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DAIMON BLADES Game Cover

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DAIMON BLADES is a multiplayer role playing game. It was developed by StreumOn Studio and was released on October 6, 2025. It received mostly positive reviews from players.

LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm. The Hermit, your Mentor, betrayed the order and fled into the depths of Chaos after unhearthing the lost Temple. Find the Arch-trait…

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73%
Audience ScoreBased on 364 reviews
gameplay35 positive mentions
story5 negative mentions

  • The combat feels incredible and satisfying, with responsive mechanics and a variety of weapon options.
  • The art direction and visuals are stunning, creating a captivating atmosphere that draws players in.
  • The game offers a unique blend of roguelike elements and melee-focused gameplay, providing a fresh experience for fans of the genre.
  • The game is plagued by bugs and crashes, leading to frustrating experiences and loss of progress.
  • The tutorial and explanations for mechanics are lacking, making it difficult for players to understand the game's systems.
  • Balancing issues exist, with some enemies being overly punishing and one-shotting players, especially in solo play.
  • gameplay
    121 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of solid core mechanics, engaging combat, and a roguelite structure, though it suffers from poorly explained systems and some janky mechanics. Players appreciate the fast-paced action and unique aesthetics, but many express frustration with repetitive elements, bugs, and a lack of clarity in gameplay mechanics. Overall, while the foundation is promising, further refinement and updates are needed to enhance the experience and address existing issues.

    • “The core gameplay mechanics, combat, traversal, and roguelite elements are all solid, and the aesthetics of the world, from the character models, maps, and even weapons are beautiful (in their own macabre and sometimes grotesque way).”
    • “The gameplay loop feels fairly complete and engaging.”
    • “Overall, I’m having an absolute blast with this rogue-like, doom-flavored slasher, and if the screenshots or gameplay clips catch your interest, it’s absolutely worth checking out!”
    • “It appears 50 cycles are required to get the full story, but with each complete run taking about 40-55 minutes and sometimes failing the 'climb or die' sections due to poorly fleshed out grapple mechanics means this wisdom can only be attained by experiences one will wish to forget.”
    • “A lot of mechanics are buggy or overly punishing, like bravery, which is quite punishing with the amount of bugs in multiplayer.”
    • “There are a lot of game mechanics left completely unexplained without any explanation, tutorial, or even database to figure it out.”
  • graphics
    63 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their stunning art style and atmospheric design, showcasing a unique blend of dark fantasy elements that enhance the overall experience. While many players appreciate the visuals and performance, some have noted issues with graphical settings, occasional blurriness, and performance drops, particularly in fast-paced combat scenarios. Overall, the aesthetic and artistic direction are highlighted as standout features, making the game visually captivating despite some technical challenges.

    • “The core gameplay mechanics, combat, traversal, and roguelite elements are all solid, and the aesthetics of the world, from the character models, maps, and even weapons are beautiful (in their own macabre and sometimes grotesque way).”
    • “The art style is incredible, and totally a big step up for this universe.”
    • “The visual style and atmosphere are once again amazing; it's Streumon Studio, so the art style alone is a massive selling point.”
    • “The graphics are mostly blurry and I couldn't find a way to change it, no matter what I tried with settings.”
    • “The graphics are very busy, so sometimes I genuinely can't tell what's going on, and I can't tell if it's because of my graphics settings or the game just is like that.”
    • “The visuals never feel sharp, and instead of appreciating the art style or combat, I was constantly distracted by the smeared look.”
  • optimization
    48 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback from users, with many reporting significant performance issues, including low frame rates, crashes, and bugs, particularly during intense combat scenarios. While some players have experienced smooth performance and improvements with updates, others find the game unplayable on various hardware setups, indicating that it still requires substantial optimization before it can be fully recommended. Overall, the game's early access status suggests that ongoing development may address these concerns, but current performance remains a significant drawback for many players.

    • “The good news is that the devs seem to really listen to the community, and each update brings along tangible performance improvements and crash fixes.”
    • “Performance and stability are really smooth combined with UE5, which has surprised me.”
    • “Optimization is decent (for an UE-based project), crashes are not too often for an EA game (though some people report this as more of an issue).”
    • “I'm very worried about the summer 2026 launch date because at the moment it still has an alpha build feel to it and almost half of my runs have been either influenced by poor performance or outright softlocked/crashed, which is completely unacceptable for this type of game.”
    • “Can't recommend it, performance is awful; they straight up have lied about the system requirements, tons and tons of bugs, not being able to pick up loot, loot not spawning in the break rooms, hit registration sometimes being utterly useless, and a random freezing bug that leaves you unable to move for 5 seconds as the game comes to a halt, almost always getting you killed.”
    • “So far this is the least optimized co-op game I've played on my 3060 GTX rig. I can play Vermintide 2, Darktide, Helldiver 2, and Ready or Not with medium/high settings fine, but Daimon Blade is by far the choppiest game I've played in recent years, with constant freezes and 20 FPS with every setting at the lowest possible.”
  • story
    24 mentions Positive Neutral Negative

    The story in the game is described as vague and underdeveloped, requiring multiple playthroughs to uncover, yet players often find the experience frustrating due to clunky mechanics and performance issues. Many reviewers note a lack of clear narrative progression, with only cryptic journal entries and no definitive ending, leading to a sense of confusion and dissatisfaction. Overall, while the setting has potential, the execution leaves much to be desired, hampered by gameplay bugs and a disjointed user interface.

    • “The gameplay is fun, the graphics are good, the art is amazing, the music is nice, and the story is mysterious.”
    • “I like how the story is set in a demon-filled wasteland with different sets of enemies.”
    • “I played a lot of Divine Cybermancy, and I really enjoy that game, esoteric story and all.”
    • “It appears 50 cycles are required to get the full story, but with each complete run taking about 40-55 minutes and sometimes failing the 'climb or die' sections due to poorly fleshed out grapple mechanics means this wisdom can only be attained by experiences one will wish to forget.”
    • “The game doesn't have an ending currently; after around 8-10 successful cycles, there is no story progression, aside from revealing journal pages.”
    • “Cryptic story, esoteric gameplay systems, poor performance, and common crashes.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its exceptional visual design, sound, and overall personality, reflecting the talented craftsmanship of the developers at Streumon. Players appreciate the game's ability to create stunning environments and a captivating ambiance that enhances the gameplay experience, making it a key factor in their enjoyment. While some note minor disjointedness, the overall consensus is that the atmosphere, combined with great art direction and music, is a standout feature that keeps players engaged.

    • “If you've played anything else Streumon has made, you will know that they are an incredibly motivated and talented team of people with exceptional attention to detail when crafting the visual design and atmosphere of their games.”
    • “The game is definitely heading in the right direction: great visuals, excellent atmosphere, and distinct characters.”
    • “Love the atmosphere, music (thank god Olivier has remained all this time), and general design, especially art direction.”
    • “There is going for atmosphere and then there is playability; the first should never impact the second.”
    • “The atmosphere is... disjointed.”
    • “It’s fun overall, but I have to say that it’s the atmosphere that keeps pulling me back into trying out some more runs.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising the atmospheric soundtrack and art direction, particularly highlighting Olivier Zuccaro's contributions. However, some players feel that the soundtrack lacks variety, especially during combat and certain game segments, and there are reports of music bugs affecting the experience. Overall, while the music enhances the game's ambiance, there are calls for more diverse and consistent tracks.

    • “The soundtrack is great, atmosphere is spot on.”
    • “Art direction and music are phenomenal.”
    • “Love the atmosphere, music (thank god Olivier has remained all this time), and general design, especially art direction.”
    • “Combat music needs more pumping tracks.”
    • “The soundtrack is kind of lacking during some parts of the game, and I wish that more combat soundtracks would come too.”
    • “If you do decide to waste your time playing this, do yourself a favor and turn off that distracting trash the developer calls music.”
  • stability
    17 mentions Positive Neutral Negative

    The game's stability is widely criticized, with users reporting numerous bugs, glitches, and optimization issues that significantly impact gameplay. While some players find it enjoyable despite these problems, many describe it as feeling unfinished or in an alpha state, with mechanics that can be punishingly buggy. Overall, the game shows potential but currently suffers from a lack of polish and stability.

    • “It runs great, but it also makes my computer work hard and heat up quite a bit.”
    • “Also, for those who care, it runs great on Linux for me.”
    • “Ngl, the game is incredibly buggy, unoptimized, the netcode is poor, the translation is pretty bad, and like half of the effects in the game do not work or do what they say they do.”
    • “Great game but it has way too many glitches that either crash your game or hardlock your character in a menu, bricking the entire run with no option to rejoin and save your progress.”
    • “Almost every run of this game is guaranteed to provide a buggy mess, including game-breaking issues. I hate how you can't see the materials and loot you have collected mid-run, and for some reason, I have no idea how to leave to go back to the sanctuary since I've never seen the option to do so.”
  • grinding
    8 mentions Positive Neutral Negative

    The grinding aspect of the game is notably intense, with players expressing mixed feelings; some appreciate the challenge it brings, while others find it excessively time-consuming, particularly in acquiring necessary resources for upgrades. The requirement to engage in activities like posting in the developer's Discord for exclusive rewards adds to the grind, leading to frustration over the potential loss of materials during runs. Overall, while the grind can enhance gameplay for some, it may deter others due to its demanding nature.

    • “Two biggest things I don't like are how grindy it seems to get the ore needed to use the forge (10 hours in and I don't think I can use any one of the options) and the bravery mechanic.”
    • “And since you lose most or all of the upgrade materials if the run fails, the blacksmith system seems effectively locked behind either a lot of grinding or extreme luck, since you usually don't even have an option of ending the run rather than continuing it.”
    • “This game is grindy as hell that you dive in every run.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is visually appealing, featuring impressive character designs and a variety of unlockable skins across three different character types (male and female variants). However, players feel that the overall experience lacks polish and can become repetitive, detracting from the potential depth of character progression.

    • “You can choose 3 different character designs (with male/female variants!), which have many skins to unlock.”
    • “The character development feels shallow, with limited growth and no real impact on the story.”
    • “Despite having multiple character designs, the lack of meaningful progression makes it hard to connect with any of them.”
    • “The choices you make don't seem to affect the characters in any significant way, leaving their development feeling flat.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model has received mixed feedback, with some players appreciating the abundance of cosmetics available without microtransactions, while others criticize the presence of excessive microtransactions, battle passes, and DRM.

    • “Kudos for lots of cosmetics that are not microtransactions.”
    • “Excessive microtransactions, battle passes, and DRM make the game feel more like a cash grab than a fun experience.”
    • “While there are many cosmetics available, the reliance on microtransactions is frustrating.”
    • “The monetization strategy detracts from the overall enjoyment of the game.”
  • replayability
    3 mentions Positive Neutral Negative

    Users indicate that the game has minimal replayability, citing a lack of meaningful updates and overall zero replay value.

    • “However, there is zero replay value and no meaningful updates.”
    • “Once you complete the game, there's little incentive to play it again.”
    • “The lack of variety in gameplay makes it feel repetitive after the first playthrough.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by unintentional comedic moments, such as the absurdity of light attacks being canceled by blocks, which players find amusing. However, it lacks the intentional, meme-worthy humor seen in other titles like e.y.e., leaving some players wanting more in terms of comedic content.

    • “Holding block and then spamming light attack makes you perform a light attack that gets canceled by a block, which looks hilarious.”
    • “Not even funny, meme-worthy nonsense like in E.Y.E.”
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Frequently Asked Questions

DAIMON BLADES is a role playing game.

DAIMON BLADES is available on PC and Windows.

DAIMON BLADES was released on October 6, 2025.

DAIMON BLADES was developed by StreumOn Studio.

DAIMON BLADES has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

DAIMON BLADES is a multiplayer game with local co-op support.

Similar games include Hyper Light Breaker, Dungeons & Dragons: Dark Alliance, Witchfire, Dungeons of Edera, The Forever Winter and others.