- February 5, 2021
- Onur Ayas
Comet 64
Platforms
About
Comet 64 is a 3D platformer game that follows the adventure of a robot named Onuray. Onuray must collect cassette tapes scattered across various levels to restore his spaceship and return home. With challenging gameplay and nostalgic visuals, Comet 64 offers a fun and engaging experience for players.




- The game features great visuals and a nostalgic retro aesthetic that many players appreciate.
- It offers a unique programming challenge that can be addictive for those who enjoy problem-solving and optimization.
- The user interface is intuitive and well-designed, making it easy for players to navigate and understand the programming tasks.
- The programming language has frustrating limitations and inconsistencies that can hinder the coding experience, such as mandatory semicolons and restricted data type operations.
- There is a lack of a compelling narrative or engaging story, making the gameplay feel disconnected and less rewarding.
- Many puzzles are considered too simplistic or poorly designed, leading to a lack of challenge and creativity in problem-solving.
story
23 mentions Positive Neutral NegativeThe game's story is largely absent, with many reviewers noting that it consists solely of a series of disconnected programming puzzles without any narrative or thematic cohesion. While some elements hint at a historical context, they do not contribute to a compelling experience, leaving players feeling unengaged and uninterested in completing the tasks. Overall, the lack of a meaningful story or character development is a significant drawback compared to similar games that offer more narrative depth.
“Zachtronics games at least have some story and/or humor.”
“The tasks in TIS-100 and Shenzhen I/O are, of course, also just programming/engineering tasks, but they are knitted together by just a little sliver of a story element, which is just so much more compelling to me.”
“This seems like a narrowly missed opportunity in Comet 64; there are some small pieces of a mystery to discover, but they are just tacked on to the beginning of the end, while the actual puzzles have nothing to do with the story.”
“There is no story or any 'flavor' added, just exercises that may as well have come from a textbook.”
“This game does not offer any plot or frame narrative, or any build-up to some crowning project that makes use of what you have done before; there are simply 58 programming puzzles that need to be solved.”
“The story is lackluster, the problems don't follow any themes, and the problem statements are often poorly written or ambiguous.”