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About DAIMON BLADES

DAIMON BLADES is a single player and multiplayer hack and slash game with horror, fantasy, medieval, historical and others themes. It was developed by StreumOn Studio and was released on October 6, 2025. It received mostly positive reviews from players.

From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm. The Hermit, your Mentor, betrayed the order and fled into the …

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Looking for games like DAIMON BLADES? Here are top hack and slash recommendations with a horror, fantasy, medieval, historical, dark fantasy and violence focus, selected from player-similarity data — start with Hyper Light Breaker, Witchfire or No Rest for the Wicked.

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Reviews

74%Audience ScoreBased on 500 reviews
gameplay53 positive mentions
stability22 negative mentions

  • Striking art direction and atmospheric visuals create a unique, immersive dark fantasy world with surreal environments and detailed character designs.
  • Fast-paced, satisfying melee combat with weighty hits, dashes, parries, and ultimate attacks provides an engaging gameplay loop reminiscent of similar horde slasher games.
  • The progression systems, including meta-progression, roguelite elements, and weapon customization via Daimon skills, add depth and replayability, especially appealing to fans of the E.Y.E. universe.
  • The game suffers from numerous bugs and crashes, including run-ending issues causing loss of progress and loot, severely impacting the early access experience.
  • Performance and optimization issues lead to unstable framerates and visual clarity problems, compounded by forced upscaling and unremovable motion blur on some systems.
  • Certain gameplay mechanics lack clarity or tutorialization, the UI can be confusing or incomplete, and some combat and enemy design elements feel unpolished or imbalanced, such as enemy hitboxes, one-shot mechanics, and limited build variety.
  • gameplay

    180 mentions Positive Neutral Negative
    29% positive mentions, 64% neutral mentions, 7% negative mentions

    The gameplay in the game offers a fast-paced, melee-focused roguelike experience with a mix of satisfying combat mechanics and unique progression systems, though it suffers from bugs, unclear or poorly explained mechanics, and some balancing issues. While the combat can feel repetitive or janky at times, many players find the core loop engaging and enjoy the blend of challenge and depth once they understand the systems. Overall, it shows strong potential but requires further polish and better tutorials to fully realize its gameplay strengths.

    • “If you don't mind a game that is both fair, yet brutally unforgiving; riddled with bugs and incomprehensible and/or mistranslated mechanics, but also unexpectedly deep in how those mechanics are applied; then Daimon Blades is the game you never asked for, but always wanted.”
    • “The core gameplay mechanics, combat, traversal and roguelite elements are all solid, and the aesthetics of the world, from the character models, maps and even weapons are beautiful (in their own macabre and sometimes grotesque way).”
    • “Daimon Blades feels dynamic and engaging, with fast, responsive gameplay that keeps things moving.”
    • “For a game that's currently expected to reach full release this summer, I don't think it's reasonable for a bug like this to still be capable of invalidating hours of gameplay.”
    • “Some of the mechanics aren't explained well or not at all, and some descriptions are in broken English, making it difficult to figure out their meaning.”
    • “There are run-ending RNG events between rooms, one-hit-kill traps that aren't synced to the visuals, frequent crashes and disconnects rendering whole runs worthless, a stationary boss that's too tanky with one-shot mechanics, horrible desync in multiplayer, and numerous bugs hampering play.”
  • graphics

    87 mentions Positive Neutral Negative
    51% positive mentions, 46% neutral mentions, 3% negative mentions

    The game features a stunning, unique art style heavily inspired by Warhammer and dark fantasy themes, delivering high-quality, atmospheric visuals and environments praised as some of the best from Streumon. However, it demands powerful hardware to run well, with performance inconsistencies, occasional graphical issues like motion blur and sharpness problems, and limited graphical options impacting the experience for some players. Despite technical hurdles and bugs typical of early access, the graphics and aesthetic remain a major highlight that strongly contributes to the game's appeal.

    • “The visuals, music and aesthetic are downright inspired.”
    • “The core gameplay mechanics, combat, traversal and roguelite elements are all solid, and the aesthetics of the world, from the character models, maps and even weapons are beautiful (in their own macabre and sometimes grotesque way).”
    • “Seriously, dashing around eviscerating demons with a greatsword has never felt better (except perhaps in Doom with the Crucible blade), and the dark fantasy art direction is perfect; this game looks really sharp, quite the graphical and artistic treat.”
    • “Inconsistent performance and odd graphical issues primarily.”
    • “Graphical settings barely work, fps drops galore for a fast paced game - the unreal 5 special.”
    • “The visuals never feel sharp, and instead of appreciating the art style or combat, I was constantly distracted by the smeared look.”
  • optimization

    73 mentions Positive Neutral Negative
    26% positive mentions, 59% neutral mentions, 15% negative mentions

    Optimization reviews for the game are mixed, with many praising smooth performance on mid- to high-end hardware and noting ongoing improvements from updates, while others report significant performance issues, crashes, and overheating, especially during intense scenes or on older or mid-range rigs. The game's UE5 foundation contributes to both impressive visuals and occasional optimization challenges, leading to inconsistent experiences across different setups. Overall, performance is gradually improving but remains a pain point for some players awaiting better stability and optimization.

    • “Good fun, and seems like the performance issues have been resolved (running smooth like butter on a 4060 laptop).”
    • “Performances are very good: 120fps with dips into the 80s during some very intense multiplayer fights, 1440p with DLSS balanced, everything set to epic.”
    • “Performance and stability are really smooth combined with UE5, which has surprised me.”
    • “The performance is lackluster and adds to the nauseating experience that is the combat in this game.”
    • “Performance is quite horrible, that plus a fast-paced game makes my very short playthrough nauseating.”
    • “So far this is the least optimized coop game I've played on my 3060 GTX rig. I can play Vermintide 2, Darktide, Helldiver 2, and Ready or Not with medium/high settings fine, but Daimon Blade is by far the top choppiest game I've played in recent years with constant freezes and 20fps with every setting at the lowest possible, and a motion blur option that doesn't work unless you set Nvidia DLSS at ultra performance, and that's only in the game lobby.”
  • story

    44 mentions Positive Neutral Negative
    16% positive mentions, 70% neutral mentions, 14% negative mentions

    The story is largely cryptic, esoteric, and reminiscent of Dark Souls-style fragmented lore, which some find intriguing but others see as overly confusing and incomplete. While the narrative offers a mysterious, dark atmosphere with thematic ties to previous titles, it is currently limited in progression and heavily reliant on piecemeal discovery through repeated runs, with no full ending yet. Technical issues and unclear quest tracking detract from fully engaging with the story, though the overall lore and setting maintain interest for invested players.

    • “Even the story, as piecemeal and souls-like as it is for now, has me invested.”
    • “The story is a little more plain this time, at least on the surface level: your former mentor has gone to a mysterious temple and is performing a ritual built on mountains of human sacrifices and you're here to stop him.”
    • “It's rough around the edges, there's still the occasional crash here and there, but it's a ton of fun and I'm super invested in the story and lore.”
    • “Just as expected: overly confusing and esoteric story with grindy gameplay.”
    • “The game doesn't have an ending currently; after around 8-10 successful cycles there is no story progression, aside from revealing journal pages.”
    • “It appears 50 cycles are required to get the full story, but with each complete run taking about 40-55 minutes and sometimes failing the 'climb or die' sections due to poorly fleshed out grapple mechanics means this wisdom can only be attained by experiences one will wish to forget.”
  • music

    31 mentions Positive Neutral Negative
    32% positive mentions, 58% neutral mentions, 10% negative mentions

    The music in the game is generally praised for its atmospheric, inspired, and eerie qualities, often compared favorably to previous works by the studio and composer Olivier Zuccaro. However, some users note that music is sparse or inconsistently used, with quiet areas lacking ambient or combat tracks, and occasional bugs causing music to not play properly, especially in co-op. Overall, the soundtrack enhances the mood and art direction, though a desire for more varied and pumping combat music is common.

    • “The visuals, music, and aesthetic are downright inspired.”
    • “The environments, art direction, music, and sound design are all great; the studio for sure hasn't lost their touch.”
    • “The soundtrack is great, atmosphere is spot on.”
    • “Like really, there is no music, no ambient, almost complete silence, the only thing you hear is voice lines, slashes, damage sounds.”
    • “The way the effect sound dips out only leaving music and fades in as you come back in from menu etc. isn't nice.”
    • “Edit: forgot to include that the game music is incredibly annoying.”
  • stability

    27 mentions Positive Neutral Negative
    19% positive mentions, 0% neutral mentions, 81% negative mentions

    The game suffers from frequent bugs, glitches, and poor optimization, especially in multiplayer where netcode issues and lack of reconnect options make it frustrating and unstable. While solo mode runs better and performs well on some hardware, crashes, crashes, and performance drops remain common, requiring players to have a high tolerance for instability. Despite these issues, the developers are aware and the core gameplay shows promise, but the experience is currently marred by technical problems.

    • “This game runs great out of the box with Proton.”
    • “It runs great, but it also makes my computer work hard and heat up quite a bit.”
    • “Runs great on Linux as well.”
    • “Almost every run of this game is guaranteed to provide a buggy mess including game-breaking ones. I hate how you can't see the materials and loot collected mid-run, and I have no idea how to leave to go back to the sanctuary since I've never seen the option to do so.”
    • “Great game but it has way too many glitches that either crash your game or hardlock your character in a menu and brick the entire run with no join back that saves your progress.”
    • “So far this is the least optimized coop game I've played on my 3060 GTX rig. I can play Vermintide 2, Darktide, Helldiver 2 and Ready or Not with medium/high settings fine but Daimon Blade is by far the choppier game I've played in recent years with constant freezes and 20fps on every setting at the lowest possible and a motion blur option that doesn't work unless you set Nvidia DLSS at ultra performance, and that's only in the game lobby.”
  • atmosphere

    26 mentions Positive Neutral Negative
    58% positive mentions, 30% neutral mentions, 12% negative mentions

    The game's atmosphere is widely praised for its rich, immersive design, combining striking visuals, compelling art direction, and a memorable soundtrack that evokes dark, intense vibes reminiscent of classic titles like Diablo 2. Despite some bugs and occasional gameplay jank, the unique personality and attention to detail in the atmosphere consistently draw players back and are considered a standout strength.

    • “The concept, the atmosphere, and the general vibe of this game are amazing.”
    • “If you've played anything else Streumon has made, you will know that they are an incredibly motivated and talented team with exceptional attention to detail when crafting the visual design and atmosphere of their games.”
    • “Aside from the patch, Daimon Blades is a really fun roguelite RPG that has amazing art direction, sound design, atmosphere, and everything else you love about Streumon if you're a fan of E.Y.E.”
    • “There is going for atmosphere and then there is playability; the first should never impact the second.”
    • “The atmosphere is... disjointed.”
    • “The atmosphere feels like Diablo 2 in first person shooter mode.”
  • grinding

    11 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding aspect of the game is notably intense and can feel tedious or overwhelming, with some players finding it essential yet frustrating due to resource scarcity and mechanics that reset progress upon failure. However, others appreciate the grind as a core part of the challenging gameplay, adding depth and reward for dedication. Overall, grinding is a significant, sometimes polarizing feature that contributes both to the game's difficulty and its sense of achievement.

    • “There's very little impact on skill or luck in this game; grinding just cannot be the core gameplay for the game to make sense. Maybe there's something I'm missing since I played so little, but the game gives the impression it has so much to offer.”
    • “Two biggest things I don't like are how grindy it seems to get the ore needed to use the forge (10 hours in and I don't think I can use any of the options) and the bravery mechanic.”
    • “And since you lose most or all of the upgrade materials if the run fails, the blacksmith system seems effectively locked behind either a lot of grinding or extreme luck, since you usually don't even have an option of ending the run rather than continuing it.”
  • monetization

    4 mentions Positive Neutral Negative
    25% positive mentions, 25% neutral mentions, 50% negative mentions

    The game's monetization is criticized as overly aggressive, with excessive microtransactions and battle passes that feel like a cash grab, despite offering many cosmetics without extra cost. Additionally, lack of advertising and limited exposure through popular reviewers has hindered the game's visibility.

    • “Kudos for lots of cosmetics that are not microtransactions.”
    • “I do not complain with early access games but this is a disgusting cash grab.”
    • “Excessive microtransactions, battle passes, or DRM.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development features a variety of distinct and visually impressive character designs, including multiple selectable characters with male and female variants and unlockable skins. However, the overall experience feels somewhat unpolished and repetitive, suggesting room for deeper and more refined character progression.

    • “You'll see some pretty wild levels and character designs here, right from the start.”
    • “The character designs and environments are phenomenal, offering a visually engaging core experience.”
    • “You can choose 3 different character designs (with male/female variants!), which have many skins to unlock.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is described as unintentional and meme-worthy, stemming from glitchy or nonsensical mechanics rather than deliberate comedic design.

    • “Holding block and then spamming light attack makes you perform the light attack which gets canceled by a block, which looks funny.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Replayability is a strong feature of the game, as it blends the depth of action RPG mechanics with the roguelite style, offering a challenging and engaging experience that encourages multiple playthroughs. Players who enjoy brutal first-person slasher games with roguelite elements will likely find lasting appeal in its design.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect intriguing and comforting, noting that the presence of unfamiliar language or gibberish adds a unique charm that enhances their connection to the game.

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Frequently Asked Questions

DAIMON BLADES is a hack and slash game with horror, fantasy, medieval, historical and others themes. Common tags for DAIMON BLADES include first-person, 3D, demons, roguelite, crafting and others.

DAIMON BLADES is available on PC and Windows.

DAIMON BLADES was released on October 6, 2025.

DAIMON BLADES was developed by StreumOn Studio.

DAIMON BLADES has received mostly positive reviews from players. Most players liked DAIMON BLADES for its gameplay but disliked it for its stability.

DAIMON BLADES is a single player game with multiplayer and local co-op support.

Similar games include Hyper Light Breaker, Witchfire, No Rest for the Wicked, Kristala, Enotria: The Last Song and others.