while the overall narrative fails to provide engaging growth for its characters. Despite appealing character designs and smooth animation, the repetitive enemies and short playtime further detract from any meaningful character progression.

    • “Can already imagine that there will be more dynamic fighting styles and better character development.”
    • “[Beautiful character designs, smooth animation, powerful counter system, fun boss battles.]”
    • “The story is not that memorable, and there's little character development compared to the series.”
    • “And repetitive enemies, along with a short playtime and a villain whose character development is only laughing.”
    • “Don't expect any character development; Mako and Bolin are literally thrown out of the story: they are knocked out during the first chapter's pro-bending match and never seen again.”
  • monetization5 mentions

    The monetization aspect of the game is largely criticized as a cash grab, with many reviewers feeling that it prioritizes profit over quality. While some acknowledge that there is care in the game's mechanics, the overall sentiment suggests a lack of depth and character development, leading to disappointment in its execution.

    • “It's a simple cash grab, nothing more.”
    • “This game feels like a cash grab, and it's a shame, because the combat is there, but the story is boring and there are no characters apart from Korra and the villain.”
    • “Hopefully Activision will hire Platinum Games for future titles and will fix their reputation for delivering licensed, assembly line produced, soulless cash grabs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
12hAverage play time
4-12hSpent by most gamers
*Based on 21 analyzed playthroughs

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