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DAIMON BLADES Game Cover

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DAIMON BLADES is a single player and multiplayer hack and slash game with horror, fantasy, medieval, historical and others themes. It was developed by StreumOn Studio and was released on October 6, 2025. It received mostly positive reviews from players.

From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm. The Hermit, your Mentor, betrayed the order and fled into the …

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74%
Audience ScoreBased on 445 reviews
gameplay47 positive mentions
stability19 negative mentions

  • Exceptional art direction and visual design with stunning, diverse environments and character models.
  • Engaging, fast-paced, and satisfying melee combat with impactful hits, unique weapon skills, and fluid movement.
  • Strong roguelike progression elements with interesting meta-upgrades, procedural level generation, and co-op gameplay potential.
  • Frequent crashing, bugs, and technical instability severely disrupt gameplay and progression.
  • Poor optimization and performance issues such as frame drops, jerky animations, and excessive visual clutter.
  • Confusing UI, lack of tutorialization, opaque mechanics, and inconsistent combat feedback reduce accessibility and player understanding.
  • gameplay
    151 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, melee-focused roguelike experience with satisfying combat mechanics reminiscent of titles like Doom Eternal and Vermintide, enhanced by RPG-lite customization and procedural elements. While the core loop is engaging and has potential, it is often hindered by repetitive content, janky controls, unclear or poorly explained mechanics, and bugs that affect multiplayer and overall polish. With further development and balancing, the gameplay could evolve into a highly enjoyable and distinctive experience, especially for fans of Streum's previous work.

    • “They bring plenty of personality to the moment-to-moment gameplay, and it always feels good when you find a new one that works for you.”
    • “Daimon blades feels dynamic and engaging, with fast, responsive gameplay that keeps things moving.”
    • “The core gameplay mechanics, combat, traversal and roguelite elements are all solid, and the aesthetics of the world, from the character models, maps and even weapons are beautiful (in their own macabre and sometimes grotesque way).”
    • “Games like this that have an amazing atmosphere but fall short due to janky gameplay are what really piss me off the most.”
    • “There are run-ending RNG events between rooms, one-hit-kill traps that aren't synced to the visuals, frequent crashes and disconnects that render the whole run worthless, a stationary boss that is way too tanky paired with one-shot mechanics, horrible desync that makes multiplayer feel awful, and numerous bugs that hamper play.”
    • “Gameplay issues: the enemy animations are pretty basic, don't expect Vermintide/Darktide levels of combat, hitting enemies doesn't have any weight, your weapon just slashes as if there is just air.”
  • graphics
    76 mentions Positive Neutral Negative

    The game's graphics and art style receive widespread praise for their unique, dark, and atmospheric design that strongly enhances the overall experience. While many note stunning visuals even on medium or low settings, performance issues such as VRAM depletion, FPS drops, and occasional graphical bugs are commonly reported, along with a need for more refined graphical options. Overall, the aesthetic direction is considered a standout feature, though optimization and clarity during combat can sometimes detract from visual enjoyment.

    • “The visuals in this game are very, very good; not just in the attention to environment and enemies, but also in the rewards system (various obelisks, altars, chests, etc.).”
    • “The core gameplay mechanics, combat, traversal and roguelite elements are all solid, and the aesthetics of the world, from the character models, maps and even weapons are beautiful (in their own macabre and sometimes grotesque way).”
    • “Seriously, dashing around eviscerating demons with a greatsword has never felt better (except perhaps in Doom with the Crucible blade), and the dark fantasy art direction is perfect (also this game looks really sharp, quite the graphical and artistic treat).”
    • “Inconsistent performance and odd graphical issues primarily.”
    • “Graphical settings barely work, FPS drops galore for a fast paced game - the Unreal 5 special.”
    • “The visuals never feel sharp, and instead of appreciating the art style or combat, I was constantly distracted by the smeared look.”
  • optimization
    66 mentions Positive Neutral Negative

    Optimization for this UE5 game is highly variable, with some players reporting smooth, high-frame-rate performance even at 4K, while others experience severe frame drops, stuttering, and crashes, especially during intense fights or with many enemies on screen. Though the developers are actively improving stability and performance through updates, many reviews highlight persistent issues such as inconsistent optimization, janky gameplay, and occasional technical bugs, making the experience hardware-dependent and somewhat unpolished in its current early access state.

    • “Performance is very good: 120fps with dips into the 80s during some very intense multiplayer fights, 1440p with DLSS balanced, everything set to epic.”
    • “The good news is that the devs seem to really listen to the community, and each update brings along tangible performance improvements and crash fixes.”
    • “Optimization: very surprising here since it's an Unreal Engine 5 game, but it runs very well, with absolutely no stutters.”
    • “Performance is absurdly bad.”
    • “So far this is the least optimized coop game I've played on my 3060 GTX rig; I can play Vermintide 2, Darktide, Helldiver 2, and Ready or Not with medium/high settings fine, but Daimon Blade is by far the choppier game I've played in recent years – constant freezes and 20fps even at the lowest possible settings, with a motion blur option that doesn't work unless you set NVIDIA DLSS at ultra performance, and that's only in the game lobby.”
    • “I played the game very little, but the lack of polish (massive performance issues, forced anti-aliasing or DLSS upscaling, constant desyncs even offline with audio and enemy hit feedback and UI) is sadly pretty intense.”
  • story
    36 mentions Positive Neutral Negative

    The story is cryptic and esoteric, continuing the developer's signature mysticism but remaining fragmented and difficult to fully grasp during runs due to gameplay interruptions and lack of clear progression. While some appreciate its mysterious lore and thematic links to previous titles, many note the narrative feels incomplete, lacking a definitive ending and hindered by buggy mechanics and poor UI that limit engagement and clarity. Overall, the story intrigues but is obscured by rough presentation and pacing issues.

    • “The devs that brought us Divine Cybermancy are back again with an off-the-wall storyline steeped in esoteric mysticism and fun combat obscured by rough translations and buggy programming.”
    • “The story is a little more plain this time, at least on the surface level: your former mentor has gone to a mysterious temple and is performing a ritual built on mountains of human sacrifices, and you're here to stop him.”
    • “It's rough around the edges, there's still the occasional crash here and there, but it's a ton of fun and I'm super invested in the story and lore.”
    • “The game doesn't have an ending currently; after around 8-10 successful cycles, there is no story progression aside from revealing journal pages.”
    • “It appears 50 cycles are required to get the full story, but with each complete run taking about 40-55 minutes and sometimes failing the 'climb or die' sections due to poorly fleshed out grapple mechanics, means this wisdom can only be attained by experiences one will wish to forget.”
    • “Story's extant, if as cryptic and fortune cookie-based as ever, but you won't get anything in the middle of a run (as the one game mode's a branched, RNG'd series of instances) and the NPCs are under contract to be aloof and dogmatic.”
  • stability
    24 mentions Positive Neutral Negative

    The game is notably buggy and unstable, with frequent glitches, crashes, and performance issues, particularly in multiplayer due to poor netcode and lack of reconnect options. While it runs well on some hardware and in solo mode, many players experience frame drops, freezes, and game-breaking bugs, emphasizing its unfinished, alpha-like state. Despite these issues, the developers are engaged with the community, and the core concept shows promise if stability improves.

    • “This game runs great out of the box with Proton.”
    • “The game runs great on Linux.”
    • “Performance is iffy on some hardware, but it runs great on my rig.”
    • “Almost every run of this game is guaranteed to provide a buggy mess including game-breaking ones. I hate how you can't see the materials and loot you have collected mid-run and for some reason I have no idea how you actually leave to go back to the sanctuary since I've never seen the option to do so.”
    • “Great game but it has way too many glitches that either crash your game or hardlock your character in a menu and brick the entire run with no join back that saves your progress.”
    • “So far this is the least optimized coop game I've played on my 3060 GTX rig. I can play Vermintide 2, Darktide, Helldiver 2, and Ready or Not with medium/high settings fine, but Daimon Blade is by far the choppiest game I've played in recent years with constant freezes and 20 fps on the lowest settings, and a motion blur option that doesn't work unless you set Nvidia DLSS to ultra performance, and that's only in the game lobby.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, eerie, and immersive qualities, often highlighted alongside strong art direction and sound design. However, some players feel the soundtrack lacks variety, especially during combat, and note occasional issues with music not playing consistently or becoming repetitive. Overall, the music contributes significantly to the mood and atmosphere, though there is a desire for more dynamic and intense tracks.

    • “The environments, art direction, music and sound design are all great, the studio for sure hasn't lost their touch.”
    • “That being said, the game felt good to play in the little I played so far, and the art direction and music are absolutely incredible.”
    • “Love the atmosphere, music (thank god Olivier has remained all this time), and general design, especially art direction.”
    • “The soundtrack is kinda lacking during some parts of the game, and I wish there were more combat soundtracks.”
    • “Combat music needs more pumping tracks.”
    • “I will say there's some issues with music not playing during encounters and some mechanics not being too intuitive.”
  • atmosphere
    22 mentions Positive Neutral Negative

    The atmosphere across these games is consistently praised for its strong personality, immersive visuals, exceptional art direction, and compelling sound design, often likened to classics like Diablo 2 with a modern twist. Streumon Studio’s attention to detail and distinctive style creates a captivating, soulful environment that draws players in repeatedly, despite occasional gameplay issues. Overall, atmosphere is highlighted as a standout and defining strength that significantly elevates the player experience.

    • “If you've played anything else Streumon has made, you will know that they are an incredibly motivated and talented team with exceptional attention to detail when crafting the visual design and atmosphere of their games.”
    • “Aside from the patch, Daimon Blades is a really fun roguelite RPG that has amazing art direction, sound design, atmosphere, and everything else you love about Streumon if you're a fan of E.Y.E.”
    • “Love the atmosphere, music (thank god Olivier has remained all this time), and general design, especially art direction.”
    • “There is going for atmosphere and then there is playability; the first should never impact the second.”
    • “The atmosphere is... disjointed.”
    • “The atmosphere feels like Diablo 2 in first-person shooter mode.”
  • grinding
    9 mentions Positive Neutral Negative

    The grinding in the game is notably intense and sometimes tedious, especially with resource collection and upgrade mechanics that can feel locked behind extensive farming or luck. However, this grind is seen by some as a positive challenge that contributes to the game's overall rewarding experience. Certain exclusive rewards tied to community activity also add to the grindy nature.

    • “Two biggest things I don't like is how grindy it seems to get the ore needed to use the forge (10 hours in and I don't think I can use any one of the options) and the bravery mechanic.”
    • “And since you lose most or all of the upgrade materials if the run fails, the blacksmith system seems effectively locked behind either a lot of grinding or extreme luck, since you usually don't even have an option of ending the run rather than continuing it.”
    • “Grinding mechanics artificially make a mechanically taxing game easier.”
  • monetization
    4 mentions Positive Neutral Negative

    Users criticize the game for excessive microtransactions and battle passes, viewing it as a cash grab despite being in early access. However, they appreciate the availability of many cosmetics that aren't tied to microtransactions. Additionally, a lack of advertising and influential reviews has limited the game's exposure.

    • “No excessive microtransactions, battle passes, or DRM.”
    • “I do not complain with early access games but this is a disgusting cash grab.”
    • “Excessive microtransactions, battle passes, or DRM.”
    • “Kudos for lots of cosmetics that are not microtransactions.”
  • character development
    2 mentions Positive Neutral Negative

    Character development offers a variety of choices with three distinct character designs and multiple skins, enhancing customization. However, the development feels somewhat unpolished and repetitive, limiting deeper engagement with the characters.

    • “You can choose 3 different character designs (with male/female variants!), which have many skins to unlock.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is largely unintentional and arises from quirky or nonsensical mechanics, such as attacks getting canceled in a way that players find amusingly absurd rather than genuinely funny.

    • “Holding block and then spamming light attack makes you perform light attack which gets canceled by a block, which looks funny.”
  • emotional
    1 mentions Positive Neutral Negative

    Users find the emotional aspect evokes a sense of familiarity and comfort, even through elements like unintelligible language, which adds to a unique and homey feeling.

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DAIMON BLADES is a hack and slash game with horror, fantasy, medieval, historical and others themes.

DAIMON BLADES is available on PC and Windows.

DAIMON BLADES was released on October 6, 2025.

DAIMON BLADES was developed by StreumOn Studio.

DAIMON BLADES has received mostly positive reviews from players. Most players liked DAIMON BLADES for its gameplay but disliked it for its story.

DAIMON BLADES is a single player game with multiplayer and local co-op support.

Similar games include Hyper Light Breaker, Witchfire, Duel Corp., Dungeons of Edera, Enotria: The Last Song and others.