- August 9, 2017
- AestheticGamer
Close Me
Platforms
About
"Close Me" is a psychological horror adventure game where you play as a detective investigating a mysterious house with a dark past. The game features puzzles, exploration, and a atmospheric setting that aims to keep you on edge. As you delve deeper into the house, you'll uncover its secrets and confront the supernatural forces within.





- The game offers an interesting and unique gameplay mechanic where players must close and reopen the game to progress, creating a sense of mystery and engagement.
- Despite its low price, the game provides several hours of gameplay and has a haunting atmosphere that can be genuinely creepy.
- The art style and soundtrack contribute to a surreal and immersive experience, making it appealing for fans of abstract horror games.
- The game suffers from poor graphics and technical limitations typical of RPG Maker games, which can detract from the overall experience.
- Many players find the puzzles to be overly cryptic and frustrating, leading to confusion about how to progress.
- The lack of clear instructions on controls and gameplay mechanics can make it difficult for players to engage with the game effectively.
story
30 mentions Positive Neutral NegativeThe game's story is described as deep and intriguing, gradually revealing darker twists as players explore and interact with the environment, reminiscent of Dark Souls' storytelling style. However, many reviewers find the narrative progression confusing and unclear, often feeling like a trial-and-error experience where the mechanics for advancing the story can seem gimmicky. Overall, while the story has potential and depth, its execution leaves players uncertain about the overarching plot.
“So much depth is put into the story of this game.”
“You will discover the story as you explore new areas and witness special events.”
“It's a wicked trait, and each cycle you theoretically solve more puzzles and dive further into the game's abstract but simple story.”
“Hell, I'm not even sure why interacting with certain things makes the story progress, so it becomes the interact-with-everything-and-something-will-eventually-work type of experience.”
“All in all, while interesting, the story itself is confusing, and I'm not really sure what is going on, but I think that is how the maker wanted it.”
“The one thing is the primary game mechanic for advancing the story feels like a gimmick, but you get used to it quickly at least.”