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CLICKOLDING

Clickolding is a very short game that makes it difficult to hold onto any one individual idea it presents, but in totality creates a singular impression of something that won't let you go for long after you've clicked your final click.
CLICKOLDING Game Cover
81%Game Brain Score
story, atmosphere
gameplay, optimization
83% User Score Based on 1,510 reviews
Critic Score 75%Based on 4 reviews

Platforms

PCWindows
CLICKOLDING Game Cover

About

CLICKOLDING is a single player role playing game with horror, romance, comedy, anime and others themes. It was developed by Strange Scaffold and was released on July 16, 2024. It received mostly positive reviews from critics and positive reviews from players.

The man in the corner of your hotel room wants you to click something. He wants to watch you click it.

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83%
Audience ScoreBased on 1,510 reviews
story16 positive mentions
gameplay9 negative mentions

  • Strong and unsettling atmosphere that creates a unique, immersive experience.
  • Intriguing narrative and character study that provokes reflection on themes like voyeurism, power dynamics, and sex work.
  • Short, affordable, and memorable; recommended for players interested in experimental and artful games.
  • Gameplay is repetitive, mostly just clicking with minimal variation, leading to boredom for some players.
  • Lack of interaction and consequences for player choices reduces engagement.
  • Technical issues like the absence of saving and occasional bugs, plus risk of physical strain due to extensive clicking.
  • story
    76 mentions Positive Neutral Negative

    The story in this game offers a unique, psychological narrative centered on themes of kink, desire, and a man's disturbing experiences, presented in a minimalistic, unsettling manner. While some find it intriguing and atmospheric with meaningful undertones, many criticize it for being overly ambiguous, repetitive, and lacking depth or engagement, resulting in a mixed reception that depends heavily on player patience and appreciation for unconventional storytelling. Overall, it is seen more as a short, eerie narrative experience than a traditional, fleshed-out game plot.

    • “Though it's obviously a parody of cuckolding, the story still feels meaningful, and you can sympathise with the clickold.”
    • “The changes in the environment led to more storytelling and allowed me to dwell deeper into the melancholy world.”
    • “Well, the story and narrative elements make this simple clicking game become a psychological thriller.”
    • “Without getting into spoilers, the story introduces elements that felt unnecessary to me.”
    • “The dialogue got a bit repetitive and the overall plot is slightly too ambiguous for my taste - I'd prefer something more clear to hook onto.”
    • “Complete story spoiler warning: it boils down to a pseudo-cosmic horror trope of 'I saw something in a dream and now I'm going insane trying to re-create it', but it is honestly not presented in a convincing manner and we get too little of the clickold's life outside of the hotel room to realize the extent of his struggle, or even really care.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay of Clickolding is minimalistic and repetitive, primarily involving clicking and limited movement within a confined space, which some find intentionally uncomfortable and psychologically tense. While mechanically simple and lacking depth or variety, the gameplay effectively supports the game's unsettling atmosphere and narrative-driven experience, though it may feel monotonous or unsatisfying for players seeking traditional engagement or complexity. Overall, the gameplay is designed more as an experimental and narrative vehicle than as an entertainment focus.

    • “Mechanically it’s extremely simple, but the game is less interested in challenge than in how it feels to comply, to persist, and to sit with monotony under observation.”
    • “Clickolding is impressive because it creates a tense and uncomfortable atmosphere with what little space and mechanics are used.”
    • “Much of the gameplay revolves around pressing the tally counter and listening to the masked figure’s cryptic, often disquieting instructions.”
    • “The gameplay itself is simple, repetitive, and a bit uncomfortable by design, but that’s exactly what makes it so oddly compelling.”
    • “The gameplay is more boring than just seeing a black screen showing how many times you've clicked, and the story or any artistic value simply does not hold it up enough.”
    • “The game drags on and on after that point, and the gameplay gets to be worse than 'boring'.”
  • atmosphere
    42 mentions Positive Neutral Negative

    The atmosphere in Clickolding is widely praised for its unsettling, claustrophobic, and tense qualities, effectively creating a unique and eerie environment despite minimal gameplay mechanics. Reviewers highlight its ability to evoke discomfort and suspense through sparse visuals, haunting dialogue, and a slow-building emotional arc, making it a powerful short horror experience. While some find the atmosphere less impactful or original, most agree it is the game's strongest and most memorable aspect.

    • “The devs are masters at creating a dark and mysterious atmosphere.”
    • “You awaken in a drab motel room that radiates the tired atmosphere of cheap wallpaper, buzzing lamps, and lonely silence.”
    • “Some of the boredom is obviously intentional, lulling you into a trance just long enough to forget what you're doing before they throw the next curveball; and the game wisely avoids jumpscares, preserving the carefully crafted atmosphere.”
    • “Even taking into account tone and atmosphere, it doesn’t produce that uneasy feeling in the pit of your stomach it’s trying to prime from you.”
    • “I see what they were going for, but neither the atmosphere nor execution of the game stuck the landing for me.”
    • “It did not really give me any emotions because as soon as I started the game I knew about the climax and the room itself does not have a strong enough atmosphere to carry it (compared to something like the first part of Inscryption).”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is dark, absurd, and often unsettling, blending creepy and bizarre elements with moments of genuine, twisted comedy. While some find it hilarious and thought-provoking, others feel the comedic impact fades quickly or misses the mark, making the humor polarizing and best appreciated alongside its deeper, disturbing themes.

    • “A funny and weird concept that I honestly thought was going to be a cheap horror game, but instead was something with a pretty compelling and thought-provoking message.”
    • “In the span of less than an hour, this game manages to go from creepy, to hilarious, to genuinely disturbing, and then wtf demented.”
    • “By the end, I wasn’t sure whether I felt satisfied, disturbed, or just deeply confused, but I couldn’t stop laughing at the sheer absurdity of it all.”
    • “It's not funny, it has nothing to say about the kink, and it's not thought-provoking in any way.”
  • emotional
    30 mentions Positive Neutral Negative

    The game delivers a powerful and unsettling emotional experience, evoking feelings ranging from discomfort and unease to deep sadness and connection. Its concise, intense narrative explores complex themes like emotional labor, kink, and vulnerability, leaving players feeling emotionally raw, disturbed, and profoundly moved. Many describe it as a uniquely immersive and haunting journey that lingers long after playing.

    • “The setup is deceptively basic, yet the game’s power rests in how it transforms this simplicity into a deeply tense, emotional, and uncomfortable experience.”
    • “This game has done things to me emotionally I don’t think I will ever feel again. I truly felt connected to this man; he liked my clicking and yet that bliss he gave me through approval was stolen from me. I personally don't think I will ever recover from this... thank you.”
    • “A fantastic narrative piece of art that delves deeply into the nature of sexwork, kink, paraphilia, and the amount of emotional labor involved in the field.”
  • graphics
    17 mentions Positive Neutral Negative

    The game's graphics feature a distinctive, grimy, lo-fi 90s horror-inspired art style with a dream-like, ethereal aesthetic that many find visually appealing and fitting the tone. While the visuals effectively support the game's atmosphere, performance issues like low FPS and limited graphics settings are noted. Overall, the graphics are praised for creativity and style but are sometimes seen as insufficient to fully engage players beyond their visual appeal.

    • “Graphics remind me of Inscryption somehow and that's so hella fire honestly.”
    • “Unironically amazing; the title makes the game seem silly but the writing is amazing and the art style fits the tone perfectly.”
    • “The style kinda reminds me of like a lo-fi, 90s horror game aesthetic, but in first person and with sharper visual clarity.”
    • “The idea is intuitive, the visuals are suitably grimy, but the game itself felt lacking.”
    • “In game, I was averaging between 23 to 25 fps, and there is very little for graphics settings to assist with this.”
    • “Aside from the visuals and the base premise, we're falling really short of anything of interest.”
  • music
    14 mentions Positive Neutral Negative

    The game's music is generally praised for its standout, stylish soundtrack and memorable credits song, with some users highlighting its hypnotic and well-crafted nature. However, a few players found the overall audio lacking, noting the absence of a full OST and some distracting sound effects. Overall, the music is considered a strong and enjoyable aspect but with occasional criticisms.

    • “The soundtrack is a banger.”
    • “The developer has such a grasp on style and the concept of how to make a short game like really, how to make a short game and not the standard 3 dollar shovelware you see on Steam. Also love the OST, have it favorited on Spotify. Go buy it, go check it out, it's great.”
    • “The backing music was hypnotic!”
    • “[spoiler] At the end of the game, the guy shoots himself when you get to 10k. Once that happens, the credits will roll and an awful song will play... stick it out... you'll be placed back into the room and you can continue to click.”
    • “The audio was completely music-less, and the voice of the masked man was what people refer to as "animalese," essentially the Animal Crossing voice, but a little more deep and foreboding.”
    • “RJ Lake being mentioned as a feature of the game leads to expectations about an OST that isn't there; there's just a song during the credits which was fine but nothing special.”
  • optimization
    7 mentions Positive Neutral Negative

    The optimization receives mixed feedback, with some users noting significant performance issues such as excessive GPU usage, sound problems, and overheating, particularly in Unreal Engine games. While the game is appreciated more as a piece of performance art or a social experiment, technical performance shortcomings detract from the overall experience. Limiting FPS could help mitigate these issues.

    • “If I had any complaints, it would be in regard to performance.”
    • “If I had any complaints it would be in regard to performance.”
    • “The ending was a bit underwhelming because it's comically sudden and the sound effect used is weak, and you should really limit FPS in Unreal games or it hogs the entire GPU, causing performance, sound, and heat problems.”
    • “Also, I’m going to specifically talk about performance first.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in this game is widely seen as extremely tedious and monotonous, with repetitive clicking that many find dull and frustrating. While some note that the tedium might be intentional to enhance the atmosphere, it often detracts from the overall experience, making progress feel more like a chore than enjoyable gameplay.

    • “Extremely tedious and dull to play by design; the narrative probably would have been at least interesting enough to get me to complete it, except that I accidentally quit (which is too easy to do if you're near one particular door) and lost all my progress midway through.”
    • “Playing through it is very memorable as it manages to be tedious, silly, and haunting all at the same time.”
    • “9,000 clicks - this number filled me with excitement, I knew that I was almost there and this tedious clicking will end and I can get back to my boring and tedious job in which I at least get paid to do.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability, with most users considering it a memorable one-time experience rather than something to repeatedly revisit. While it includes a few quick achievements, its value is best appreciated at a low price point.

    • “Has a couple of achievements you can get in an hour or so, no replayability, but still a game worth if you ever see it at around 2 euros.”
  • character development
    2 mentions Positive Neutral Negative

    Character development receives mixed feedback, with some users finding the design too simple, while others praise the unique and unsettling details, such as the protagonist's unusual thumbs, for enhancing the game's eerie atmosphere.

    • “The character design is great, and even the protagonist's weird, long, jacked-up thumbs contribute to the feeling of unease present in the game.”
    • “Very simple character design.”
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9h Median play time
9h Average play time
9-9h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

CLICKOLDING is a role playing game with horror, romance, comedy, anime and others themes.

CLICKOLDING is available on PC and Windows.

On average players spend around 9 hours playing CLICKOLDING.

CLICKOLDING was released on July 16, 2024.

CLICKOLDING was developed by Strange Scaffold.

CLICKOLDING has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked CLICKOLDING for its story but disliked it for its gameplay.

CLICKOLDING is a single player game.

Similar games include INSERT GAME HERE, Mouthwashing, Critters for Sale, Serena, It Takes a War and others.