- November 14, 2024
- Ikari Creative
D.A.M. Champion
Platforms
About
In D.A.M. Champion, a dark comedy monster taming game, explore a dystopian world with 14 monster types and 120 monsters to discover. With 31 abilities, over 170 attack skills, and customizable monster stats, become a skilled tamer and make ethical choices as you navigate unsettling encounters with various characters. Engage in and battles to test your skills.





- Unique capture mechanic and comedic spin on the monster taming formula, providing a fresh experience.
- Fun gameplay with interesting mechanics, good music, and appealing monster designs.
- Active developer who listens to the fanbase, resulting in a game that feels engaging and enjoyable.
- Lacks polish with mismatched sprites and tilesets, leading to a confusing and unappealing visual experience.
- Combat is simplistic and lacks depth, making battles feel repetitive and unchallenging.
- Heavy reliance on Pokémon's formula without bringing enough originality, leading to unfavorable comparisons.
gameplay
17 mentions Positive Neutral NegativeThe gameplay features a unique monster capture mechanic and a comedic twist on the traditional monster taming formula, but it suffers from a lack of polish, with mismatched visuals and repetitive environments. Players find the mechanics interesting yet unengaging, particularly criticizing the tedious process of capturing monsters and the simplistic farming system. Overall, while the game has potential, it feels padded and lacks a standout battle mechanic to elevate the experience.
“M Champions is a solid monster tamer with a unique capture mechanic and a comedic spin on the usual monster formula.”
“It has a unique mechanic to tame monsters.”
“The mechanics are interesting and the presentation is nice.”
“First of all, it severely lacks polish: the sprites and tilesets are mismatched, the maps make no sense, the towns and different areas all look samey and like they exist solely to pad out the gameplay by putting dozens of random encounters on your way.”
“The first thing I did in the game was try to get a full party of monsters, which due to the mechanics of the game required I go out and beat at least 10 of each monster I wanted to get, which wasn't the best beginning.”
“In my random wandering, after being curbstomped by endgame-level monsters in an area literally next door to one of the starting fields, I reached a 'farming town' where I 'engaged' with the farming mechanic...which only consists of buying high-priced seeds and water (a night at an inn costs 10 coins, but a bottle of water costs 650...what) and selecting 'yes' on three prompts in a row: one to sow, one to water, one to pick.”