Creature Clicker: Capture, Train, Ascend!
- April 28, 2017
- ColloseusX
- 8h median play time
"Creature Clicker: Capture, Train, Ascend!" is a unique clicker game that combines elements from Clicker Heroes and Pokemon. You capture and train creatures to aid in your quest to defeat enemies and progress through levels. As your creatures level up, you can ascend them into stronger forms and unlock special versions, all while equipping them with armor and weapons to boost your DPS. Higher level bosses appear every 12 levels, adding an extra challenge to your adventure.
Reviews
- The game provides a unique clicker experience with creature collecting and leveling mechanics, which can be engaging for players who enjoy incremental gameplay.
- It has a large number of achievements, making it appealing for achievement hunters and those who enjoy collecting.
- The developer is responsive to community feedback and has shown dedication to updating the game, which gives hope for future improvements.
- The game suffers from a confusing user interface and lack of tutorials, making it difficult for new players to understand how to progress.
- There are frequent issues with save data being lost, which can lead to frustration after investing significant time into the game.
- The game has been criticized for its predatory mechanics, including reliance on DLC for progression and a lack of meaningful gameplay beyond clicking.
- gameplay70 mentions
- 31 % positive mentions
- 57 % neutral mentions
- 11 % negative mentions
The gameplay is primarily centered around addictive clicker mechanics, allowing players to gather resources and train creatures, which adds a layer of strategy. However, many players find the mechanics to be repetitive and lacking depth, with a heavy reliance on luck and minimal interaction between different gameplay elements. While the game offers a satisfying incremental progression experience, its predatory mechanics and scattered upgrades may deter those seeking more varied and engaging gameplay.
“With its addictive clicker mechanics, creature training system, and the allure of ascending to new realms, the game offers an engaging experience for those who enjoy incremental gameplay and the thrill of amassing an ever-growing collection.”
“At its core, creature clicker revolves around clicker mechanics, where players continuously tap to gather resources, capture creatures, and progress through various stages.”
“The training aspect of the game adds depth to the mechanics, allowing players to strategically enhance their creatures' abilities.”
“There is no actual gameplay here.”
“It's a cheap clicker game, but it's predatory with its mechanics.”
“However, the repetitive nature of clicker mechanics and occasional pacing issues might limit the game's appeal for those looking for more varied gameplay experiences.”
- graphics34 mentions
- 24 % positive mentions
- 65 % neutral mentions
- 12 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the colorful and whimsical art style that enhances the fantastical elements, while others criticize the visuals as amateurish and unoriginal, featuring mismatched asset packs and clashing designs. Overall, the graphics are described as decent but not extraordinary, with a score averaging around 5/10, indicating a lack of innovation and coherence in visual presentation.
“The visual design of Creature Clicker is colorful and lively, with a whimsical art style that complements the fantastical nature of the creatures you encounter.”
“Its vibrant visuals, addictive gameplay, and creature training system offer an engaging experience for players seeking incremental progression and the satisfaction of amassing a diverse collection.”
“The graphics are okay.”
“The visuals and setup would have been substandard ten years ago and might be most kindly described as amateurish.”
“Not even any original artwork; I've seen the same exact bee, mouse, deer, etc. sprites in a couple of other games.”
“The UI 'wood' graphics and pale blue background don't change at all throughout the game, making them stagnant around an hour in.”
- music20 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The music in the game has received largely negative feedback, with many users describing it as generic, repetitive, and poorly suited to the game's atmosphere. While some found it relaxing, others found it irritating and immediately muted it, noting that it resembles low-quality children's music. Additionally, the level-up sound is criticized for being disproportionately loud compared to the music.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Music nice, no real bugs but a few, has actual mute button.”
“Followed this game for a long time now, played it for a bit and it is pretty fun with some nice, relaxing music!”
“The music reminds me of what toddlers listen to in a low-quality daycare center.”
“Music: one track in the game, and it's a generic 'happy' song, which not only doesn't suit the game at all, it's there from the moment you start it up to the moment you click the mute button.”
“The music is irritating; a constant loop that I immediately muted.”
- story14 mentions
- 7 % positive mentions
- 71 % neutral mentions
- 21 % negative mentions
The story conveys a moral about perseverance and the unpredictability of life, emphasizing that giving up can prevent personal growth. However, players express frustration with the quest mechanics, noting issues with quest acceptance and button functionality, which detracts from the overall narrative experience. Additionally, there is a desire for more impactful interactions and frequent quests to enhance engagement within the game's story.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Half the buttons don't work properly, and the quests either can't be accepted or are impossible to fulfill.”
“Things such as the chests or quests could have a way bigger impact, but all falls flat once they have completed their original reason to be in the game.”
“Increasing how often quests arrive, having the chests contain more items such as finished dishes, or anything else that is already in the game having more interaction with one another instead of hitting this dead end.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in this game to be excessive, particularly for upgrading monsters and achieving milestones, which can lead to a tedious experience. While the game offers DLC options to reduce grinding time, many feel that the core gameplay still demands too much time without sufficient rewards, making the grind feel stale. Despite these criticisms, some appreciate the game's unique monster leveling and evolving mechanics.
“Upgrading your monsters takes what I assume are hours of grinding (unless you bought the DLC upgrades, in which case it's still 'hours', just not as many).”
“I feel like this game is a bit too grindy. I know it's a clicker game and all, but this clicker takes way too much time to progress. Still, this game has a cool concept for leveling up your monsters and evolving them; also, more monsters should be able to evolve and it should take less time to evolve them.”
“Grinding is fine, but when there's no reward to the grind, it swiftly becomes stale.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its intentionally absurd and frustrating quest popups, which players find amusingly ineffective. The dialogue, particularly the NPC's cheerful response of "danke, have a nice day!" when declining a quest, adds to the comedic experience, highlighting the game's self-aware absurdity. Overall, the humor is described as both hilariously bad and delightfully tedious, contributing to the game's charm.
“One thing that I would like to mention is the 'quest popup' which is hilariously bad... you click on the popup and it's something like a fetching quest, and you think to yourself, 'you know what, I do indeed have time for that!' You click on accept and it doesn't do anything, but when you click on decline he/she just says: 'Danke, have a nice day!' ...and, of course I'll respond back with: 'Ja, ich glaube schon!'”
“The humor in this game is so unexpected and delightful, it keeps me laughing even during the most tedious tasks.”
“The quest popups are a perfect blend of absurdity and charm, making even the simplest tasks feel entertaining.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be very buggy, which is a common expectation for titles in early access. Users have noted that the instability detracts from the overall experience, with some only engaging for easy achievements.
“Very buggy... I only bought it for easy achievements.”
“It's buggy, which is to be expected in a game in early access.”
“It's buggy, which is to be expected in a game in early access.”
- monetization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The monetization aspect of the game is criticized for appearing to be a quick cash grab, lacking any clear instructions or substantial content, yet it does not include ads or microtransactions.
“There's absolutely no instructions for this game; it looks like it's not even in alpha, more of a concept that was thrown out for a quick cash grab.”
“The monetization feels exploitative, as it seems designed solely to extract money from players rather than provide a fair gaming experience.”
“I was disappointed to find that the game heavily pushes in-game purchases, making it difficult to enjoy without spending extra money.”