- July 14, 2014
- Neko Entertainment
Crouching Pony Hidden Dragon
Platforms
About
Senseï is the undisputed chieftain. His followers are well versed in every extortion, infiltration and martial art. Pony and Biki are his best students, his pride and joy. The duo knows the secret chakra technique like the back of their hand (or hoof in Pony's case). Together they rule the city and its surroundings. Although everyone respects and fears them they are hunted by law enforcement agenc…











- The game captures the nostalgic feel of old-school arcade games, appealing to fans of retro gaming.
- The color-coded combat system adds a unique twist, requiring players to strategize their attacks based on enemy colors.
- The game features cooperative play, allowing for a fun experience with friends.
- Controls are clunky and slow, making gameplay frustrating and unresponsive, especially in combat situations.
- The level design is linear and dull, often leading to confusion about where to go next.
- The humor and character designs are often seen as juvenile and unappealing, detracting from the overall experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay has been widely criticized for its slow pace, bland mechanics, and poor controls, leading to a frustrating experience that lacks depth and skill. Many players found the design choices tedious and unengaging, with a lack of responsive controls and repetitive combat that detracts from the overall enjoyment. While there are some humorous elements, they do little to compensate for the overall shallow and unenjoyable gameplay experience.
“The gameplay is what I call 'Nintendo-hard'.”
“Gameplay consists of color-coordinated top-down brawling that borders on the insanity of a bullet-hell shooter.”
“Great gameplay.”
“Some questionable design decisions and mechanical flaws.”
“The result is very slow and boring gameplay, with your enemies moving and firing pretty much as slowly as you do.”
“The gameplay was both bland and annoying, the graphics were almost monochromatic, the controls were not nearly responsive enough for an action game, and after I died once, I had no desire to try again.”