Cogen: Sword of Rewind
- January 27, 2022
- Gemdrops
"Cogen: Sword of Rewind" is a single-player Science Fiction Action game with an interesting plot and engaging gameplay. Players control Kohaku, who wields the Ouroboros System that lets them rewind time up to 3 seconds upon death. Alongside the sentient sword ExeBreaker, Kohaku explores the collapsed Cogen City to unravel the mystery of her surroundings in this side-scrolling 2D action game with a great soundtrack.
Reviews
- The gameplay is fun and challenging, with a unique time rewind mechanic that adds depth to combat and platforming.
- The controls are responsive and allow for a variety of moves, making the combat feel satisfying and dynamic.
- The art and music are well-crafted, contributing to an enjoyable overall experience.
- The game is very short, with a campaign that can be completed in about 4-6 hours, which some players feel does not justify the price.
- Level design can be frustrating, with some enemy placements and platforming sections that feel unfair or require trial and error.
- The difficulty spikes significantly in the later stages, which can lead to a frustrating experience for players not accustomed to high challenge levels.
- gameplay21 mentions
- 24 % positive mentions
- 62 % neutral mentions
- 14 % negative mentions
The gameplay in "Cogen: Sword of Rewind" features a unique time-rewind mechanic that adds depth to combat, allowing for strategic play despite some frustrations with difficulty spikes and enemy mechanics. While the swordplay is simple and enjoyable, some players feel the protagonist lacks variety compared to the diverse enemy designs and boss mechanics. Overall, the game is praised for its addictive gameplay and responsive controls, though some players note issues with input timing and balance in later levels.
“The gameplay consists of simple swordplay; you can do a three-hit combo on the ground or a singular upward strike, a dash attack, a two-hit aerial or a singular upward aerial. You can dash, dodge (but only backwards), aerial dodge, double jump, and finally, you can rewind time. This is a particularly awesome technique but not without some later issues, which I can't spoil. I'll say this: the game is already hard; developers, you really should have left that to hard mode.”
“Incredibly fun gameplay! Kohaku is very fun to control, and the whole concept of 'one health but you can rewind time' is very cool and unique.”
“The art is gorgeous, the music is pretty great, the story is okay, but the gameplay is super addictive.”
“The gameplay consists of simple swordplay; you can do a three-hit combo on the ground or a singular upward strike, a dash attack, a two-hit aerial or a singular upward aerial, and you can dash, dodge (but only backwards), aerial dodge, double jump, and finally you can rewind time. This is a particularly awesome technique but not without some later issues which I can't spoil. I'll say this: the game is already hard; developers, you really should have left that to hard mode.”
“Enemies are versatile, sometimes to a fault, in that you will probably feel like you're up against a brick wall. With only three seconds of rewind that slowly charges back up, you will often find yourself in what seems like an impossible situation. Some bosses, on the other hand, suffer from mechanics where you need to wait to even hurt them as they attack you relentlessly at times. You get used to them somewhat, but it's frankly a nightmare at times. On the latter half of the game, I had no gripes playing on casual as the conditions the developers gave became more frustrating than fun in terms of difficulty, which is a shame because the bosses are cool in their own right and have some fun attacks and mechanics themselves.”
“So you have this double problem of controls that can drop inputs if you time your inputs even slightly too fast and a primary game mechanic that rewards you for not using it.”
- story13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The story aspect of the game is generally viewed as average or serviceable, with some players finding it simple yet enjoyable due to fun character interactions and charming scenarios. While the narrative may not be the standout feature, it is complemented by gorgeous art, a great soundtrack, and engaging gameplay that keeps players invested. Overall, the story is considered decent but could benefit from more integration with the action.
“The art is gorgeous, the music is pretty great, the story is decent, but the gameplay is super addictive.”
“Nice and fast fluid movement and combat, great level designs, great story, challenging bosses, and lots of replayability value!”
“Story, characters, and OSTs are all top notch.”
“The story is... average.”
“It takes about 4-6 hours to finish the main storyline, and there is no new game plus.”
“If we talk about the story, I think it's serviceable.”
- music9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The music in the game is generally well-received, with many praising the original soundtrack as great and worth purchasing. While some players find the music enjoyable, others feel it is average and sometimes prefer to mute it in favor of other tunes. Overall, the soundtrack contributes positively to the game's atmosphere, despite some mixed opinions.
“Please, release the soundtrack on Steam; I'm going to spend every penny on it.”
“The art is gorgeous, the music is pretty great, the story is okay, but the gameplay is super addictive.”
“Very good game with a great OST and great art, challenging enough to feel really satisfied.”
“Other OSTs are average too; I often turned off the game sound to listen to other music.”
“It wouldn't be so bad if you could at least mute the voices but still get the music!”
“Music is ok.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its interesting and amusing dialogues, quirky story elements, and clever tech references, which contribute to an overall lighthearted experience. Players appreciate the blend of humor with engaging mechanics and action, although some find certain aspects, like the ultimate attack, to be overly simplistic. Overall, the game successfully balances humor with gameplay, making it enjoyable and entertaining.
“Cool mechanics, funny dialogues, a good action-paced OST, a 'what the heck is going on here' story, a challenging hard mode after the main campaign, beautiful art/idle animation, and some good tech references/existential questioning.”
“It's pretty simple even in story, although it's interesting and funny enough at times that it's totally fine, lol.”
“Even his ultimate attack (aka funny jokes about Sans from Undertale) is too easy with this infinite heal new form.”
- graphics2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The graphics are generally well-received, particularly the backgrounds, which enhance the visual experience. However, some users feel that the overall content does not cater adequately to all player demographics, suggesting a disconnect between visual quality and gameplay satisfaction.
“The graphics are good, especially the background.”
“The visuals are stunning and really enhance the overall experience.”
“The art style is beautifully crafted, making every scene a visual delight.”
“The graphics feel outdated and lack the polish expected from a modern game.”
“Character models are poorly designed, making it hard to connect with the story.”
“The environments are bland and repetitive, which detracts from the overall experience.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game particularly tedious, especially during the stage 3 boss fight, which is described as an unengaging autoscroll experience that cannot be played with other characters due to specific mechanics.
“The extremely tedious stage 3 boss fight and its refight.”
“It's just a tedious autoscroll and not playable on other characters, as she is a flying character.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Many 2D platformers are designed for high replayability, featuring short stages that encourage players to revisit them in pursuit of achievements and improved performance. This focus on replayability enhances the overall gaming experience by providing ongoing challenges and goals.
“Easily replayable stages with great achievements as goals to beat.”
“Many 2D platformers are very short and rely heavily on replayability.”
“The lack of diverse gameplay mechanics makes it hard to find motivation for a second playthrough.”
“Once you complete the game, there’s little incentive to return, as the experience feels repetitive.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development in the game is generally well-received, with users noting that it effectively contributes to the overall immersion, plot, and world-building, alongside appealing character design. However, some feel it could be further enhanced, as reflected in the 7/10 rating.