You Will Die Here Tonight
- October 31, 2023
- SpiralBound
- 8h median play time
In "You Will Die Here Tonight," play as the Aries Division, exploring a cursed mansion and switching between exploration and pulse-pounding arcade combat. Your teammates' decisions impact your survival, and death is just the beginning of this survival horror game inspired by classic titles. Manage resources, solve puzzles, and make life-or-death decisions amidst the mansion's sinister secrets.
Reviews
- Engaging gameplay that combines top-down exploration with first-person combat, reminiscent of classic Resident Evil and House of the Dead.
- Unique permadeath mechanic where players control a team of characters, each with distinct abilities, adding depth to the gameplay.
- Intriguing story with unexpected twists that keeps players invested throughout the experience.
- Some puzzles can be confusing and lack clear instructions, leading to frustration during gameplay.
- The game can feel short, with some players completing it in around 4-6 hours, leaving them wanting more content.
- Encountering bugs and glitches, such as soft locks and issues with item interactions, can detract from the overall experience.
- story214 mentions
- 30 % positive mentions
- 67 % neutral mentions
- 3 % negative mentions
The game's story is a mixed bag, with some players appreciating its intriguing twists and homage to classic survival horror, particularly "Resident Evil," while others criticize it for being poorly executed and lacking depth. Many reviews highlight the replayability aspect, where players must navigate through multiple character perspectives to uncover the full narrative, but some feel the story is ultimately too short and underdeveloped. Overall, while the story has its merits, it often leaves players wanting more in terms of content and engagement.
“Experience this game as blind as possible and you will have a great time trying to piece the story together, definitely try to get the true ending!”
“The story is the high point of this, as even though it isn't long, it packs a decent number of twists and turns.”
“The story, while not exactly original, is an interesting twist on the haunted mansion formula.”
“The story is kind of a hot mess and not told in an engaging way, so at this point I had no desire to finish the game and watched the ending on YouTube.”
“The story, writing, and characters are... bad.”
“The problem was the story is a little bit short, the twist really isn't fun, and the bosses are repetitive.”
- gameplay202 mentions
- 30 % positive mentions
- 69 % neutral mentions
- 1 % negative mentions
The gameplay is a unique blend of old-school survival horror and innovative mechanics, featuring a mix of 2.5D exploration and 3D first-person combat. Players appreciate the roguelike elements and permadeath mechanics, which add depth and replayability, though some feel the combat can become repetitive and lacks tension typical of the genre. Overall, the game is seen as a charming homage to classic titles like Resident Evil, with engaging puzzles and character dynamics, making it a worthwhile experience for fans of survival horror.
“The gameplay is survival horror at its core, but instead of going hardcore and formulaic, it brings some roguelite elements that make it very unique.”
“Great presentation, fun gameplay, takes the best bits of an arcade shooter, bits of a roguelike, and bits of a survival horror and assembles them in a way that makes for a unique survival horror experience.”
“Ultimately, what you have is a genuinely fun and unique experience that takes the bones of Resident Evil (when it was actually good) but layers on an engaging combat mechanic plus an interesting exploration loop.”
“I am disappointed to say it's not a very strong 'survival horror' game, even with some neat mechanics such as an infection timer that starts when you are bitten sometimes, and a really cool permadeath mechanic for your 6-person squad.”
“The regular zombies are slow and weak enough that mechanics like looking through keyholes to scout may as well not exist, and the only times where I felt like I was in any real danger from regular enemies were from the maids, who are entirely too rare.”
“This game has a survival horror coat of paint, but throws away any tension it builds up with insta-death mechanics and plentiful resources that end up being unnecessary.”
- graphics58 mentions
- 55 % positive mentions
- 40 % neutral mentions
- 5 % negative mentions
The game's graphics are praised for their charming retro aesthetic, featuring low-poly visuals that evoke nostalgia while maintaining a modern quality. Reviewers appreciate the solid art style and visual design, which enhance the exploration of the mansion, although some note that the graphics are not groundbreaking. Overall, the visuals successfully capture the essence of classic survival horror games, particularly reminiscent of the Resident Evil series.
“The game is gorgeous and gory, making lovely use of retro-esque visuals while not compromising on the quality of assets.”
“The art style is beautiful, especially in battle sequences.”
“With innovative gameplay, nostalgic graphics, and amazing sound design, the game pulled me in from start to finish.”
“The 3D first-person perspective has a resolution-lowering filter applied to match the aesthetic of the rest of the game.”
“This is a full-blown Resident Evil copy in terms of aesthetic and puzzles, which I don't know acts as a love letter to the series or just full-on laziness to create something unique.”
“There is a level of 'done this before', but that adds to the joy as it is a familiar setting and vibe, with some extra bits added to it so it doesn't feel like it's copying other games while the art style of its world adds to the retro aesthetic it means to have, and does so fantastically.”
- atmosphere30 mentions
- 67 % positive mentions
- 23 % neutral mentions
- 10 % negative mentions
The atmosphere of the game is widely praised for its effective homage to classic survival horror, particularly reminiscent of Resident Evil, with a mix of tense exploration and engaging sound design that enhances the horror experience. Players appreciate the limited music, which contributes to the unsettling ambiance, and the combination of top-down and first-person perspectives adds depth to the gameplay. However, some critiques mention that certain elements may lack depth, resulting in a less immersive atmosphere in specific contexts.
“The atmosphere was so good, there were several moments that got me on edge and a few moments that I actually jumped!”
“The first person combat is much more interesting than the point-and-click combat of early survival horror games; there’s some great atmosphere and the deliberately lo-fi visuals are very charming.”
“The game feels like a re-flavored rogue lite, in that the level design, atmosphere, sound design, art direction, puzzles, and cheesy dialogue all feel very classic survival horror, but there's no inventory management whatsoever.”
“So with this game's wrinkles being as shallow as they are, all you're left with is a very basic survival horror throwback that has very little atmosphere or difficulty, even with some half-decent puzzles.”
“The sprawling Breckenridge estate, with its cobwebbed corners and dusty secrets, oozes with the atmosphere of Resident Evil 1.”
- replayability24 mentions
- 25 % positive mentions
- 58 % neutral mentions
- 17 % negative mentions
Overall, the game's replayability is considered limited, with many reviewers noting that while it offers some unique dialogue and a fun concept, it primarily caters to those interested in achieving minimal deaths or exploring different character perspectives. The consensus suggests that while it can be enjoyable for a single playthrough, it lacks substantial incentives for repeated runs, with a few reviewers rating it around 7/10 for replay value.
“In keeping with the games before it, 'You Will Die Here Tonight' leans on its replayability - to a point where it is pretty much completely necessary to do so in order to get the full story.”
“It's a deceptively large game, and how attractive that replay value is will depend entirely on the individual.”
“Each character has unique dialogue for certain situations, so you can replay the game with each character, which adds a little replay value to the game.”
“It's also lacking in replay value, apart from if you want to see if you can do a full run with as little deaths as possible.”
“Short and sweet, not much replayability in my opinion.”
“Wish it had more replay value to it; managed to get the true ending in about 3 hours on a single run.”
- humor16 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a standout feature, blending nostalgia with clever twists that often poke fun at traditional horror tropes, reminiscent of the Resident Evil series. While some find the humor to be charming and engaging, others describe it as lacking depth and veering into the realm of the absurd. Overall, the game's witty dialogue and unexpected plot twists contribute to a fun and entertaining experience.
“This game hits the nostalgia button pretty nicely, but it also has its own twists and humor that made it such a fun ride.”
“The humor alone is worth the price; if you played the Resident Evils or any games inspired by Resident Evil, you will feel at home here. This game, in a lot of ways, puts Resident Evil to shame in execution.”
“Fantastic little title with some great ideas. I loved the tongue-in-cheek humor and having to work for the ending by trying out different things with different characters.”
- music12 mentions
- 50 % positive mentions
- 33 % neutral mentions
- 17 % negative mentions
The music in Ywdht is minimal, which some players feel enhances the atmospheric horror experience, although it can lead to issues during combat where the music barely plays. While the soundtrack is largely absent, the ending song has received praise, and the overall combination of graphics, music, and story contributes positively to the game's appeal for fans of the genre.
“The graphics, the music, the story, and the unconventional gameplay that mimics old-school games make this a must for the lovers of this genre.”
“Music during the credits is great.”
“The soundtrack is pretty much not here, but the great ending song makes up for it.”
“When most fights last barely long enough for the music to play a few notes before it cuts back to the isometric view again, there's an issue.”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly due to the repetitive nature of combat, where killing zombies can feel pointless. However, those who prefer a less tedious experience compared to similar titles may appreciate the effective playstyle that allows for ample ammo, alongside puzzles that offer a refreshing break from monotony.
“In practice, you mostly enter the first-person view to kill a single zombie coming at you from the front, which quickly becomes rather tedious and feels mostly pointless.”
“As long as you stick to a certain effective-but-tedious playstyle, you will have more than enough ammo.”
“If you like games like Song of Horror but way less tedious, this game is for you.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game currently suffers from numerous bugs and glitches, leading to significant stability issues, including problems that prevent players from reaching the ending. While players acknowledge that the developers are addressing these issues, the overall consensus is that the game feels unfinished at this stage.
“Bugs and glitches galore for a game that should be finished.”
“I couldn't get the ending due to bugs and glitches.”
“It's a little buggy right now, but the devs are on it.”
- character development2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Character development is criticized for being rushed, leaving players with little connection or understanding of the characters. This lack of depth hinders emotional engagement with the story.
“I hardly know any of the characters because there’s rushed character development, if you can even call it that.”