Cramped Room of Death Game Cover
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In "Cramped Room of Death," play as Lance, who must navigate narrow rooms and hallway to recover his stolen treasure and weapons from vile thieves. Carefully plan your moves to avoid various traps and obstacles in this challenging puzzle-filled dungeon adventure, using your giant spear to defeat enemies. Discover secret levels, encounter different enemy types, and unlock new abilities in this game with 170 unique rooms and multiple ways to die.

  • Nintendo Switch
  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 62 reviews
gameplay12 positive mentions
stability4 negative mentions
  • The game features a simple yet well-executed concept with intuitive mechanics that gradually increase in complexity, providing a satisfying challenge.
  • It offers a generous amount of content with 182 levels, engaging puzzles, and a charming art style that enhances the overall experience.
  • Many players find it to be a hidden gem, praising its fun gameplay and the ability to replay levels for optimization without pressure.
  • The game suffers from numerous bugs, including gameplay-breaking issues that require frequent restarts, and a lack of developer support for reported problems.
  • Players are frustrated by the inability to undo deaths, which disrupts the flow of gameplay and can lead to unnecessary repetition.
  • Audio issues occur regularly, with sound effects slowing down and becoming distorted, further detracting from the overall experience.
  • gameplay38 mentions

    The gameplay is characterized by intuitive, grid-based, turn-based mechanics that gradually introduce new challenges and enemies, creating a satisfying learning curve. While the game features a variety of interesting mechanics and traps, some players find certain puzzles too easy, particularly in the early stages. Overall, the design is praised for its originality and engaging content, though the sliding mechanic may take some time to master.

    • “The very simple, yet quite new concept for grid-style strategy games is expertly designed in a very long spiral of increasing difficulty with interesting mechanics.”
    • “The puzzles and mechanics are very well-designed, and the obligatory easy puzzles that introduce each do so very well.”
    • “The core mechanic is fun and seems to have a good pacing in introducing new traps and enemies to keep the experience fresh.”
    • “There is an undo mechanic in the game, but several people have pointed out the annoyance that if you die, you can't undo the death itself.”
    • “Sliding mechanic took me the longest time to get used to.”
    • “Perhaps too many puzzles are on the easy side for me, but I guess they're okay for teaching the mechanics to someone who didn't finish all the DROD games.”
  • stability4 mentions

    Players have reported significant stability issues, particularly in New Game Plus mode, where the game frequently freezes upon completing levels, requiring a forced exit. Additionally, some users have experienced audio bugs after extended playtime, although the game remains playable overall.

    • “The problem is that when playing NG+, literally every single level freezes the entire game when you complete it, resulting in having to force close the game at the end of every level.”
    • “The audio can get a little buggy after an hour of playing, but the game is still playable.”
    • “The problem is that when playing NG+, literally every single level freezes the entire game when you complete it, resulting in having to force close the game at the end of every level.”
  • story4 mentions

    The story is considered a minimal and somewhat trivial excuse for the gameplay, centering on an adventurer who enjoys partying. However, many players feel that the narrative is not a significant concern given that the game primarily focuses on puzzles.

    • “It's got a total excuse plot, but it's a puzzle game, so who cares.”
    • “The story: you're an adventurer that sometimes parties too much.”
  • music4 mentions

    The music in the game is well-received, with many users noting its quality and likening it to the soundtrack of "The Binding of Isaac: Rebirth." Overall, the sound design, alongside the beautiful art, contributes positively to the game's atmosphere.

    • “The art, sound, and music are all good.”
    • “The art is beautiful and the music reminds me of The Binding of Isaac: Rebirth.”
    • “The art is beautiful and the music reminds me of The Binding of Isaac: Rebirth.”
  • optimization2 mentions

    The game's optimization aspect is well-received, particularly with its new game plus (ng+) mode, which encourages players to revisit puzzles for optimal solutions without pressuring them until after they have completed the game. This design choice is praised for enhancing the gameplay experience while allowing players to focus on enjoyment first.

    • “It does have a New Game Plus mode, but all it does is encourage you to solve the same puzzles as optimally as possible, which is another good design element - not pressuring for optimization until the player has beaten the game.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised for its smart design and immersive quality, contributing to an engaging puzzle-solving experience. Reviewers highlight the exceptional level design as a key element that enhances the overall ambiance.

    • “Smart and atmospheric puzzle game with great level design.”
  • grinding2 mentions

    Players appreciate the puzzle design for being engaging and fulfilling, noting that it avoids frustratingly tedious challenges, which contributes to a positive experience with grinding in the game.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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