Creature Clicker: Capture, Train, Ascend!
- April 28, 2017
- ColloseusX
- 8h median play time
"Creature Clicker: Capture, Train, Ascend!" is a unique clicker game that combines elements from Clicker Heroes and Pokemon. You capture and train creatures to aid in your quest to defeat enemies and progress through levels. As your creatures level up, you can ascend them into stronger forms and unlock special versions, all while equipping them with armor and weapons to boost your DPS. Higher level bosses appear every 12 levels, adding an extra challenge to your adventure.
Reviews
- The game offers a large number of achievements, making it appealing for achievement hunters.
- The creature designs are cute and the game has a charming art style.
- It can be a relaxing game to play in the background while doing other tasks.
- The game lacks clear instructions and guidance, making it confusing for new players.
- There are frequent save issues, with many players reporting lost progress.
- The game feels unfinished and has a poor user interface, leading to a frustrating experience.
- gameplay35 mentions
- 31 % positive mentions
- 57 % neutral mentions
- 11 % negative mentions
The gameplay of the game is characterized by its clicker mechanics and creature training system, which provide an engaging yet repetitive experience for players who enjoy incremental progression. However, many reviewers express frustration over the lack of clear goals, scattered mechanics, and the reliance on luck, leading to a feeling of unbalanced and half-baked gameplay. While the game offers some depth and visual appeal, it struggles with pacing issues and a desire for more diverse and meaningful interactions within its mechanics.
“With its addictive clicker mechanics, creature training system, and the allure of ascending to new realms, the game offers an engaging experience for those who enjoy incremental gameplay and the thrill of amassing an ever-growing collection.”
“The training aspect of the game adds depth to the mechanics, allowing players to strategically enhance their creatures' abilities.”
“Its vibrant visuals, addictive gameplay, and creature training system offer an engaging experience for players seeking incremental progression and the satisfaction of amassing a diverse collection.”
“All mechanics and upgrades just feel so scattered and like none of them really bleed into another, which is a terrible shame.”
“The repetitive nature of clicker mechanics and occasional pacing issues might limit the game's appeal for those looking for more varied gameplay experiences.”
“A lot of mechanics feel half-baked, putting more time into the game.”
- graphics17 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the colorful and whimsical art style that enhances the fantastical elements, while others criticize the visuals as substandard and amateurish, featuring clashing designs and a lack of originality. Overall, the visuals are described as decent but not exceptional, with a few standout creature designs overshadowed by a confusing interface and mismatched asset packs.
“The visual design of Creature Clicker is colorful and lively, with a whimsical art style that complements the fantastical nature of the creatures you encounter.”
“Its vibrant visuals, addictive gameplay, and creature training system offer an engaging experience for players seeking incremental progression and the satisfaction of amassing a diverse collection.”
“The area backgrounds are decent and the egg monster designs are nice, though they clash with the pixel graphics of the monsters.”
“The visuals and setup would have been substandard ten years ago and might be most kindly described as amateurish.”
“Not even any original artwork; I've seen the same exact bee, mouse, deer, etc. sprites in a couple of other games.”
“The area backgrounds (all 1 square inch of them) are decent and the egg monster designs are nice (though completely ripped from Pokémon), but they clash with the pixel graphics of the monsters.”
- music10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The music in the game has received largely negative feedback, with many users describing it as generic, irritating, and poorly suited to the game's atmosphere. While some found it relaxing, the overwhelming consensus is that the repetitive loop and lack of variety detract from the overall experience, leading many to mute it entirely.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Music is nice, no real bugs but a few, and it has an actual mute button.”
“Followed this game for a long time now, played it for a bit and it is pretty fun with some nice, relaxing music!”
“The music reminds me of what toddlers listen to in a low-quality daycare center.”
“Music: one track in the game, and it's a generic 'happy' song, which not only doesn't suit the game at all, it's there from the moment you start it up to the moment you click the mute button.”
“The music is irritating; a constant loop that I immediately muted.”
- story7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The story aspect of the game is criticized for its lack of depth and interactivity, with quests and chests feeling underwhelming and failing to create meaningful engagement. Players express frustration over technical issues, such as unresponsive buttons and the inability to accept quests properly, which detracts from the overall narrative experience. Despite some thematic elements about perseverance, the execution leaves much to be desired.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Things such as the chests or quests could have a way bigger impact, but all falls flat once it has completed its original reason to be in the game.”
“Increasing how often quests arrive, having the chests contain more items such as finished dishes, or anything else that is already put into the game having more interaction with one another instead of hitting this dead end.”
“Half the buttons don't work properly, and the quests either can't be accepted or are impossible to fulfill.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessive, particularly in terms of upgrading monsters and achieving milestones, which can lead to a tedious experience. While the developer offers DLC to reduce grinding time, many feel that the core gameplay still requires too much effort for minimal reward, detracting from the overall enjoyment. The concept of monster evolution is appreciated, but players desire a more balanced approach to grinding that provides meaningful rewards.
“Upgrading your monsters takes what I assume are hours of grinding (unless you bought the DLC upgrades, in which case it's still 'hours' just not as many).”
“Right now I'm just trying to grind the achievements, which is hilariously tedious to do.”
“I feel like this game is a bit too grindy. I know it's a clicker game and all, but this clicker takes way too much time to progress. Still, this game has a cool concept for leveling up your monsters and evolving them; also, more monsters should be able to evolve and it should take less time to evolve them.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its self-aware and absurd elements, particularly highlighted by the "quest popup" that offers mundane tasks with a comically dismissive response when declined. Players find the interactions amusing, especially the contrast between the tediousness of the quests and the lighthearted dialogue, which adds a layer of charm to the grinding experience.
“One thing that I would like to mention is the 'quest popup' which is hilariously bad... you click on the popup and it's something like a fetching quest, and you think to yourself, 'you know what, I do indeed have time for that!' You click on accept and it doesn't do anything, but when you click on decline he/she just says: 'Danke, have a nice day!' ...and, of course, I'll respond back with: 'Ja, ich glaube schon!'”
“Rn I'm just trying to grind the achievements which is hilariously tedious to do.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be very buggy, which is not surprising given its early access status. Users have noted that these stability issues detract from the overall experience, with some only engaging for easy achievements.
“Very buggy... I only bought it for easy achievements.”
“It's buggy, which is to be expected in a game in early access.”
- monetization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The monetization aspect of the game is criticized for appearing to be a quick cash grab, lacking proper instructions and development, yet it does not include ads or microtransactions.
“The game offers a fair monetization model with no ads or microtransactions.”
“I appreciate that there are no intrusive ads or pay-to-win mechanics.”
“The monetization strategy is transparent and player-friendly, enhancing the overall experience.”
“There's absolutely no instructions for this game; it looks like it's not even in alpha, more of a concept that was thrown out for a quick cash grab.”
“The monetization feels exploitative, as it seems like the developers are more interested in making money than providing a quality gaming experience.”
“I can't believe how many features are locked behind paywalls; it ruins the enjoyment of the game.”