- January 18, 2008
- Momentum Digital Media Technologies
- 4h median play time
Culpa Innata
Platforms
About
In "Culpa Innata," players assume the role of Phoenix Wallis, a Senior Peace and Security officer, tasked with solving a high-profile murder case in a seemingly utopian society called the World Union. As she delves deeper, she uncovers enigmatic clues and disturbing secrets challenging her faith in the world she has sworn to protect. This game boasts a 3D engine, dynamic cameras, and impressive facial animation technology for an immersive and cinematic experience.










- The game features a unique and intriguing story set in a well-constructed dystopian world, drawing comparisons to 'Brave New World'.
- Character interactions and dialogue are rich and engaging, providing depth to the narrative and allowing for multiple paths and outcomes.
- Despite its age, the game runs smoothly without crashes, and the facial animations of characters are notably well done.
- Gameplay is often slow-paced and tedious, with excessive dialogue that can feel repetitive and unimportant to the main plot.
- The user interface and navigation are clunky, leading to frustration with camera angles and movement, making exploration cumbersome.
- The game leaves many plot threads unresolved, feeling incomplete due to the lack of a sequel that was originally planned.
story
98 mentions Positive Neutral NegativeThe game's story is praised for its intriguing world-building and well-developed narrative, drawing inspiration from Alev Alatlı's book "Schrödinger'in Kedisi." However, many players criticize the execution, noting that the plot is often hindered by repetitive dialogue and a lack of closure, as it seems more focused on setting up a sequel than providing a satisfying conclusion. Despite these issues, the story remains engaging and is considered a highlight for fans of the genre, with multiple endings and rich character development.
“Good things: both the story and the world are interesting and well fleshed out (the game is based on/inspired by Alev Alatlı's book 'Schrödinger'in Kedisi', I presume a lot of the world lore originates from there).”
“Culpa Innata has a really nice world building that is mixed with a nicely typical noir convoluted story, where all the threads point to different directions in vertiginous speed.”
“Great story (based on a book, if I recall correctly), nice characters, interesting puzzles, multiple endings (based on our choices).”
“It's sad, because the story and the graphics seemed decent enough.”
“Its more concerned with sequel baiting than finishing its own story.”
“However, a planned sequel is no excuse for such complete lack of closure of major plot elements.”