COGEN: Sword of Rewind / COGEN: 大鳥こはくと刻の剣

COGEN: Sword of Rewind / COGEN: 大鳥こはくと刻の剣 Game Cover
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In COGEN: Sword of Rewind, players must defy death and overcome obstacles by rewinding time up to 3 seconds, allowing for trial and error learning. The story follows Kohaku, who wakes up in a ruined Cogen City and joins forces with a talking sword named ExeBreaker to uncover mysteries and battle foes. This side-scrolling 2D action game offers a unique twist on the genre with its time-rewind system.

Reviews

66%
Audience ScoreBased on 34 reviews
gameplay5 positive mentions
grinding2 negative mentions
  • The gameplay is fun and challenging, with a unique time rewind mechanic that adds depth to the combat and platforming.
  • The character controls are responsive and allow for a variety of moves, making the combat feel satisfying and dynamic.
  • Boss fights are engaging and require memorization and skill, providing a sense of accomplishment when defeated.
  • The game is quite short, with some players feeling that the content does not justify the price.
  • Level design can be frustrating, with some enemy placements and platforming sections feeling unfair or overly punishing.
  • There are issues with input responsiveness and some mechanics not functioning as expected, leading to frustrating gameplay experiences.
  • gameplay21 mentions

    The gameplay in "Cogen: Sword of Rewind" features a unique time-rewind mechanic that adds depth to combat, allowing for strategic play despite some frustrations with difficulty spikes and enemy mechanics. While the controls are generally responsive and the swordplay is enjoyable, some players feel the protagonist's abilities lack variety compared to the diverse enemy designs. Overall, the gameplay is described as addictive and fun, with a mix of challenging elements that can lead to moments of frustration, particularly in later stages.

    • “The gameplay consists of simple swordplay; you can do a three-hit combo on the ground or a singular upward strike, a dash attack, a two-hit aerial or a singular upward aerial. You can dash, dodge (but only backwards), aerial dodge, double jump, and finally, you can rewind time. This is a particularly awesome technique but not without some later issues, which I can't spoil. I'll say this: the game is already hard; developers, you really should have left that to hard mode.”
    • “Incredibly fun gameplay! Kohaku is very fun to control, and the whole concept of 'one health but you can rewind time' is very cool and unique.”
    • “The art is gorgeous, the music is pretty great, the story is okay, but the gameplay is super addictive.”
    • “The gameplay consists of simple swordplay; you can do a three-hit combo on the ground or a singular upward strike, a dash attack, a two-hit aerial or a singular upward aerial, and you can dash, dodge (but only backwards), aerial dodge, double jump, and finally you can rewind time. This is a particularly awesome technique but not without some later issues, which I can't spoil. I'll say this: the game is already hard; developers really should have left that to hard mode.”
    • “Enemies are versatile, sometimes to a fault, in that you will probably feel like you're up against a brick wall. With only three seconds of rewind that slowly charges back up, you will often find yourself in what seems like an impossible situation. Some bosses, on the other hand, suffer from mechanics where you need to wait to even hurt them as they attack you relentlessly at times. You get used to them somewhat, but it's frankly a nightmare at times. On the latter half of the game, I had no gripes playing on casual as the conditions the developers gave became more frustrating than fun in terms of difficulty, which is a shame because the bosses are cool in their own right and have some fun attacks and mechanics.”
    • “So you have this double problem of controls that can drop inputs if you time your inputs even slightly too fast and a primary game mechanic that rewards you for not using it.”
  • story12 mentions

    The story is generally considered average or simplistic, with some players finding it enjoyable but not particularly deep. While character interactions and humor are appreciated, many reviewers feel that the narrative could benefit from more integration with gameplay. Overall, the story is seen as serviceable, with some praising its charm despite its brevity and lack of complexity.

    • “The art is gorgeous, the music is pretty great, the story is decent, but the gameplay is super addictive.”
    • “Nice and fast fluid movement and combat, great level designs, great story, challenging bosses, and lots of replayability value!”
    • “Story, characters, and OSTs are all top notch.”
    • “The story is... average.”
    • “It takes about 4-6 hours to finish the main storyline, and there is no New Game Plus.”
    • “If we talk about the story, I think it's serviceable.”
  • music8 mentions

    The music in the game is generally well-received, with many praising the original soundtrack as great and a highlight of the experience. While some players find it decent or average, others express a strong desire for the soundtrack to be released for purchase. Overall, the music contributes positively to the game's atmosphere, though opinions on its impact vary.

    • “Please, release the soundtrack on Steam; I'm going to spend every penny on it.”
    • “The art is gorgeous, the music is pretty great, the story is okay, but the gameplay is super addictive.”
    • “Very good game with a great OST and great art, challenging enough to feel really satisfied.”
    • “Other OSTs are average too; I often turned off the game sound to listen to other music.”
    • “Music is ok.”
  • humor3 mentions

    The humor in the game is characterized by its interesting and amusing dialogues, quirky mechanics, and playful references, including nods to popular culture like "Undertale." Players appreciate the blend of humor with action and existential themes, although some find certain elements, like the ultimate attack, to be overly simplistic. Overall, the humor adds a lighthearted touch to the engaging gameplay experience.

    • “Cool mechanics, funny dialogues, a good action-paced soundtrack, a 'what the heck is going on here' story, a challenging hard mode after the main campaign, beautiful art/idle animation, and some good tech references/existential questioning.”
    • “It's pretty simple even in story, although it's interesting and funny enough at times that it's totally fine, lol.”
    • “Even his ultimate attack (aka funny jokes about Sans from Undertale) is too easy with this infinite heal new form it provides you.”
  • graphics2 mentions

    The graphics are generally well-received, with particular praise for the backgrounds, though some players feel that the overall content may not cater adequately to all demographics.

    • “The graphics are impressive, especially the backgrounds.”
    • “The visual design is stunning and adds a lot to the overall experience.”
    • “The attention to detail in the graphics really enhances the immersion.”
  • grinding2 mentions

    Players find the grinding aspect of the game particularly tedious, especially during the stage 3 boss fight, which is described as an unengaging autoscroll experience. Additionally, the inability to play this section with other characters adds to the frustration.

    • “The extremely tedious Stage 3 boss fight and its refight.”
    • “It's just a tedious autoscroll and not playable on other characters, as she is a flying character.”
  • replayability2 mentions

    Many 2D platformers are designed for high replayability, featuring short stages that encourage players to revisit them in pursuit of achievements and improved performance. This focus on replayability enhances the overall gaming experience by providing ongoing challenges and goals.

    • “Easily replayable stages with great achievements as goals to beat.”
    • “Many 2D platformers are very short and rely heavily on replayability.”
    • “The game lacks enough variety to encourage multiple playthroughs.”
    • “Once you complete the game, there's little incentive to return.”
  • character development1 mentions

    Character development in the game is rated 7/10, with users noting that while the characters are well-designed and contribute to the immersive plot and world-building, there may be room for deeper exploration and growth throughout the narrative.

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