Cthulhu Mythos RPG -The Sleeping Girl of the Miasma Sea-

Cthulhu Mythos RPG -The Sleeping Girl of the Miasma Sea- Game Cover
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"Cthulhu Mythos RPG -The Sleeping Girl of the Miasma Sea-" is a horror RPG where you play as a 2nd year high school student on a summer trip with friends to an abandoned mansion. Customize your protagonist's abilities and skills, and choose two companions to explore with, as the members you select will greatly impact your experience. A New Game Plus mode is also available to continue uncovering the mansion's secrets.

  • PC
  • Windows

Reviews

60%
Audience ScoreBased on 18 reviews
gameplay3 positive mentions
graphics3 negative mentions
  • The game offers a charming blend of retro-style graphics and engaging horror elements, reminiscent of classic titles like Sweet Home.
  • It features multiple endings, character customization, and a New Game+ mode, providing good replay value and varied gameplay experiences.
  • The unique sanity mechanic adds depth to the gameplay, making exploration and combat more engaging and strategic.
  • Some gameplay mechanics, such as inventory management and progression, can be confusing and overly complicated.
  • The game suffers from balancing issues, with certain skills and characters being significantly more powerful than others, leading to a lack of variety in combat strategies.
  • The translation quality is inconsistent, and some dialogue and mechanics may feel trope-y or poorly executed, detracting from the overall experience.
  • gameplay7 mentions

    The gameplay of "Cthulhu Mythos RPG - The Sleeping Girl of the Miasma Sea" features a unique blend of engaging and challenging mechanics, particularly the sanity system, which adds depth but can also be frustrating. While the battle mechanics are solid, players may find some aspects of plot progression and puzzle-solving confusing, requiring an adjustment period before fully enjoying the experience. Overall, the game offers a mix of innovative and less agreeable mechanics that contribute to its distinct gameplay.

    • “Cthulhu Mythos RPG - The Sleeping Girl of the Miasma Sea has an interesting form of gameplay.”
    • “I really enjoyed the sanity mechanic, even if it got annoying sometimes; I especially liked it when they had a breakdown.”
    • “Some of the mechanics can be a bit difficult to adjust to, but once you do, it is an enjoyable experience.”
    • “Aside from the battle mechanics, there are a few confusing mechanics regarding progressing the plot and solving puzzles.”
    • “Some of the mechanics can be a bit difficult to adjust to; but once you do, it is an enjoyable experience.”
  • music6 mentions

    The music in the game receives mixed reviews; while some players find it enjoyable and fitting, particularly in the final area, others criticize its limited variety and occasional absence. Overall, the soundtrack complements the game's atmosphere but lacks depth, contributing to a perception of blandness in the overall audio experience.

    • “The music is pretty jamming too! Especially in the last area of the game.”
    • “It's a really nice game that mixes 8-bit visual style and music with some Dragon Quest-like abilities and combat, which actually flows really well.”
    • “The overall atmosphere, including the music, creates a really creepy feeling without any cheap jump scares.”
    • “Some hidden items are very hard to find, since you have to step on the exact tile and investigate, and there could have been a few more music tracks.”
    • “Bad English grammar to roll one's eyes at, music, graphics, and general atmosphere that are pretty bland. Overall, it's slow-paced and bland-ish, but with just enough interesting stuff in the right places to keep hold of its niche audience that it's catering to.”
    • “Music is not always present.”
  • story5 mentions

    The game's story features multiple endings and impactful choices, allowing for a customizable protagonist and party dynamics, but it has been criticized for lacking originality and failing to deliver a true Lovecraftian atmosphere. While the narrative may feel reminiscent of other titles like F.E.A.R., the overall experience is enhanced by engaging mechanics and a unique visual style, despite some confusion in plot progression and puzzle-solving.

    • “Multiple endings, choices having an impact on dialogue and story, the 'New Game+' feature (levels carry over when you die), customizable protagonist, and you can choose what party members you have!”
    • “Nice, a bit shorter than I thought it'd be with all the stuff you see at first, but it's a really nice game that mixes 8-bit visual style and music with some Dragon Quest-like abilities and combat (which actually flows really well), some inventory management (this may be a bit irritating for some, but it's doable) and a really creepy overall feeling without any cheap jump-scares everywhere.”
    • “The story and mood felt more like F.E.A.R.”
    • “The story isn't that good or original, and the whole Lovecraftian atmosphere wasn't even there.”
    • “Aside from the battle mechanics, there are a few confusing mechanics as far as progressing the plot and solving puzzles.”
    • “To me, the story and mood felt more like F.E.A.R.”
  • graphics4 mentions

    The graphics are described as simple and retro, appealing to a niche audience despite being considered bland by some. While the overall visual presentation may lack sophistication, it contributes to an enjoyable experience for players who appreciate its charm.

    • “I like the old, retro-style graphics, and the characters are interesting and likable.”
    • “Bad English grammar to roll one's eyes at, music, graphics, and general atmosphere that are pretty bland. Overall, it's slow-paced and bland-ish, but with just enough interesting stuff in the right places to keep hold of its niche audience that it's catering to.”
    • “- Very simple graphics, music, and sound effects.”
    • “As additional info, I can tell you that I had more fun playing this than a few other horror games with better graphics and sound.”
  • atmosphere3 mentions

    The atmosphere of the game is generally perceived as bland and slow-paced, lacking the engaging qualities expected from a Lovecraftian setting. While the music and graphics do not stand out, there are some interesting elements that may appeal to a niche audience, despite the overall uninspired storytelling.

    • “The atmosphere is haunting and immersive, drawing you into its eerie world.”
    • “The game creates a chilling ambiance that keeps you on the edge of your seat.”
    • “The visuals and sound design work together to craft a truly captivating atmosphere.”
    • “Bad English grammar to roll one's eyes at, music, graphics, and general atmosphere that are pretty bland. Overall, it's slow-paced and bland-ish, but with just enough interesting stuff in the right places to keep hold of its niche audience that it's catering to.”
    • “The story isn't that good or original, and the whole Lovecraftian atmosphere wasn't even there.”
    • “This is not a Corpse Party type of atmosphere.”
  • replayability2 mentions

    The game offers strong replayability due to its multiple endings, diverse characters, and alternate paths, despite its short length. Players appreciate the clever integration of horror elements into the RPG format, enhancing the overall experience.

    • “The game is pretty short but has good replay value with multiple endings, different characters, and alternate paths.”
    • “Cool and short game with a clever adaptation of horror elements into a real RPG with lots of replayability.”
  • grinding1 mentions

    Players feel that the grinding required to defeat certain challenging bosses overshadows strategic gameplay, suggesting that success relies more on leveling up than on skillful tactics.

    • “I didn't need to use magic, and the two hard bosses felt like they simply demanded more grinding than strategy.”
    • “The grinding in this game is excessive and takes away from the overall enjoyment.”
    • “It feels like the game is designed to force you into endless grinding rather than allowing for a natural progression.”
  • character development1 mentions

    Character development is largely criticized for its lack of depth, with minimal interaction between party members and simplistic dialogue that fails to evolve their personalities throughout the game. Players note that characters remain static from beginning to end, resulting in a missed opportunity for meaningful growth and engagement.

    • “There are very few moments of character interaction; you can talk to your party members, but they mostly say simple and obvious things. There's no significant character development, as the characters start with a certain personality and remain unchanged until the end.”
    • “The lack of depth in character development is disappointing. Characters feel one-dimensional and their arcs are predictable, leaving little room for growth or meaningful engagement.”
    • “I expected more from the character development. The interactions are shallow, and it feels like the characters are stuck in a loop, repeating the same lines without any real evolution.”
Positive mentions (%)Positive
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