Civil War: Battle of Petersburg Game Cover
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Civil War: Battle of Petersburg is a real-time tactical strategy game set in the American Civil War. Command Union or Confederate troops in the 9-month Siege of Petersburg, using historical units, leaders, and battle scenarios. Manage resources, plan strategies, and engage in tactical combat to secure victory and alter the course of history.

Reviews

79%
Audience ScoreBased on 89 reviews
gameplay3 negative mentions
  • Incredible fun for the price, offering a simple and enjoyable gameplay experience.
  • The game is easy to learn and can be played quickly, making it a good option for casual gamers.
  • It provides a nostalgic feel reminiscent of classic hex-based strategy games, appealing to fans of the genre.
  • The game is very short, with only a few levels and limited replayability, which may leave players wanting more content.
  • Players can only control the Union side, which limits the historical perspective and may frustrate those wanting to play as the Confederacy.
  • The graphics and interface are simplistic and can be difficult to navigate, detracting from the overall experience.
  • graphics12 mentions

    The graphics of the game have been widely criticized for their simplistic and lackluster 2D art style, reminiscent of low-effort flash or mobile games. While there are options to adjust resolution, they do little to enhance the overall visual quality, leaving players disappointed with the game's aesthetic. Some users noted that despite the graphics being basic, they are still pleasant enough for casual gameplay, but overall, the visuals do not meet the expectations of PC gamers.

    • “The game has a very simple approach, easy to understand, easy achievements, controls are basic, the graphics are nice to look at, the map detail is a great touch, gameplay is smooth, and the difficulty varies so there remains some challenge.”
    • “It is a simple hex game; the graphics are crisp. I did not figure out all the ins and outs, but for a sale price, you cannot go wrong.”
    • “You need only 1-2 minutes in the menu to adjust all the graphic settings, and the same amount of time spent using the tutorial is more than enough to start the first scenario.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low-effort flash/browser games and mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • gameplay10 mentions

    The gameplay is characterized by its simplicity and accessibility, featuring turn-based tile combat that is easy to understand and offers a smooth experience. While the mechanics are basic and lack depth, the game provides several hours of engaging content through a campaign with varying difficulty levels. Players appreciate the fun factor and potential for future enhancements, despite the straightforward nature of the gameplay.

    • “Incredible fun for the price, had a blast during the hour of gameplay.”
    • “The game has a very simple approach, easy to understand, easy achievements, controls are basic, the graphics are nice to look at, the map detail is a great touch, gameplay is smooth, and the difficulty varies so there remains some challenge.”
    • “Combat mechanics are extremely simple.”
    • “Otherwise, I'd suggest staying away since this game is basically a mud puddle in terms of the depths of its mechanics.”
    • “The gameplay is simple and no-frills that gives artillery a lot of power (they can move, conduct ranged attacks, and destroy entire units, all in one turn).”
  • story8 mentions

    The story aspect of the game is largely criticized for its lack of depth and connection to the historical event it references, with some players noting that it feels more like a series of missions than a cohesive narrative. While one user highlights a personal moral about perseverance, others find the storytelling minimal and unengaging, with the best elements being the historical photographs rather than the game's own narrative. Overall, the story is seen as a weak point, lacking substance and relevance.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The historic photographs on the between mission screens are actually the best feature in the game.”
    • “No story at all (why even name it after a historical event if the only thing tying to it is the team names and that map they are standing on).”
    • “The same story as with trading cards.”
    • “Very simple TBS, only 4 missions and game completed.”
  • music5 mentions

    The music in the game has received largely negative feedback, with users describing it as minimalistic and lacking depth, often feeling more like basic sound effects than actual music. Some players noted the absence of any background music or voices, while others found the soundtrack to be irritating and unenjoyable.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “It is hardly music, rather basic sound/tune with a theme related to war.”
    • “No voices, no background music at all.”
    • “Terrible and annoying soundtrack.”
  • grinding3 mentions

    Players generally find the grinding aspect of the game to be tedious and unenjoyable, particularly in the final missions, which feel like a chore despite their short length. While some appreciate the farming elements, many express frustration with the repetitive nature of the tasks required to complete the game.

    • “I found the last two missions a chore to slog through (even though they are all short) just to complete it, and I still have change from two hours to fill. I don't wish to fill the remainder playing this; unfortunately, it's just too tedious.”
    • “The following things make this a tedious affair:”
  • replayability2 mentions

    The game offers limited replayability, as players can only choose between two sides and progress in one level does not affect subsequent levels. Many users feel that this lack of continuity and choice diminishes the incentive to replay the game.

    • “This means there's little replayability: you can only play as one of the two sides, and nothing you do in one level carries over to the next.”
    • “No replay value; I'll get some more playtime though to drop all cards.”
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