- October 12, 2021
- Pixelian Studio
Critadel
Platforms
About
"Critadel" is a single-player Science Fiction Platformer game with good mechanics. As one of three playable characters, players must navigate through the levels of the giant mechanical tower, Babel, fighting off enemies and upgrading abilities to reach the top for ancient knowledge. With 360-degree aiming, continuously reconfigured paths, and a variety of weapon and item options, each playthrough is unique. The game features retro-inspired graphics and a pulse-pounding techno soundtrack.











- The game features responsive controls and fantastic spritework, making for a visually appealing experience.
- It offers a high level of player choice with a variety of weapons and synergies, enhancing the gameplay depth.
- The core gameplay is fun and polished, with a good balance of challenge and skill, making each run feel unique.
- The control scheme can be awkward, especially with gamepad support, leading to inconsistent menu navigation and aiming issues.
- There are significant balance problems with weapon effectiveness and difficulty spikes, particularly with certain bosses.
- Visibility issues arise during gameplay, making it hard to distinguish between enemy projectiles and background elements.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of action and player choice, offering a mix of emergent gameplay and strategic decision-making. While it is generally polished and fun, some players noted issues with weapon balance and durability mechanics, as well as a lack of diversity in items. Overall, the gameplay is fast, responsive, and engaging, particularly praised for its challenging bosses and RPG elements, though some aspects could benefit from quality-of-life improvements.
“It's action-based gameplay combined with a lot of player choice, making it the perfect mix of emergent gameplay and strategic choices of the player.”
“The core gameplay is very fun and works flawlessly.”
“Gameplay is fast and responsive.”
“The weapon balance issue is complicated by the presence of an annoying weapon durability mechanic.”
“This is frustrating because there are many mechanics (character upgrades, elements, relics, familiars, etc.) that you'll miss and you can't reach your potential.”
“While you can eventually skip floors, it's never worth it since you lose so many resources and possible drops/artifacts, etc. I'm always running full runs only; the floor teleport mechanics feel bad.”