- May 1, 2023
- Torched Hill
- 25h median play time
City of Beats
Platforms
About
In "City of Beats," a rhythm-based rogue-lite shooter, players must navigate the rooftops of a city, shooting down hostile robots to the beat of the music. Weapons, enemies, and environmental hazards all move and attack in time with the soundtrack, requiring players to listen closely and time their movements and attacks accordingly. With an emphasis on flow and dynamic gameplay, "City of Beats" offers a unique twist on the twin-stick shooter genre.











- The integration of rhythm into the gameplay is unique and enjoyable, allowing players to create music while shooting.
- The game features smooth controls and a visually appealing art style, enhancing the overall experience.
- It offers a good balance of challenge and fun, with a variety of upgrades and humorous elements that keep players engaged.
- The game suffers from repetitive gameplay and a lack of diverse content, leading to a feeling of monotony after a short playtime.
- Many upgrades feel situational or ineffective, which can hinder player progression and enjoyment.
- The difficulty level can be frustratingly high, with some players experiencing input delays and balance issues that detract from the overall experience.
music
53 mentions Positive Neutral NegativeThe music in "City of Beats" is praised for its integration into gameplay, where shooting and enemy actions contribute to a dynamic soundtrack, creating a unique rhythm-based experience. While some players appreciate the innovative concept and enjoyable soundtracks, others feel that the game lacks the depth of traditional rhythm games and can disrupt the flow of music during combat. Overall, the soundtrack is considered solid and enhances the game's atmosphere, though some players wished for more active engagement with the rhythm.
“I love anything that puts a rhythm aspect into a genre, and City of Beats uses rhythm tastefully while also having some great soundtracks.”
“Each shot you or an enemy fires is a new chord in the song, so soon it becomes a symphony of music.”
“The music is really solid, and when things are flowing, it feels great - I actually completely Tetris effect'd myself with this game, playing enough in a short time that I'm constantly hearing the music (especially the dodge time cues) in my head.”
“For a game that's supposed to be about music, I wasn't blown away by the tune.”
“I started playing it and I kept looking for the rhythm part — other than some music, there doesn't seem to be anything active to it, more of a passive thing.”
“There's a number of things like this in the game where the main idea of the game (the aforementioned shooting/dodging in time with music cues) that make you specifically not play in time to the music, which is really frustrating.”