You Will Die Here Tonight Game Cover

In "You Will Die Here Tonight," play as the Aries Division, exploring a cursed mansion and switching between exploration and pulse-pounding arcade combat. Your teammates' decisions impact your survival, and death is just the beginning of this survival horror game inspired by classic titles. Manage resources, solve puzzles, and make life-or-death decisions amidst the mansion's sinister secrets.

Reviews

94%
Audience ScoreBased on 286 reviews
story32 positive mentions
grinding4 negative mentions
  • Very enjoyable experience from beginning to end, especially for fans of old school Resident Evil games.
  • Unique blend of top-down exploration and first-person combat, reminiscent of House of the Dead.
  • Engaging story with fun twists and character interactions that enhance replayability.
  • Some players experienced bugs that could lead to soft locks or loss of progress.
  • Combat can feel repetitive and lacks depth, especially against bosses.
  • Puzzles can be unintuitive, leading to frustration without clear guidance.
  • story107 mentions

    The game's story has received mixed reviews, with some players appreciating its intriguing twists and homage to classic survival horror, particularly "Resident Evil," while others criticize it for being poorly executed and lacking depth. Many reviewers noted that the narrative can be engaging when pieced together through multiple playthroughs, but some found it convoluted or unsatisfying, especially towards the end. Overall, while the story has its highlights and unique elements, it often feels short and underdeveloped, leaving players wanting more.

    • “Experience this game as blind as possible and you will have a great time trying to piece the story together; definitely try to get the true ending!”
    • “The story is what makes it only very slightly different in terms of what and why you are doing the mission.”
    • “The story is interesting and twisty so far, and the gameplay is fun.”
    • “The story is kind of a hot mess and not told in an engaging way, so at this point I had no desire to finish the game and watched the ending on YouTube.”
    • “The story, writing, and characters are bad.”
    • “The story is a bit hard to follow, but I was intrigued by it; when I replay the game, I'll make sure to pay more attention.”
  • gameplay101 mentions

    The gameplay is a unique blend of old-school survival horror and innovative mechanics, featuring a mix of 2.5D exploration and 3D first-person combat reminiscent of classic titles like Resident Evil. Players appreciate the roguelike elements, permadeath mechanics, and engaging puzzles, although some find the combat simplistic and the pacing unintuitive. Overall, the game offers a nostalgic yet fresh experience, appealing to fans of the genre while leaving room for improvement in future iterations.

    • “The gameplay is actually how I heard about this game, as it's a unique blend of a 2.5D third-person view during regular gameplay and a 3D first-person perspective during combat.”
    • “The gameplay is survival horror at its core, but instead of going hardcore and formulaic, it brings some roguelite elements that make it very unique.”
    • “Great presentation, fun gameplay, takes the best bits of an arcade shooter, bits of a roguelike, and bits of survival horror, and assembles them in a way that makes for a unique survival horror experience.”
    • “I think this game would have benefited from a more traditional survival horror and roguelike gameplay.”
    • “The regular zombies are slow and weak enough that mechanics like looking through keyholes to scout may as well not exist, and the only times where I felt like I was in any real danger from regular enemies were from the maids, who are entirely too rare.”
    • “This game has a survival horror coat of paint, but throws away any tension it builds up with insta-death mechanics and plentiful resources that end up being unnecessary.”
  • graphics29 mentions

    The game's graphics are praised for their charming retro aesthetic, featuring low-poly visuals that evoke nostalgia while maintaining a modern quality. Reviewers appreciate the solid art style and visual design, which enhance the exploration of the mansion and contribute to the overall atmosphere, though some note that the graphics, while good, do not reach exceptional heights. Overall, the visuals successfully capture the essence of classic survival horror games, making it a delightful homage for fans of the genre.

    • “The game has a solid art style and good visual design, that makes the mansion interesting to explore.”
    • “The game is gorgeous and gory, making lovely use of retro-esque visuals while not compromising on the quality of assets.”
    • “I especially want to praise the people who did the pre-render cutscene visuals to look like a perfect recreation of the PS1 CGI feel, but with modern resolutions.”
    • “The 3D first-person perspective has a resolution-lowering filter applied to match the aesthetic of the rest of the game.”
    • “This is a full-blown Resident Evil copy in terms of aesthetic and puzzles, which I don't know acts as a love letter to the series or just full-on laziness to create something unique.”
    • “There is a level of 'done this before', but that adds to the joy as it is a familiar setting and vibe, with some extra bits added to it so it doesn't feel like it's copying other games while the art style of its world adds to the retro aesthetic it means to have, and does so fantastically.”
  • atmosphere15 mentions

    The atmosphere of the game is widely praised for its effective blend of horror elements, reminiscent of classic titles like Resident Evil, with a focus on minimal music that enhances tension. Players appreciate the engaging environments, such as the Breckenridge estate, which contribute to a spooky and immersive experience, although some critiques mention a lack of depth in certain gameplay aspects. Overall, the atmosphere is described as tense, charming, and satisfying, successfully evoking nostalgia while providing moments of genuine fright.

    • “The atmosphere was so good, there were several moments that got me on edge and a few moments that I actually jumped!”
    • “The atmosphere is a great throwback to the original Resident Evil.”
    • “The sprawling Breckenridge estate, with its cobwebbed corners and dusty secrets, oozes with the atmosphere of Resident Evil 1.”
    • “The game feels like a re-flavored rogue-lite, in that the level design, atmosphere, sound design, art direction, puzzles, and cheesy dialogue all feel very classic survival horror, but there's no inventory management whatsoever.”
    • “So with this game's wrinkles being as shallow as they are, all you're left with is a very basic survival horror throwback that has very little atmosphere or difficulty, even with some half-decent puzzles.”
  • replayability12 mentions

    Overall, the game's replayability is mixed; while some players appreciate the unique dialogues and the challenge of minimizing deaths, many feel it lacks substantial replay value beyond a single playthrough. The experience is described as fun and interesting, but ultimately short, with a few players noting that the need to replay for a complete understanding of the story adds some value. Ratings for replayability hover around 7/10, indicating a moderate level of interest but a desire for more depth.

    • “In keeping with the games before it, 'You Will Die Here Tonight' leans on its replayability - to a point where it is pretty much completely necessary to do so in order to get the full story.”
    • “It's a deceptively large game, and how attractive that replay value is will depend entirely on the individual.”
    • “Each character has unique dialogue for certain situations, so you can replay the game with each character, which adds a little replay value to the game.”
    • “It's also lacking in replay value, apart from if you want to see if you can do a full run with as little deaths as possible.”
    • “In keeping with the games before it, you will die here tonight leans on its replayability - to a point where it is pretty much completely necessary to do so in order to get the full story.”
    • “Wish it had more replay value to it, managed to get the true ending in about 3 hours on a single run.”
  • humor8 mentions

    The humor in the game is a standout feature, blending nostalgia with clever twists that often poke fun at traditional horror tropes, reminiscent of the Resident Evil series. While some players appreciate the tongue-in-cheek humor and character quips, others find it veers into the realm of the absurd rather than charming. Overall, the comedic elements contribute significantly to the game's enjoyment, making it a fun experience.

    • “This game hits the nostalgia button pretty nicely, but it also has its own twists and humor that made it such a fun ride.”
    • “The humor alone is worth the price. If you played the Resident Evils or any games inspired by Resident Evil, you will feel at home here. This game, in a lot of ways, puts Resident Evil to shame in execution.”
    • “Fantastic little title with some great ideas. I loved the tongue-in-cheek humor and having to work for the ending by trying out different things with different characters.”
  • music6 mentions

    The music in Ywdht is minimal, enhancing the atmospheric horror experience, though some players feel this leads to a lack of engagement during gameplay. While the soundtrack is sparse, the ending song has received praise, and the overall sound design complements the game's old-school aesthetic.

    • “Ywdht's setting is appropriately suited for atmospheric horror, and I find that it benefits greatly from limiting the amount of music that plays in the game.”
    • “Music during the credits is great.”
    • “When most fights last barely long enough for the music to play a few notes before it cuts back to the isometric view again, there's an issue.”
    • “The graphics, the music, the story, and the unconventional gameplay that mimics old-school games make this a must for the lovers of this genre.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious, particularly in combat scenarios where repetitive actions lead to a sense of pointlessness. However, those who prefer a less tedious experience than similar titles may appreciate the balance of effective gameplay and manageable puzzles. Overall, while grinding can feel monotonous, it is somewhat alleviated by engaging puzzle-solving elements.

    • “In practice, you mostly enter the first-person view to kill a single zombie coming at you from the front, which quickly becomes rather tedious and feels mostly pointless.”
    • “As long as you stick to a certain effective-but-tedious playstyle, you will have more than enough ammo.”
    • “If you like games like Song of Horror but way less tedious, this game is for you.”
  • stability3 mentions

    The game's stability has been criticized for numerous bugs and glitches, with some players unable to reach the ending due to these issues. However, there is some optimism as developers are reportedly addressing these problems.

    • “Bugs and glitches galore for a game that should be finished.”
    • “Regarding bugs and glitches: I couldn't get the ending.”
    • “It's a little buggy right now, but the devs are on it.”
  • character development1 mentions

    Character development is criticized for being rushed, leaving players with little connection to the characters, resulting in a lack of familiarity and depth.

    • “I hardly know any of the characters because there's rushed character development, if you can even call it that.”
    • “The characters feel one-dimensional and lack any meaningful growth throughout the game.”
    • “I was disappointed by how quickly the character arcs were resolved, leaving little room for emotional investment.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
4-8hSpent by most gamers
*Based on 3 analyzed playthroughs

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