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About Crushed In Time

Crushed In Time is a single player puzzle game with romance, mystery and comedy themes. It was developed by Draw Me A Pixel and was released on June 10, 2026. It received very positive reviews from players.

Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click adventure. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!

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Games Like Crushed In Time

Looking for games like Crushed In Time? Here are top puzzle recommendations with a romance, mystery and comedy focus, selected from player-similarity data — start with There Is No Game: Wrong Dimension, Loco Motive or Dimhaven: The Lost Source.

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Reviews

90%Audience ScoreBased on 471 reviews
story61 positive mentions
grinding16 negative mentions

  • Unique point-and-click adventure with a novel 'point-and-stretch' mechanic that adds creative depth to puzzles.
  • Strong humor and witty meta-narrative elements carry the story, providing a fun and charming experience.
  • Well-designed characters and voice acting enhance immersion and add personality to the game.
  • Some puzzles rely heavily on trial-and-error and timing, leading to frustration and repeated guesswork.
  • Hint system is often vague and incomplete, forcing many players to consult external walkthroughs.
  • Certain chapters feel unnecessarily long or tedious, impacting pacing and overall enjoyment.
  • story

    148 mentions Positive Neutral Negative
    41% positive mentions, 53% neutral mentions, 6% negative mentions

    The story is generally praised for its clever meta-humor, heartfelt moments, and inventive integration of video game development themes, appealing strongly to fans of point-and-click adventures. While some enjoy its quirky characters and surprising twists, others find the pacing uneven, certain character dynamics underdeveloped, and some plot elements lacking depth. Overall, it offers a memorable, comedic, and emotionally engaging narrative, though not without occasional moments of repetitiveness or narrative slack.

    • “The plot revolves around the mysterious disappearance of a character from the very video game, and the investigation quickly turns into a journey through different stages of game development, versions of builds, bugs, and time anomalies that threaten to tear apart the entire virtual world.”
    • “A beautifully crafted game with great characters, a wholesome story, fantastic references and a rollercoaster of emotions.”
    • “Writing is witty and charming for all characters, and the plot delves into game development in ways even its predecessors wouldn't dare, consistently delighting in its surprises.”
    • “The plot became one long-winded joke, with no real storyline moving forward.”
    • “Most of the characters go through seemingly very little change throughout the story, the sacrifice at the end seems forced (there was no reason to not put your name on the board of fate, Watson!), and it is undone literally less than 20 seconds later.”
    • “The relationship between the two love interests is lacking, and considering so much of the story is centered around it, it truly needed to be stronger.”
  • gameplay

    117 mentions Positive Neutral Negative
    21% positive mentions, 73% neutral mentions, 6% negative mentions

    The gameplay centers on a unique stretch-and-pull mechanic that offers a fresh twist on point-and-click adventure puzzles, praised for its creativity and humor but sometimes criticized as gimmicky, finicky, or fatiguing over time. While many find the puzzles engaging and inventive, others note occasional frustrations with unintuitive solutions, pacing issues, and the mechanic's pervasive use even in menus. Overall, the gameplay is seen as original and enjoyable for fans of quirky puzzle games, though it may wear on players who dislike the core interaction style.

    • “Extremely fun game with unique point-and-stretch control mechanics.”
    • “The stretch mechanic is so novel yet completely works for me; it took a tiny bit before it felt natural but it's so fun when you get in the groove.”
    • “The pulling and snapping mechanic feels really unique and the puzzles are interesting and satisfying to solve.”
    • “Yes, it's cute, and funny, and well made, but in the end the gameplay is just trying random stuff until you stumble into the solution by accident.”
    • “The mechanics of gameplay became stale quite fast, especially as pulling/stretching everything is honestly a bit fatiguing after a while.”
    • “While the initial mechanic of grabbing and 'snapping' items to make them do stuff is interesting, it seems gimmicky after a while, especially considering the puzzles themselves are often quite unintuitive, forcing you to just keep doing random things until something clicks.”
  • humor

    112 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its witty, meta, and often absurd style, especially highlighting the dynamic between Sherlock Holmes and Watson. While some find certain comedic elements repetitive or overstretched, the majority appreciate the clever writing, funny dialogue, and creative meta-jokes that deliver consistent laughs throughout the adventure. Fans of the developer's previous works will find the humor familiar and enjoyable, contributing significantly to the game's charm and appeal.

    • “The games humour is witty and very funny and the new characters are well introduced while Sherlock Holmes and Dr. Watson feel even more fleshed out from their last appearance in There Is No Game: Wrong Dimension.”
    • “With that out of the way, what you should expect is (as typical from the studio) a genuinely funny and well told point and click with a slew of meta humor, original mechanics, and one of the most staggering abuse of the Sherlock Holmes IP belonging to the public domain.”
    • “This was a really fun game and I have not seen anything like this. The game made me chuckle at some times and at the end where Sherlock shows up to save Watson and the new car being called Deus Ex Machina, and then Watson and Sherlock looking at you, then the achievement called "Deus Ex Machina" popping up was really funny. Then after that the achievement called "Thanks, User" and the description saying save the company from going bankrupt by giving a good review was really clever. I hope that we can get more games like this. 10/10”
  • graphics

    34 mentions Positive Neutral Negative
    47% positive mentions, 44% neutral mentions, 9% negative mentions

    The game features charming, polished visuals with a distinct, evolving art style that blends classic point-and-click aesthetics with vibrant, cozy colors and smooth animations. Players consistently praise the graphics for being original, lively, and visually diverse across chapters, contributing greatly to the game's humor and atmosphere. While the overall graphics are highly appreciated, a few note minor interface issues that slightly affect the experience.

    • “Its visuals are polished and charming, with a great variety of styles throughout, and its music is surprisingly grand in a way that perfectly sets the tone.”
    • “Every chapter has its own unique ideas and art style, very little repetition overall.”
    • “The graphics might look simple, but they make the game feel cozy, and the colours nice to the eye (I love the palette used throughout the whole game).”
    • “While the graphics are acceptable and fit decently, the story is really quite subpar, which surprises me coming from Draw Me A Pixel, the creator of There Is No Game, which has a quite decent story with very few major flaws.”
    • “A few graphics aberrations in the first section of the game, otherwise no glitches, bugs or performance issues throughout the playthrough.”
    • “The graphics might look simple, but they make the game feel cozy, and the colours are nice to the eye (I love the palette used throughout the whole game).”
  • music

    27 mentions Positive Neutral Negative
    41% positive mentions, 48% neutral mentions, 11% negative mentions

    The music in the game is widely praised for being playful, lively, and well-suited to its whimsical and charming atmosphere, with an extensive and high-quality soundtrack that enhances the overall experience. While some note it may lack memorable standout tracks compared to the predecessor, it still effectively sets the tone and complements the visuals and characters. A few bugs affecting music presentation were reported but did not diminish the positive reception of the sound design.

    • “The music and sound effects are playful and cartoon-esque, perfectly fitting the game.”
    • “Its visuals are polished and charming, with a great variety of styles throughout, and its music is surprisingly grand in a way that perfectly sets the tone.”
    • “The overall presentation is amazing; the soundtrack was top-notch and the overall experience feels very satisfying and intuitive.”
    • “The game seems to have an extensive soundtrack, but it's really hard to remember anything.”
    • “On the more neutral side: if you expected the same from their predecessor 'There is no game,' you might be a little bit disappointed since there are no jabs at the video game industry and do not expect a masterclass song like the Gigi song 'My Actual Code.'”
    • “There is only a boring techno song part that is not even part of a puzzle.”
  • emotional

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is widely praised for its heartfelt, emotional storytelling that delivers genuine moments of warmth, humor, and occasional poignancy, reminiscent of beloved animated films. While some find its emotional impact slightly less intense compared to previous titles by the same developer, it still offers a charming and engaging narrative that resonates deeply with players. Overall, it creates a cozy, endearing experience that evokes nostalgia and emotional connection.

    • “I played There Is No Game: Wrong Dimension, and I swear it was one of the most creative, lore-filled, and heartfelt games I've ever played. When I saw that Draw Me A Pixel made a new game, I knew I had to get it because I really wanted that old feeling of heartfelt storytelling.”
    • “A beautifully crafted game with great characters, a wholesome story, fantastic references, and a rollercoaster of emotions.”
    • “[Spoiler] I admit I almost cried like 2 times around the end of the game. Why is a game like this randomly so heartbreaking? Maybe I just have a soft spot for games like this, and my review is coming off as biased, but I genuinely had so much fun playing this from start to end!”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game becomes notably tedious and frustrating, especially in the later acts and endgame, with repetitive trial-and-error mechanics, vague puzzle interactions, and abstract, moon logic challenges. While some find the pacing slow and certain sequences dull or frustratingly precise, others still appreciate the overall experience despite these flaws.

    • “It's a shame, because there's a lot of brilliant ideas here, but the skill-based elements, constantly babbling characters, and try-and-try-again mechanics to solve anything make it tedious and a bit boring.”
    • “The joke in the game is about it not being ready to play, but that feels like the reality in several levels, with moon logic puzzles, timed reaction events, and tedious repetitions of the same actions.”
    • “However, a few chapters in, the game goes from somewhat realistic, fun settings where you have an idea of what you need to do, to tedious, repetitive, abstract puzzles with no connection to reality, consisting of 100% moon logic.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The atmosphere is characterized by fluid animations, strong voice acting, and a playful, comedic tone filled with small jokes and absurd fun. Despite occasional puzzle inconsistencies and illogical moments, the overall vibe evokes a nostalgic, Pixar-like charm.

    • “The animations are fluid, and the voice acting further enhances the comedic atmosphere.”
    • “There are plenty of small jokes and funny moments that fit the overall atmosphere.”
    • “Sometimes the puzzle elements don't behave as they're supposed to, and leaps of logic are not rare, but the overall package reminds me of old Pixar in terms of atmosphere.”
    • “Sometimes the puzzle elements don't behave as they're supposed to, and leaps of logic are not rare, affecting the overall atmosphere.”
  • stability

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The game is generally stable and largely free of bugs or performance issues, with only occasional minor glitches that may cause brief confusion but can be resolved by restarting. Overall, it offers a smooth and reliable experience.

    • “The game is essentially bug-free, which is rare in today's world.”
    • “A few graphics aberrations in the first section of the game, otherwise no glitches, bugs, or performance issues throughout the playthrough.”
    • “I ran into some glitches while playing.”
    • “A few graphics aberrations in the first section of the game, but otherwise no glitches, bugs, or performance issues throughout the playthrough.”
    • “I encountered some glitches in the game that made it confusing on what I needed to do to progress, but restarting the game seemed to fix the issue.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game offers limited replayability, as much of the enjoyment stems from the story, dialogue, and puzzle-solving, which lose their appeal after the first playthrough. However, some players still find value in revisiting the game despite this.

  • optimization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features smooth, glitch-free performance with only minor graphical aberrations early on, delivering an overall highly optimized experience.

    • “A few graphics aberrations in the first section of the game, otherwise no glitches, bugs or performance issues throughout the playthrough.”
    • “This game is worth the full price as well as the discounted price, phenomenal writing, stellar voice acting, buttery smooth performance.”
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Play Times

7h Median play time
7h Average play time
6-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Crushed In Time is a puzzle game with romance, mystery and comedy themes. Common tags for Crushed In Time include 3D, indie, linear, detective, emotional and others.

Crushed In Time is available on PC, Steam Deck and Windows.

On average players spend around 7 hours playing Crushed In Time.

Crushed In Time was released on June 10, 2026.

Crushed In Time was developed by Draw Me A Pixel.

Crushed In Time has received very positive reviews from players. Most players liked Crushed In Time for its story but disliked it for its grinding.

Crushed In Time is a single player game.

Similar games include There Is No Game: Wrong Dimension, Loco Motive, Dimhaven: The Lost Source, The Darkside Detective: A Fumble in the Dark, Broken Age and others.