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CrazyCar Game Cover

About CrazyCar

CrazyCar is a single player casual racing game. It was developed by SUNYU Games and was released on July 27, 2017. It received negative reviews from players.

What is it? Four colours, four scenes, four cars. It's a game, it's an art.

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Games Like CrazyCar

Looking for games like CrazyCar? Here are top casual racing recommendations, selected from player-similarity data — start with Fantasyland, Crash Wheels or Barro.

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Reviews

34%Audience ScoreBased on 74 reviews
graphics6 positive mentions
gameplay3 negative mentions

  • The game features a minimalist and unique concept with four distinct cars and color schemes, offering a brief and authentic indie driving experience.
  • Some players find the physics-driven driving and momentum mechanics engaging, providing a pick-up-and-play quality despite its simplicity.
  • A few users praised the calming music and simple visuals, describing it as a charming and oddly relaxing game with a unique artistic feel.
  • The game is extremely overpriced for its limited content, featuring only four cars and tracks, resulting in repetitive and thin gameplay.
  • Controls and physics are reported as poor and inconsistent, with floaty and clunky car handling making the driving experience frustrating.
  • The developer has been involved in unethical behavior including revoking legitimately purchased game keys years after purchase and censoring criticism, leading to widespread backlash and accusations of fraud.
  • music

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The game's music is generally peaceful and relaxing, contributing to a calming atmosphere, though some find it outdated, resembling basic MIDI tracks with classical influences. However, the soundtrack rarely integrates meaningfully with gameplay pacing, and certain players strongly criticize the music choice as unfitting or unpleasant.

    • “This game is beautiful, the cars, the music, the art style, the colors, and the stages.”
    • “Peaceful music that will quickly get you ready for bed, muted and washed out colors that will take you to dreamland, and the perfect little brick car to slide around endless tracks makes this a must play.”
    • “Crazycar - images and music”
    • “While the game’s promotional text proudly describes a “majestic atmosphere” and references a special musical rhythm integration, in practice these elements are understated.”
    • “Music plays, but the game rarely synchronizes its action or pacing to the soundtrack in a way that meaningfully affects gameplay.”
    • “The developer can pride himself in choosing the most unfitting and appalling music ever in a video game.”
  • graphics

    11 mentions Positive Neutral Negative
    55% positive mentions, 18% neutral mentions, 27% negative mentions

    The graphics receive mixed reviews, with some praising the game's beautiful art style, colors, and physics, while others criticize the basic, low-poly visuals and lack of textures. The aesthetic is described as cute but repetitive, indicating the game may benefit from further development to enhance visual variety and detail.

    • “Graphics are epic and the routes are also pretty good.”
    • “This game is beautiful, the cars, the music, the art style, the colors, and the stages.”
    • “The graphics and physics are very good.”
    • “Ugly low poly graphics are just the beginning of the problems here.”
    • “Four circuits, each of them practically offering the same aesthetic background of a white wash cube template.”
    • “The aesthetic background is a template which may have had potential, but the game needs to be placed back in early access and worked on a lot more.”
  • gameplay

    5 mentions Positive Neutral Negative
    20% positive mentions, 20% neutral mentions, 60% negative mentions

    The gameplay relies on classical mechanics aiming for realism but falls short in refinement and variety, leading to an unpredictable yet often unsatisfying driving experience. The cars are functional but lack distinctiveness, and the lack of synchronization with the soundtrack along with limited hazards and scenery causes the core loop to lose momentum over time. Overall, the game fails to engage racing enthusiasts looking for depth, visual appeal, or substantial content.

    • “The developer markets the game as using “classical mechanics” to create a realistic driving feel, and while the physics are certainly more unpredictable than in a standard arcade racer, they also lack the refinement needed to feel consistently satisfying.”
    • “Without more variety in hazards, scenery, or mechanics, the core loop struggles to maintain momentum over longer sessions.”
    • “The cars themselves are functional but lack the aesthetic flourish or mechanical distinction of vehicles from larger titles.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding in the game is tedious and monotonous, involving repetitive racing on a single track or a long pathway multiple times. This results in a dull experience, with achievements requiring prolonged, unvaried effort that can take over an hour to complete.

    • “It offers very little except four achievements that can be painfully tedious to get if you decide to race around the one and only track multiple times (or simply find a long pathway, which first appears roughly 2,000 metres in then reverse about 500 metres, then repeat around 400 times, which is what I did, took me about 90 minutes).”
    • “Unfortunately, a very boring racing game because of pointless grinding.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's atmosphere, described as "majestic" with unique musical rhythm integration, comes across as understated in practice, lacking the impactful presence suggested by its promotional text.

    • “While the game’s promotional text proudly describes a 'majestic atmosphere' and references a special musical rhythm integration, in practice these elements are understated.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers a progression system where accumulating in-game currency allows players to purchase cars with better performance, indicating a rewarding optimization of resources for improved gameplay.

  • story

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The story is considered brief and conclusive, effectively wrapping up the narrative without unnecessary extensions.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization is perceived by some users as potentially exploitative or a cash grab, but the unique and impressive in-game content encourages players to give the game a chance despite initial skepticism.

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Frequently Asked Questions

CrazyCar is a casual racing game. Common tags for CrazyCar include indie.

CrazyCar is available on PC, Mac OS and Windows.

CrazyCar was released on July 27, 2017.

CrazyCar was developed by SUNYU Games.

CrazyCar has received negative reviews from players. Most players liked CrazyCar for its graphics but disliked it for its music.

CrazyCar is a single player game.

Similar games include Fantasyland, Crash Wheels, Barro, $1 Ride, Slash It 2 and others.