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Syberia

High-quality role-playing/adventure games have been few and far between in recent years, making Syberia a refreshing alternative to the action games that dominate the market. As a legal representative of a large American corporation, your job is to close the deal on the acquisition of a small, innov
Syberia Game Cover
80%Game Brain Score
story, graphics
grinding, stability
84% User Score Based on 2,089 reviews
Critic Score 70%Based on 3 reviews

Platforms

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Syberia Game Cover

About

Syberia is a single player casual puzzle game with drama and mystery themes. It was developed by Microids and was released on May 19, 2011. It received mostly positive reviews from critics and positive reviews from players.

Syberia is a single-player mystery point and click game with an interesting plot, sensational game mechanics, amazing graphics, and a stellar soundtrack. As lawyer Kate Walker, you journey across Europe to Eastern Russia, encountering unique characters and environments while searching for the inventor Hans. The game features a gripping script, film-like camera angles, and detailed 3D environments, but can be grinding, buggy, and highly emotional at times.

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84%
Audience ScoreBased on 2,089 reviews
story712 positive mentions
grinding69 negative mentions

  • Syberia features a captivating story with rich character development and emotional depth.
  • The game's artistic direction and atmospheric environments create a unique and immersive experience.
  • Puzzles are generally logical and integrated into the narrative, providing a satisfying challenge.
  • The game suffers from slow pacing and tedious backtracking, making exploration feel frustrating.
  • Some puzzles can be obscure or illogical, requiring frequent use of walkthroughs to progress.
  • Technical issues, such as crashes and compatibility problems on modern systems, detract from the overall experience.
  • story
    1,466 mentions Positive Neutral Negative

    The story of *Syberia* is widely praised for its emotional depth and rich narrative, following protagonist Kate Walker on a journey of self-discovery as she navigates a beautifully crafted steampunk world filled with quirky characters and intricate puzzles. While some players find the pacing slow and the gameplay mechanics dated, the atmospheric storytelling and character development resonate strongly, making it a compelling experience for fans of narrative-driven games. Overall, the game is celebrated for its unique blend of adventure and storytelling, with many recommending it as a classic in the genre.

    • “The game’s allure lies not in action or spectacle, but in its atmosphere, storytelling, and emotional resonance.”
    • “The story of Kate Walker's journey from New York lawyer to adventurer searching for the mysterious inventor Hans Voralberg is beautifully crafted and emotionally engaging.”
    • “Syberia is one of those games that feels like an interactive art piece, blending haunting music, melancholic atmosphere, and a story that drags you into its clockwork world.”
    • “The story is boring.”
    • “The story itself is boring and bland.”
    • “The story is very simple and it doesn't make a lot of sense.”
  • graphics
    526 mentions Positive Neutral Negative

    The graphics of *Syberia*, while considered impressive at the time of its 2002 release, have aged significantly and may appear dated by modern standards. However, the game's unique art style, characterized by beautiful hand-drawn backgrounds and a steampunk aesthetic, continues to evoke a sense of charm and nostalgia, enhancing the overall atmosphere and storytelling. Despite some graphical glitches and limitations in resolution, many players still find the visuals captivating and integral to the game's immersive experience.

    • “The art direction and the way the world is framed give it a photographic quality that really stuck with me.”
    • “Sokal's artwork gives the game a painted quality: wherever you're standing, there are little vignettes, clockwork monstrosities and design touches that suggest something larger beyond what you immediately perceive.”
    • “The graphics are still beautiful and give the game a timeless quality.”
    • “The graphics are hard on the eyes.”
    • “What I think has aged poorly are the graphics; the early 00s were rough in that sense, and it really shows here.”
    • “The graphics are dull, often muddy and extremely low resolution.”
  • gameplay
    345 mentions Positive Neutral Negative

    The gameplay of *Syberia* is characterized by its traditional point-and-click mechanics, which many players find slow and tedious, often involving excessive backtracking and pixel hunting. While the game offers a rich narrative and beautifully crafted environments, its dated mechanics and pacing can detract from the overall experience, making it feel more like a chore than an engaging adventure. Despite these drawbacks, the atmospheric charm and emotional depth of the story resonate with players, appealing to those who prioritize narrative over fast-paced gameplay.

    • “At its core, Syberia embraces the traditional mechanics of classic adventure games, but refines them with elegance.”
    • “The gameplay is simple yet enjoyable, with a captivating storyline, breathtaking visuals, and engaging gameplay that makes it a standout title.”
    • “While Syberia's art and story are unforgettable, the gameplay can feel like a chore, detracting from what could have been a truly legendary adventure.”
    • “Unfortunately, the gameplay doesn’t live up to the same standard.”
    • “While Syberia’s art and story are unforgettable, the gameplay can feel like a chore, detracting from what could have been a truly legendary adventure.”
    • “The gameplay is slow, even for a point-and-click adventure.”
  • music
    256 mentions Positive Neutral Negative

    The music in Syberia is widely praised for its haunting beauty and ability to enhance the game's atmospheric environments, with many reviewers noting its orchestral compositions and emotional depth. While some players found the soundtrack occasionally repetitive or lacking in variety, the overall consensus is that it significantly contributes to the immersive experience of the game, complementing its visuals and storytelling. Despite a few criticisms regarding volume levels and the frequency of music, the soundtrack remains a standout feature that resonates with players long after their journey through the game.

    • “The soundtrack, composed by Inon Zur, adds another layer of beauty, with haunting piano themes and orchestral swells that enhance the atmosphere without overwhelming it.”
    • “The orchestral soundtrack perfectly complements the atmospheric environments and enhances the sense of mystery throughout your journey.”
    • “The music is beautiful, and I recommend any fan of the genre, or story-driven games, take a look.”
    • “Another small downside is that a few locations felt a bit empty due to the lack of background music; those moments could feel slightly lifeless.”
    • “The music is pompous and trying too hard most of the time, but it does the job.”
    • “The music in the game is so loud that you'll struggle to hear the conversation you're supposed to be having and will have to rely on erratically spelled subtitles.”
  • atmosphere
    201 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its emotional depth, haunting soundtrack, and beautifully crafted environments, which together create a unique and immersive experience. Despite some dated graphics, the game's melancholic and whimsical ambiance captivates players, drawing them into its rich storytelling and intricate world. Overall, it is celebrated as a classic example of how atmosphere can enhance narrative-driven gameplay, making it a standout in the adventure genre.

    • “The soundtrack, composed by Inon Zur, adds another layer of beauty, with haunting piano themes and orchestral swells that enhance the atmosphere without overwhelming it.”
    • “Syberia is one of those games that feels like an interactive art piece, blending haunting music, melancholic atmosphere, and a story that drags you into its clockwork world whether you grew up on point and clicks or just stumbled in by accident.”
    • “The atmosphere created by the visual and aural elements is very effective and it's hands down the best aspect of the game.”
    • “Besides the gameplay, the atmosphere is not all that attractive either and the visuals feel bland, even for an older game.”
    • “The story is lacking and wastes a promising steampunk atmosphere; characters are comically imbecile and have horribly awkward dialogue, and the relatively small number of puzzles are more tedious than challenging.”
    • “Too bad it's such a drag, because the atmosphere and story are both good.”
  • grinding
    73 mentions Positive Neutral Negative

    The reviews consistently highlight the grinding aspect of the game as tedious and slow, with many players expressing frustration over excessive backtracking and laborious movement. While some appreciate the story and aesthetics, the overall gameplay is often described as a chore, with repetitive tasks and uninspired puzzles detracting from the experience. Despite occasional moments of enjoyment, the general consensus is that the game's pacing and design lead to a frustratingly tedious adventure.

    • “You'll need a second life for grinding.”
    • “What drags the experience down further is the repetitive and tedious nature of exploration.”
    • “Unfortunately, the slow and repetitive movements are tedious and make me lose patience.”
    • “Gameplay is of the bad old school adventure game variety, there are no fail states, but a good chunk of the puzzles just feel like tedious busywork, and the game loves its back and forth backtracking.”
  • emotional
    71 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its rich storytelling, atmospheric visuals, and character development, creating a deeply personal and resonant experience. Players often describe the narrative as touching and heartwarming, with moments that evoke strong feelings, including tears, particularly during the poignant ending. While some may find the pacing slow compared to modern games, those who appreciate emotional depth and narrative richness find it to be a profoundly moving journey.

    • “The game’s allure lies not in action or spectacle, but in its atmosphere, storytelling, and emotional resonance.”
    • “The story of Kate Walker's journey from New York lawyer to adventurer searching for the mysterious inventor Hans Voralberg is beautifully crafted and emotionally engaging.”
    • “The unique, heartfelt story is something everyone should experience, and it's an adventure game you should play even if you generally don't care for adventure games.”
    • “Boring storytelling, uninteresting characters, and the worst of all: there are no real emotional stakes at all.”
    • “The game fails to evoke any genuine feelings, leaving players feeling disconnected from the narrative.”
    • “Despite its attempts at depth, the emotional impact is minimal, making it hard to care about the characters or their journeys.”
  • humor
    58 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players appreciating the witty dialogue and character interactions, particularly the dry humor of the mechanical companion, Oscar. While many found moments of genuine hilarity, others felt that the attempts at humor often fell flat or were overshadowed by a more melancholic tone. Overall, the game features a blend of quirky characters and amusing scenarios, but it may not reach the comedic heights of classic adventure titles.

    • “The voice acting and dialogue contribute greatly to the game’s tone, with Kate’s calm determination contrasted by the dry humor of her mechanical companion, Oscar.”
    • “The story is rich and funny, the characters (even those you only speak to on the phone) are interesting and have tons of personality.”
    • “The main character is very sassy, which made me laugh a lot when she interacts with characters who are... unique.”
    • “If you enjoy point and click adventures you'll probably like this, it's not funny like the old Monkey Island games though; think more like Broken Sword.”
    • “Oscar is worthless, uninteresting, unfunny, and more of a hindrance than anything.”
    • “It is not funny.”
  • stability
    33 mentions Positive Neutral Negative

    The stability of the game is generally criticized due to numerous bugs and graphical glitches, particularly in the Steam version, which may require troubleshooting to function properly. While some players report a smooth experience, many encounter issues such as freezes, disappearing objects, and animation problems, especially when multitasking or using newer operating systems. Overall, the game's age contributes to its instability, but it remains enjoyable despite these technical shortcomings.

    • “I was extremely happy to find that the Steam version runs great on my current system!”
    • “Once up and running, it appears to be bug-free.”
    • “A fun story-based click-through game, it's old and a bit buggy.”
    • “Steam version is buggy and requires editing properties to work properly; just make sure you choose the game.”
    • “The minuses: it's buggy in that objects that are necessary to make progress disappear from their location, so you're stuck and can't continue.”
  • character development
    27 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with some players praising the depth and plausibility of the protagonist Kate Walker's growth, while others feel it is inconsistent or forced, particularly in relation to her interactions with secondary characters. The narrative is engaging, with unexpected twists that enhance character arcs, but some dialogues and subplots detract from the overall coherence of character development. Overall, while the game features strong visuals and storytelling, opinions vary on the effectiveness and integration of character development within the plot.

    • “The world-building and character development are top-notch, and the story takes unexpected twists that kept me hooked from start to finish.”
    • “Syberia has such an amazing character development, a story that takes hold of you and makes you want to play to the end, and very unique and interesting environments.”
    • “In many ways this game is about Kate's character development, and you can't help but go through the experience with her.”
    • “You're not really rooting for anyone, and the character development just feels off, somehow.”
    • “The dialogues with characters that are not part of the gameplay interaction—about the personal life of Kate Walker—sometimes do not make sense, and it feels as if the character development has been imposed on the story, crudely fitting in like a shapeless hunk that's forced there and doesn't exactly look in place.”
    • “Character development takes place through a series of phone calls which are supposed to show the personal growth of the main character through the use of a sub-plot, but really have no connection to the main events of the game, nor do they serve to connect you to the hero.”
  • optimization
    11 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while graphics and animations hold up well for a 20-year-old title, players report frequent crashes and limited resolution support, which can disrupt gameplay. Some users experienced performance issues, particularly with actions like alt-tabbing or running uncapped frame rates, leading to a frustrating experience despite the game's overall solid performance. The voice acting and writing received criticism, but the soundtrack and artistic elements were praised.

    • “This made the game run smoothly at 2K for me (of course the prerendered backgrounds were pixelated, and because of those I was limited to 4:3 resolutions).”
    • “Overall, it's a solid performance.”
    • “Graphics and animations do hold up quite well considering this game is 20 years old, but also do expect optimization issues at times because resolution support is quite limited and some actions like alt-tabbing or running uncapped frames can break the game.”
    • “It crashed multiple times (even though I downloaded the program it recommended at the start of the game to improve performance), which caused me to lose my progress every time (it happened 4 times).”
    • “The voice actors also offer a very mediocre performance that doesn't really convey the intended message well.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game has been criticized for its low replayability, with many players noting that it is short and lacks randomly generated content or complex enigmas. Despite its engaging soundtrack and voice acting, most reviewers agree that once completed, there is little incentive to replay the game, although some express a desire to revisit it for its memorable story.

    • “The soundtrack is excellent and the English dub voice actors are quite good, so it remains enjoyable throughout and has good replay value.”
    • “Infinitely replayable.”
    • “I realized about 4 hours into it why the game has extremely low replay value.”
    • “Replay value: virtually none.”
    • “On the downside, Syberia is pretty short (it took me 6 hours to finish it) and has close to no replay value as most enigmas are straightforward and none of them is randomly generated.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy is widely criticized as exploitative and poorly implemented, with many users labeling it a blatant cash grab aimed at younger audiences.

    • “It is an abomination of bad coding and a cash grab for kids.”
    • “The monetization system feels exploitative and heavily favors players who spend money.”
    • “I can't enjoy the game because it constantly pushes me to spend more money.”
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10h Median play time
29h Average play time
10h Main story
12h Completionist
6-12h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Syberia is a casual puzzle game with drama and mystery themes.

Syberia is available on Nintendo Switch, Steam Deck, iPhone, Windows and others.

The main story can be completed in around 10 hours, while the entire game is estimated to take about 12 hours to finish. On average players spend around 29 hours playing Syberia.

Syberia was released on May 19, 2011.

Syberia was developed by Microids.

Syberia has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Syberia is a single player game.

Similar games include Syberia II, The Longest Journey, Syberia: The World Before, Black Mirror, The Dream Machine and others.