- July 16, 2024
- Strange Scaffold
CLICKOLDING
Platforms
About
Clickolding is a dark, immersive incremental game where you click a 3D tally counter to earn money for a masked man in your hotel room. The polished, one-sitting story explores surreal themes and features a haunting jazz soundtrack. With a locked bathroom door as your only escape, will you risk staying to uncover the truth behind theOriginal Clickold?
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- Super interesting and original premise that effectively explores themes of sex work and emotional labor.
- The game creates a unique atmosphere that is both unsettling and thought-provoking, leaving a lasting impression.
- Offers a minimalist yet engaging experience that encourages players to reflect on their actions and the narrative.
- Gameplay can feel tedious and repetitive, with long stretches of inactivity and limited interactivity.
- Encountered game-breaking bugs that hindered progress, leading to frustration and wasted time.
- The ending feels rushed and unsatisfying, lacking the emotional payoff that the buildup suggests.
story
10 mentions Positive Neutral NegativeThe story in this clicker game is described as a simple yet engaging narrative that complements its gameplay, though it lacks depth and complexity. While it offers an interesting atmosphere and a worthwhile experience, players need to invest patience to appreciate its storytelling, as the gameplay alone may not be sufficient to hold their interest. Overall, it serves as a brief, accessible introduction to narrative-driven gaming rather than a groundbreaking tale.
“I'm not often one for 'experiences' but this one was really good; the atmosphere and the story really come together to create something brand new.”
“You click, you get an interesting and worthwhile story that, while not revolutionary, is a really good introduction to this sort of storytelling in games.”
“The thing about a clicker game with a storyline is that pacing becomes even more important when there's no pulse-pounding action to distract me from problems in the script.”
“Think of it as a short story, like the type you'd read in English class because your teacher knew a bunch of teenagers didn't have the attention span to engage with more than three novels a year.”
“If you're not willing to give it patience and buy into what it's trying to do, then you'll probably come away feeling like you've wasted your money, because the game is its story and tone, and the gameplay will not carry it.”