- April 1, 2011
- Dejobaan Games, LLC
1... 2... 3... Kick It!: Drop That Beat Like an Ugly Baby
Platforms
About
"1... 2... 3... Kick It!: Drop That Beat Like an Ugly Baby" is a musical single-player game where you base jump from giant, self-created aerial sculptures set to your own soundtrack. Players style their jumps by buzzing girders, grooving along buildings, and finishing with twists for extra points. The game features a good soundtrack and tests your timing and rhythm skills as you jump and groove to the beat.
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- The game allows players to import their own music, creating a unique experience with each playthrough.
- The visuals are vibrant and can be enjoyable for short bursts of gameplay.
- The concept of generating levels based on music has potential and can be fun for those who enjoy rhythm-based games.
- The game has been in Early Access for over a decade with no significant updates, leading to frustration among players.
- Many players feel the game is abandoned, with the developers focusing on other projects instead of completing this one.
- The gameplay is repetitive and lacks depth, making it difficult to recommend as a worthwhile purchase.
music
184 mentions Positive Neutral NegativeThe music aspect of the game has received mixed reviews, with many players appreciating the ability to import their own tracks for level generation, which adds a personal touch and replayability. However, criticisms arise regarding the game's original soundtrack, which is often described as forgettable or annoying, and the lack of meaningful integration between the music and gameplay mechanics. Overall, while the concept of a music-driven experience is appealing, the execution leaves much to be desired, with many players feeling that the game fails to fully capitalize on its potential.
“The music is interesting, honestly kind of a bop, and the mechanic is easy to catch onto.”
“This game is fun; you can import your own music and just play a custom level built around it, though it is a bit easy, so don't expect a great story or anything.”
“You can turn your own songs into levels much like Audiosurf; this is where you'll get most of your value from the game in its current state.”
“There was nothing remarkable about this game other than the title; the music was forgettable and there isn't any gameplay outside of panning your camera around to avoid obstacles.”
“The game is now an unattractive mixture of bad level design, bad plot, and absolutely horrendous music choice.”
“Playing with full audio is no different from having the music muted because the music only affects the quantity of obstacles, not their placement or their difficulty.”